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authordonkopunchstania <donkopunchstania@gmail.com>2010-12-01 04:26:21 +0000
committerdonkopunchstania <donkopunchstania@gmail.com>2010-12-01 04:26:21 +0000
commit1f660de7e53eb3675bc258dc57dfff99d779fc55 (patch)
treef31378952893f088af43b544735514cde4defdef /Source/Core/Common
parent0718e1bd772e641cfad180b42d800f5fb49b46d7 (diff)
Avoid repeatedly asserting in SWG plugin when matrix indices don't match. Small change to the transform unit to avoid some unnecessary work. Check if Q is zero before dividing UV coordinates by it. Fixes issue 3454.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6504 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/Common')
-rw-r--r--Source/Core/Common/Src/LinearDiskCache.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/Common/Src/LinearDiskCache.h b/Source/Core/Common/Src/LinearDiskCache.h
index 252713d2c3..4fc86b6f0c 100644
--- a/Source/Core/Common/Src/LinearDiskCache.h
+++ b/Source/Core/Common/Src/LinearDiskCache.h
@@ -26,7 +26,7 @@
// shader cache for every revision, graphics-related or not, which is simply annoying.
enum
{
- LINEAR_DISKCACHE_VER = 6473
+ LINEAR_DISKCACHE_VER = 6504
};
// On disk format: