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| author | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2010-06-12 12:36:33 +0000 |
|---|---|---|
| committer | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2010-06-12 12:36:33 +0000 |
| commit | ce3c2700e7fd4226905b2ed652aded96d44eebd2 (patch) | |
| tree | 551eda54f77493bd865723fbe196cbcf755ed0c1 /Source/Core/Common/Src/LinearDiskCache.cpp | |
| parent | 7efbc879e544cba7f205b3eeaeff050f46fd9607 (diff) | |
This commit is separate in two parts:
Fix: fix for lighting equations , that must improve lighting in a lot of games ( test smg :) )
experimental speedup: implemented alpha pass using stencil buffer instead of a duplicate shader. i recommend to test this well as i dono if will work the same way in all the systems. i my system it gives a nice 2-5 fps improvement. if it brings problems in any system or game will revert asap.
enjoy
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5653 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/Common/Src/LinearDiskCache.cpp')
| -rw-r--r-- | Source/Core/Common/Src/LinearDiskCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/Common/Src/LinearDiskCache.cpp b/Source/Core/Common/Src/LinearDiskCache.cpp index fbad27f670..96d47a3b26 100644 --- a/Source/Core/Common/Src/LinearDiskCache.cpp +++ b/Source/Core/Common/Src/LinearDiskCache.cpp @@ -22,7 +22,7 @@ static const char ID[4] = {'D', 'C', 'A', 'C'}; // Update this to the current SVN revision every time you change shader generation code. // We don't automatically get this from SVN_REV because that would mean regenerating the // shader cache for every revision, graphics-related or not, which is simply annoying. -const int version = 5597; +const int version = 5653; LinearDiskCache::LinearDiskCache() : file_(NULL), num_entries_(0) { |
