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authorRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2010-08-25 11:18:46 +0000
committerRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2010-08-25 11:18:46 +0000
commit8e4df073535f6d580267c7635a3706f894cc79d1 (patch)
tree9d2d85624564d1190db9bee0e704dd33df1569c2 /Source/Core/Common/Src/LinearDiskCache.cpp
parent3b30019fcb6e47cf4ca4e853bd5924dcca5c9e0c (diff)
sorry for the last one, please test this one :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6125 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/Common/Src/LinearDiskCache.cpp')
-rw-r--r--Source/Core/Common/Src/LinearDiskCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/Common/Src/LinearDiskCache.cpp b/Source/Core/Common/Src/LinearDiskCache.cpp
index 7e2d1b2e4d..6dec1114bd 100644
--- a/Source/Core/Common/Src/LinearDiskCache.cpp
+++ b/Source/Core/Common/Src/LinearDiskCache.cpp
@@ -22,7 +22,7 @@ static const char ID[4] = {'D', 'C', 'A', 'C'};
// Update this to the current SVN revision every time you change shader generation code.
// We don't automatically get this from SVN_REV because that would mean regenerating the
// shader cache for every revision, graphics-related or not, which is simply annoying.
-const int version = 6123;
+const int version = 6124;
LinearDiskCache::LinearDiskCache()
: file_(NULL), num_entries_(0) {