summaryrefslogtreecommitdiff
path: root/Source/Core/Common
diff options
context:
space:
mode:
authorEmmanuel Gil Peyrot <linkmauve@linkmauve.fr>2015-04-18 19:34:46 +0200
committerEmmanuel Gil Peyrot <linkmauve@linkmauve.fr>2015-11-10 21:53:30 +0000
commitb61da5db5494dc8f2fb3bb3cd1ade05f1d80862b (patch)
tree5725553fd30218415c2ec884f0b2bcc4e80a0914 /Source/Core/Common
parente20b08491cac27737958458e108149a120ac6832 (diff)
FileUtil: Move ShaderCache to the Cache directory.
Diffstat (limited to 'Source/Core/Common')
-rw-r--r--Source/Core/Common/CommonPaths.h5
-rw-r--r--Source/Core/Common/FileUtil.cpp10
2 files changed, 13 insertions, 2 deletions
diff --git a/Source/Core/Common/CommonPaths.h b/Source/Core/Common/CommonPaths.h
index 9c0fe7eab5..27242cbdef 100644
--- a/Source/Core/Common/CommonPaths.h
+++ b/Source/Core/Common/CommonPaths.h
@@ -54,7 +54,7 @@
#define GAMESETTINGS_DIR "GameSettings"
#define MAPS_DIR "Maps"
#define CACHE_DIR "Cache"
-#define SHADERCACHE_DIR "ShaderCache"
+#define SHADERCACHE_DIR "Shaders"
#define STATESAVES_DIR "StateSaves"
#define SCREENSHOTS_DIR "ScreenShots"
#define LOAD_DIR "Load"
@@ -73,6 +73,9 @@
#define ANAGLYPH_DIR "Anaglyph"
#define PIPES_DIR "Pipes"
+// This one is only used to remove it if it was present
+#define SHADERCACHE_LEGACY_DIR "ShaderCache"
+
// Filenames
// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
#define DOLPHIN_CONFIG "Dolphin.ini"
diff --git a/Source/Core/Common/FileUtil.cpp b/Source/Core/Common/FileUtil.cpp
index 84961d54ad..803eb71a47 100644
--- a/Source/Core/Common/FileUtil.cpp
+++ b/Source/Core/Common/FileUtil.cpp
@@ -776,7 +776,7 @@ static void RebuildUserDirectories(unsigned int dir_index)
s_user_paths[D_GAMESETTINGS_IDX] = s_user_paths[D_USER_IDX] + GAMESETTINGS_DIR DIR_SEP;
s_user_paths[D_MAPS_IDX] = s_user_paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
s_user_paths[D_CACHE_IDX] = s_user_paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
- s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
+ s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
s_user_paths[D_SHADERS_IDX] = s_user_paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
s_user_paths[D_STATESAVES_IDX] = s_user_paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
s_user_paths[D_SCREENSHOTS_IDX] = s_user_paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
@@ -799,6 +799,10 @@ static void RebuildUserDirectories(unsigned int dir_index)
s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
+
+ // The shader cache has moved to the cache directory, so remove the old one.
+ // TODO: remove that someday.
+ File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP);
break;
case D_CONFIG_IDX:
@@ -807,6 +811,10 @@ static void RebuildUserDirectories(unsigned int dir_index)
s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
break;
+ case D_CACHE_IDX:
+ s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
+ break;
+
case D_GCUSER_IDX:
s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
break;