summaryrefslogtreecommitdiff
path: root/Source/Core/Common
diff options
context:
space:
mode:
authorJordan Woyak <jordan.woyak@gmail.com>2019-01-29 16:05:51 -0600
committerJordan Woyak <jordan.woyak@gmail.com>2019-02-03 11:35:31 -0600
commitb9a00a40a9a61c3df5c774fd1cc9d04f57994a0c (patch)
treea1e820e89ddb239846f6e2a1cb9458b3e3b8d535 /Source/Core/Common
parent3b4486bad3f0e44c3a572bba411879a634ece325 (diff)
Common: Move Matrix classes out of MathUtil into their own files and make their interface more friendly.
Diffstat (limited to 'Source/Core/Common')
-rw-r--r--Source/Core/Common/CMakeLists.txt1
-rw-r--r--Source/Core/Common/Common.vcxproj4
-rw-r--r--Source/Core/Common/Common.vcxproj.filters4
-rw-r--r--Source/Core/Common/MathUtil.cpp126
-rw-r--r--Source/Core/Common/MathUtil.h37
-rw-r--r--Source/Core/Common/Matrix.cpp158
-rw-r--r--Source/Core/Common/Matrix.h88
7 files changed, 254 insertions, 164 deletions
diff --git a/Source/Core/Common/CMakeLists.txt b/Source/Core/Common/CMakeLists.txt
index b75c88d013..dbc1ea15e8 100644
--- a/Source/Core/Common/CMakeLists.txt
+++ b/Source/Core/Common/CMakeLists.txt
@@ -24,6 +24,7 @@ add_library(common
JitRegister.cpp
Logging/LogManager.cpp
MathUtil.cpp
+ Matrix.cpp
MD5.cpp
MemArena.cpp
MemoryUtil.cpp
diff --git a/Source/Core/Common/Common.vcxproj b/Source/Core/Common/Common.vcxproj
index 409546e43b..75b1563876 100644
--- a/Source/Core/Common/Common.vcxproj
+++ b/Source/Core/Common/Common.vcxproj
@@ -134,6 +134,7 @@
<ClInclude Include="LdrWatcher.h" />
<ClInclude Include="LinearDiskCache.h" />
<ClInclude Include="MathUtil.h" />
+ <ClInclude Include="Matrix.h" />
<ClInclude Include="MD5.h" />
<ClInclude Include="MemArena.h" />
<ClInclude Include="MemoryUtil.h" />
@@ -201,6 +202,7 @@
<ClCompile Include="LdrWatcher.cpp" />
<ClCompile Include="Logging\ConsoleListenerWin.cpp" />
<ClCompile Include="MathUtil.cpp" />
+ <ClCompile Include="Matrix.cpp" />
<ClCompile Include="MD5.cpp" />
<ClCompile Include="MemArena.cpp" />
<ClCompile Include="MemoryUtil.cpp" />
@@ -256,4 +258,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
-</Project> \ No newline at end of file
+</Project>
diff --git a/Source/Core/Common/Common.vcxproj.filters b/Source/Core/Common/Common.vcxproj.filters
index 63a131a8dc..47c0b42053 100644
--- a/Source/Core/Common/Common.vcxproj.filters
+++ b/Source/Core/Common/Common.vcxproj.filters
@@ -56,6 +56,7 @@
<ClInclude Include="IniFile.h" />
<ClInclude Include="LinearDiskCache.h" />
<ClInclude Include="MathUtil.h" />
+ <ClInclude Include="Matrix.h" />
<ClInclude Include="MemArena.h" />
<ClInclude Include="MemoryUtil.h" />
<ClInclude Include="MsgHandler.h" />
@@ -291,6 +292,7 @@
<ClCompile Include="Image.cpp" />
<ClCompile Include="IniFile.cpp" />
<ClCompile Include="MathUtil.cpp" />
+ <ClCompile Include="Matrix.cpp" />
<ClCompile Include="MemArena.cpp" />
<ClCompile Include="MemoryUtil.cpp" />
<ClCompile Include="MsgHandler.cpp" />
@@ -362,4 +364,4 @@
<ItemGroup>
<Natvis Include="BitField.natvis" />
</ItemGroup>
-</Project> \ No newline at end of file
+</Project>
diff --git a/Source/Core/Common/MathUtil.cpp b/Source/Core/Common/MathUtil.cpp
index c1be813cc1..f745eae45a 100644
--- a/Source/Core/Common/MathUtil.cpp
+++ b/Source/Core/Common/MathUtil.cpp
@@ -2,136 +2,12 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
-#include <cmath>
-#include <cstring>
-#include <limits>
-#include <numeric>
-
-#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
-inline void MatrixMul(int n, const float* a, const float* b, float* result)
-{
- for (int i = 0; i < n; ++i)
- {
- for (int j = 0; j < n; ++j)
- {
- float temp = 0;
- for (int k = 0; k < n; ++k)
- {
- temp += a[i * n + k] * b[k * n + j];
- }
- result[i * n + j] = temp;
- }
- }
-}
+#include <numeric>
// Calculate sum of a float list
float MathFloatVectorSum(const std::vector<float>& Vec)
{
return std::accumulate(Vec.begin(), Vec.end(), 0.0f);
}
-
-void Matrix33::LoadIdentity(Matrix33& mtx)
-{
- memset(mtx.data, 0, sizeof(mtx.data));
- mtx.data[0] = 1.0f;
- mtx.data[4] = 1.0f;
- mtx.data[8] = 1.0f;
-}
-
-void Matrix33::RotateX(Matrix33& mtx, float rad)
-{
- float s = sin(rad);
- float c = cos(rad);
- memset(mtx.data, 0, sizeof(mtx.data));
- mtx.data[0] = 1;
- mtx.data[4] = c;
- mtx.data[5] = -s;
- mtx.data[7] = s;
- mtx.data[8] = c;
-}
-void Matrix33::RotateY(Matrix33& mtx, float rad)
-{
- float s = sin(rad);
- float c = cos(rad);
- memset(mtx.data, 0, sizeof(mtx.data));
- mtx.data[0] = c;
- mtx.data[2] = s;
- mtx.data[4] = 1;
- mtx.data[6] = -s;
- mtx.data[8] = c;
-}
-
-void Matrix33::Multiply(const Matrix33& a, const Matrix33& b, Matrix33& result)
-{
- MatrixMul(3, a.data, b.data, result.data);
-}
-
-void Matrix33::Multiply(const Matrix33& a, const float vec[3], float result[3])
-{
- for (int i = 0; i < 3; ++i)
- {
- result[i] = 0;
-
- for (int k = 0; k < 3; ++k)
- {
- result[i] += a.data[i * 3 + k] * vec[k];
- }
- }
-}
-
-void Matrix44::LoadIdentity(Matrix44& mtx)
-{
- memset(mtx.data, 0, sizeof(mtx.data));
- mtx.data[0] = 1.0f;
- mtx.data[5] = 1.0f;
- mtx.data[10] = 1.0f;
- mtx.data[15] = 1.0f;
-}
-
-void Matrix44::LoadMatrix33(Matrix44& mtx, const Matrix33& m33)
-{
- for (int i = 0; i < 3; ++i)
- {
- for (int j = 0; j < 3; ++j)
- {
- mtx.data[i * 4 + j] = m33.data[i * 3 + j];
- }
- }
-
- for (int i = 0; i < 3; ++i)
- {
- mtx.data[i * 4 + 3] = 0;
- mtx.data[i + 12] = 0;
- }
- mtx.data[15] = 1.0f;
-}
-
-void Matrix44::Set(Matrix44& mtx, const float mtxArray[16])
-{
- for (int i = 0; i < 16; ++i)
- {
- mtx.data[i] = mtxArray[i];
- }
-}
-
-void Matrix44::Translate(Matrix44& mtx, const float vec[3])
-{
- LoadIdentity(mtx);
- mtx.data[3] = vec[0];
- mtx.data[7] = vec[1];
- mtx.data[11] = vec[2];
-}
-
-void Matrix44::Shear(Matrix44& mtx, const float a, const float b)
-{
- LoadIdentity(mtx);
- mtx.data[2] = a;
- mtx.data[6] = b;
-}
-
-void Matrix44::Multiply(const Matrix44& a, const Matrix44& b, Matrix44& result)
-{
- MatrixMul(4, a.data, b.data, result.data);
-}
diff --git a/Source/Core/Common/MathUtil.h b/Source/Core/Common/MathUtil.h
index 01a39db5b1..bfbf0a8a77 100644
--- a/Source/Core/Common/MathUtil.h
+++ b/Source/Core/Common/MathUtil.h
@@ -5,8 +5,6 @@
#pragma once
#include <algorithm>
-#include <array>
-#include <cstdlib>
#include <vector>
#include "Common/CommonTypes.h"
@@ -113,38 +111,3 @@ inline int IntLog2(u64 val)
return result;
#endif
}
-
-// Tiny matrix/vector library.
-// Used for things like Free-Look in the gfx backend.
-
-class Matrix33
-{
-public:
- static void LoadIdentity(Matrix33& mtx);
-
- // set mtx to be a rotation matrix around the x axis
- static void RotateX(Matrix33& mtx, float rad);
- // set mtx to be a rotation matrix around the y axis
- static void RotateY(Matrix33& mtx, float rad);
-
- // set result = a x b
- static void Multiply(const Matrix33& a, const Matrix33& b, Matrix33& result);
- static void Multiply(const Matrix33& a, const float vec[3], float result[3]);
-
- float data[9];
-};
-
-class Matrix44
-{
-public:
- static void LoadIdentity(Matrix44& mtx);
- static void LoadMatrix33(Matrix44& mtx, const Matrix33& m33);
- static void Set(Matrix44& mtx, const float mtxArray[16]);
-
- static void Translate(Matrix44& mtx, const float vec[3]);
- static void Shear(Matrix44& mtx, const float a, const float b = 0);
-
- static void Multiply(const Matrix44& a, const Matrix44& b, Matrix44& result);
-
- float data[16];
-};
diff --git a/Source/Core/Common/Matrix.cpp b/Source/Core/Common/Matrix.cpp
new file mode 100644
index 0000000000..97f8471945
--- /dev/null
+++ b/Source/Core/Common/Matrix.cpp
@@ -0,0 +1,158 @@
+// Copyright 2019 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "Common/Matrix.h"
+
+#include <cmath>
+#include <algorithm>
+
+inline void MatrixMul(int n, const float* a, const float* b, float* result)
+{
+ for (int i = 0; i < n; ++i)
+ {
+ for (int j = 0; j < n; ++j)
+ {
+ float temp = 0;
+ for (int k = 0; k < n; ++k)
+ {
+ temp += a[i * n + k] * b[k * n + j];
+ }
+ result[i * n + j] = temp;
+ }
+ }
+}
+
+Matrix33 Matrix33::Identity()
+{
+ Matrix33 mtx = {};
+ mtx.data[0] = 1.0f;
+ mtx.data[4] = 1.0f;
+ mtx.data[8] = 1.0f;
+ return mtx;
+}
+
+Matrix33 Matrix33::RotateX(float rad)
+{
+ float s = sin(rad);
+ float c = cos(rad);
+ Matrix33 mtx = {};
+ mtx.data[0] = 1;
+ mtx.data[4] = c;
+ mtx.data[5] = -s;
+ mtx.data[7] = s;
+ mtx.data[8] = c;
+ return mtx;
+}
+
+Matrix33 Matrix33::RotateY(float rad)
+{
+ float s = sin(rad);
+ float c = cos(rad);
+ Matrix33 mtx = {};
+ mtx.data[0] = c;
+ mtx.data[2] = s;
+ mtx.data[4] = 1;
+ mtx.data[6] = -s;
+ mtx.data[8] = c;
+ return mtx;
+}
+
+Matrix33 Matrix33::RotateZ(float rad)
+{
+ float s = sin(rad);
+ float c = cos(rad);
+ Matrix33 mtx = {};
+ mtx.data[0] = c;
+ mtx.data[1] = -s;
+ mtx.data[3] = s;
+ mtx.data[4] = c;
+ mtx.data[8] = 1;
+ return mtx;
+}
+
+Matrix33 Matrix33::Scale(const Vec3& vec)
+{
+ Matrix33 mtx = {};
+ mtx.data[0] = vec.x;
+ mtx.data[4] = vec.y;
+ mtx.data[8] = vec.z;
+ return mtx;
+}
+
+void Matrix33::Multiply(const Matrix33& a, const Matrix33& b, Matrix33* result)
+{
+ MatrixMul(3, a.data.data(), b.data.data(), result->data.data());
+}
+
+void Matrix33::Multiply(const Matrix33& a, const Vec3& vec, Vec3* result)
+{
+ for (int i = 0; i < 3; ++i)
+ {
+ result->data[i] = 0;
+
+ for (int k = 0; k < 3; ++k)
+ {
+ result->data[i] += a.data[i * 3 + k] * vec.data[k];
+ }
+ }
+}
+
+Matrix44 Matrix44::Identity()
+{
+ Matrix44 mtx = {};
+ mtx.data[0] = 1.0f;
+ mtx.data[5] = 1.0f;
+ mtx.data[10] = 1.0f;
+ mtx.data[15] = 1.0f;
+ return mtx;
+}
+
+Matrix44 Matrix44::FromMatrix33(const Matrix33& m33)
+{
+ Matrix44 mtx;
+ for (int i = 0; i < 3; ++i)
+ {
+ for (int j = 0; j < 3; ++j)
+ {
+ mtx.data[i * 4 + j] = m33.data[i * 3 + j];
+ }
+ }
+
+ for (int i = 0; i < 3; ++i)
+ {
+ mtx.data[i * 4 + 3] = 0;
+ mtx.data[i + 12] = 0;
+ }
+ mtx.data[15] = 1.0f;
+ return mtx;
+}
+
+Matrix44 Matrix44::FromArray(const float mtxArray[16])
+{
+ Matrix44 mtx;
+ std::copy_n(mtxArray, 16, std::begin(mtx.data));
+ return mtx;
+}
+
+Matrix44 Matrix44::Translate(const Vec3& vec)
+{
+ Matrix44 mtx = Matrix44::Identity();
+ mtx.data[3] = vec.x;
+ mtx.data[7] = vec.y;
+ mtx.data[11] = vec.y;
+ return mtx;
+}
+
+Matrix44 Matrix44::Shear(const float a, const float b)
+{
+ Matrix44 mtx = Matrix44::Identity();
+ mtx.data[2] = a;
+ mtx.data[6] = b;
+ return mtx;
+}
+
+void Matrix44::Multiply(const Matrix44& a, const Matrix44& b, Matrix44& result)
+{
+ MatrixMul(4, a.data.data(), b.data.data(), result.data.data());
+}
diff --git a/Source/Core/Common/Matrix.h b/Source/Core/Common/Matrix.h
new file mode 100644
index 0000000000..e9c25fd026
--- /dev/null
+++ b/Source/Core/Common/Matrix.h
@@ -0,0 +1,88 @@
+// Copyright 2019 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+
+// Tiny matrix/vector library.
+// Used for things like Free-Look in the gfx backend.
+
+union Vec3
+{
+ Vec3() {}
+ Vec3(float _x, float _y, float _z) : data{_x, _y, _z} {}
+
+ std::array<float, 3> data = {};
+
+ struct
+ {
+ float x;
+ float y;
+ float z;
+ };
+};
+
+class Matrix33
+{
+public:
+ static Matrix33 Identity();
+
+ // Return a rotation matrix around the x,y,z axis
+ static Matrix33 RotateX(float rad);
+ static Matrix33 RotateY(float rad);
+ static Matrix33 RotateZ(float rad);
+
+ static Matrix33 Scale(const Vec3& vec);
+
+ // set result = a x b
+ static void Multiply(const Matrix33& a, const Matrix33& b, Matrix33* result);
+ static void Multiply(const Matrix33& a, const Vec3& vec, Vec3* result);
+
+ Matrix33& operator*=(const Matrix33& rhs)
+ {
+ Multiply(Matrix33(*this), rhs, this);
+ return *this;
+ }
+
+ std::array<float, 9> data;
+};
+
+inline Matrix33 operator*(Matrix33 lhs, const Matrix33& rhs)
+{
+ return lhs *= rhs;
+}
+
+inline Vec3 operator*(const Matrix33& lhs, const Vec3& rhs)
+{
+ Vec3 result;
+ Matrix33::Multiply(lhs, rhs, &result);
+ return result;
+}
+
+class Matrix44
+{
+public:
+ static Matrix44 Identity();
+ static Matrix44 FromMatrix33(const Matrix33& m33);
+ static Matrix44 FromArray(const float mtxArray[16]);
+
+ static Matrix44 Translate(const Vec3& vec);
+ static Matrix44 Shear(const float a, const float b = 0);
+
+ static void Multiply(const Matrix44& a, const Matrix44& b, Matrix44& result);
+
+ Matrix44& operator*=(const Matrix44& rhs)
+ {
+ Multiply(Matrix44(*this), rhs, *this);
+ return *this;
+ }
+
+ std::array<float, 16> data;
+};
+
+inline Matrix44 operator*(Matrix44 lhs, const Matrix44& rhs)
+{
+ return lhs *= rhs;
+} \ No newline at end of file