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authorNolan Check <Nolan.Check@gmail.com>2010-10-21 05:22:18 +0000
committerNolan Check <Nolan.Check@gmail.com>2010-10-21 05:22:18 +0000
commit95cfca08e2c3f549613c5ea73836e04ee56a21a1 (patch)
tree864d2b05f1647ecad477abb15a8be8d58fd3cb72 /Source/Core/Common/Src/LinearDiskCache.cpp
parent0b7e90f0de6a3ff001cfd6a0b34164f8a072d03b (diff)
Put infrastructure in place so that other plugins may support dual-source blending.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6296 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/Common/Src/LinearDiskCache.cpp')
-rw-r--r--Source/Core/Common/Src/LinearDiskCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/Common/Src/LinearDiskCache.cpp b/Source/Core/Common/Src/LinearDiskCache.cpp
index 25665257ab..1df7614b6d 100644
--- a/Source/Core/Common/Src/LinearDiskCache.cpp
+++ b/Source/Core/Common/Src/LinearDiskCache.cpp
@@ -22,7 +22,7 @@ static const char ID[4] = {'D', 'C', 'A', 'C'};
// Update this to the current SVN revision every time you change shader generation code.
// We don't automatically get this from SVN_REV because that would mean regenerating the
// shader cache for every revision, graphics-related or not, which is simply annoying.
-const int version = 6294;
+const int version = 6296;
LinearDiskCache::LinearDiskCache()
: file_(NULL), num_entries_(0) {