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authorAndy1210 <andy1210@gmail.com>2026-08-07 17:09:46 +0200
committerAndy1210 <andy1210@gmail.com>2026-08-07 17:09:46 +0200
commit21ace5616039116c6d34cbc7bdccffdce67d6aff (patch)
treee7d5d31e2aa44b4120f287c1fb91795b03d073ae /Source/Core/Common/Src/LinearDiskCache.cpp
parent430138f468effe6bf396adf3cd4d46df4cbd9050 (diff)
VideoBackends/OGL: Don't call glMemoryBarrier without ARB_shader_image_load_store
glMemoryBarrier comes from ARB_shader_image_load_store, so on a desktop context below GL 4.2 the pointer is null. bSupportsBBox is set from bSupportsFragmentStoresAndAtomics, which such a driver can still have, so saving a state reads the bounding box and calls a null pointer. UsePersistentStagingBuffers() in OGLTexture.cpp already guards the same call with bSupportsImageLoadStore.
Diffstat (limited to 'Source/Core/Common/Src/LinearDiskCache.cpp')
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