summaryrefslogtreecommitdiff
path: root/Source/Core/Common
diff options
context:
space:
mode:
authorGlenn Rice <glennricster@gmail.com>2010-05-01 21:27:48 +0000
committerGlenn Rice <glennricster@gmail.com>2010-05-01 21:27:48 +0000
commitb2e0dc25193352ba5b3585f0e5efe57151c5ffa7 (patch)
treefb3ce4ce4b44064727cc7c2da5bdbb42c1c689d0 /Source/Core/Common
parenta6d6d2732847720119410c28ba4e0f4f863a2c05 (diff)
Netplay build fix for linux, and a little clean up.
For some reason something in (or included in) Frame.h messes up the SFML inclusion in NetPlay.cpp. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5426 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/Common')
-rw-r--r--Source/Core/Common/Src/Common.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Core/Common/Src/Common.h b/Source/Core/Common/Src/Common.h
index 12b36fbb3f..b254076165 100644
--- a/Source/Core/Common/Src/Common.h
+++ b/Source/Core/Common/Src/Common.h
@@ -86,7 +86,6 @@
#define HAVE_OPENAL 1
#define HAVE_ALSA 0
#define HAVE_PORTAUDIO 0
- #define HAVE_SFML 1
// it is VERY DANGEROUS to mix _SECURE_SCL=0 and _SECURE_SCL=1 compiled libraries.
// You will get bizarre crash bugs whenever you use STL.