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authorRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2010-06-14 14:36:01 +0000
committerRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2010-06-14 14:36:01 +0000
commitfc12291806c5f6eb6ba06f0f533d8723808bd129 (patch)
tree50b5eb960024b215ea610230af73b80177a5068f /Source/Core/Common/Src/LinearDiskCache.cpp
parentff50fd188fa82004bea7550fbf1b78903254190d (diff)
some fixes to my last commit and ....
modify shader generator to produce native sm 4.0 code. eliminate compatibility mode in dx11 so now all shader must work much better. please test. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5691 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/Common/Src/LinearDiskCache.cpp')
-rw-r--r--Source/Core/Common/Src/LinearDiskCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/Common/Src/LinearDiskCache.cpp b/Source/Core/Common/Src/LinearDiskCache.cpp
index 41bc5ba555..372628d4da 100644
--- a/Source/Core/Common/Src/LinearDiskCache.cpp
+++ b/Source/Core/Common/Src/LinearDiskCache.cpp
@@ -22,7 +22,7 @@ static const char ID[4] = {'D', 'C', 'A', 'C'};
// Update this to the current SVN revision every time you change shader generation code.
// We don't automatically get this from SVN_REV because that would mean regenerating the
// shader cache for every revision, graphics-related or not, which is simply annoying.
-const int version = 5659;
+const int version = 5691;
LinearDiskCache::LinearDiskCache()
: file_(NULL), num_entries_(0) {