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authorRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2010-06-05 00:01:18 +0000
committerRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2010-06-05 00:01:18 +0000
commitc98f8a96d2d504d6d383a4dec6ec44c254ba41f0 (patch)
tree8a1493a56a5259b09643e541bb359e22e4594ac6 /Source/Core/Common/Src/LinearDiskCache.cpp
parent63dbcf4f97c89819f61b8709d77546e525769bed (diff)
HUGE commit :)
in general cleanup and bugfix disable pierre patch for the moment as it causes problem in some games and hopefully fix the remaining missing textures for nvidia users in opengl. make the code in pixelshadergen looks nice and readable. D3D: this is a ultra experimental commit please check for regressions or error. make the efb Scale / super sampling level customizable to improve the output quality and let the user configure quality according to his hardware. is everyone likes this change will translate it to opengl please test git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5612 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/Common/Src/LinearDiskCache.cpp')
-rw-r--r--Source/Core/Common/Src/LinearDiskCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/Common/Src/LinearDiskCache.cpp b/Source/Core/Common/Src/LinearDiskCache.cpp
index 6fe72df549..fbad27f670 100644
--- a/Source/Core/Common/Src/LinearDiskCache.cpp
+++ b/Source/Core/Common/Src/LinearDiskCache.cpp
@@ -22,7 +22,7 @@ static const char ID[4] = {'D', 'C', 'A', 'C'};
// Update this to the current SVN revision every time you change shader generation code.
// We don't automatically get this from SVN_REV because that would mean regenerating the
// shader cache for every revision, graphics-related or not, which is simply annoying.
-const int version = 5520;
+const int version = 5597;
LinearDiskCache::LinearDiskCache()
: file_(NULL), num_entries_(0) {