diff options
| author | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2010-06-29 14:40:37 +0000 |
|---|---|---|
| committer | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2010-06-29 14:40:37 +0000 |
| commit | d511b506120ccc8030b8773e73583365fd38de36 (patch) | |
| tree | bac466603267672bcc2e57722b1ee82ed2768f2f /Source/Core/Common/Src/LinearDiskCache.cpp | |
| parent | 4afe48a0fb2975dfc2bae58b115725bf94aa6d20 (diff) | |
this commit is divided in 4 parts:
1 - Optimize pixelshadergen to avoid redundant register overflow math, with this if a game don't need this will be not applied.
this must bring some fill rate back and improve speed a little in fill rate limited systems.
2- some corrections to vertexshadergen to avoid uninitialized texture coordinates, dono if is the correct way to fix it but t least it will make house of the dead overkill playable in dx11.
the bad thing: still missing geometri in dx9, in dx11 it works exactly as on opengl.
3 - some optimization made to improve fps a little wih the latests changes made to fifo.
* back to the original code in beginfield as now it will work right.
* check for efb access more often as a lot of time is lost waiting for efb access
4 - apply a little fix for missing textures in nvidia opengl tanks to Wagnard28 for finding that nvidia does not like invalid shader id :)
please test for any regression
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5812 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/Common/Src/LinearDiskCache.cpp')
| -rw-r--r-- | Source/Core/Common/Src/LinearDiskCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/Common/Src/LinearDiskCache.cpp b/Source/Core/Common/Src/LinearDiskCache.cpp index e5f3fb1d32..9c80488ad1 100644 --- a/Source/Core/Common/Src/LinearDiskCache.cpp +++ b/Source/Core/Common/Src/LinearDiskCache.cpp @@ -22,7 +22,7 @@ static const char ID[4] = {'D', 'C', 'A', 'C'}; // Update this to the current SVN revision every time you change shader generation code. // We don't automatically get this from SVN_REV because that would mean regenerating the // shader cache for every revision, graphics-related or not, which is simply annoying. -const int version = 5691; +const int version = 5812; LinearDiskCache::LinearDiskCache() : file_(NULL), num_entries_(0) { |
