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authorRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2010-08-29 23:08:56 +0000
committerRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2010-08-29 23:08:56 +0000
commit3e7dafbbd7708f574059bc4722c260b4f6edd6cb (patch)
tree84730fc53fdd895cf7f8fad7833f177f5272aef7 /Source/Core/Common/Src/LinearDiskCache.cpp
parent4229d9e01ec062714f9c784930ba60d0f0967456 (diff)
fully implemented display list cache with vertex data included and added in all the plugins.
still experimental, not totally optimized but must bring a nice speed up please test for regressions an error. an please Linux people fix scons :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6149 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/Common/Src/LinearDiskCache.cpp')
-rw-r--r--Source/Core/Common/Src/LinearDiskCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/Common/Src/LinearDiskCache.cpp b/Source/Core/Common/Src/LinearDiskCache.cpp
index fb3649d5e9..7dcc3333cb 100644
--- a/Source/Core/Common/Src/LinearDiskCache.cpp
+++ b/Source/Core/Common/Src/LinearDiskCache.cpp
@@ -22,7 +22,7 @@ static const char ID[4] = {'D', 'C', 'A', 'C'};
// Update this to the current SVN revision every time you change shader generation code.
// We don't automatically get this from SVN_REV because that would mean regenerating the
// shader cache for every revision, graphics-related or not, which is simply annoying.
-const int version = 6139;
+const int version = 6148;
LinearDiskCache::LinearDiskCache()
: file_(NULL), num_entries_(0) {