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authorhrydgard <hrydgard@gmail.com>2009-06-21 08:39:21 +0000
committerhrydgard <hrydgard@gmail.com>2009-06-21 08:39:21 +0000
commitaecaf271f1fe98cba1ebc8228ff9eff3e39e72c5 (patch)
tree4c82001793b35149ae81fcb483f13b22d3b6fa11 /Source/Core/DSPCore/Src/DSPCore.cpp
parent80217a6ed718d15c75784090340cd3ddd9432f96 (diff)
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DSPCore/Src/DSPCore.cpp')
-rw-r--r--Source/Core/DSPCore/Src/DSPCore.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/DSPCore/Src/DSPCore.cpp b/Source/Core/DSPCore/Src/DSPCore.cpp
index d9903871e2..692a202109 100644
--- a/Source/Core/DSPCore/Src/DSPCore.cpp
+++ b/Source/Core/DSPCore/Src/DSPCore.cpp
@@ -155,6 +155,8 @@ void DSPCore_CheckExternalInterrupt()
{
// level 7 is the interrupt exception
DSPCore_SetException(7);
+
+ // Uh, confusing. Can this really be right?
g_dsp.cr &= ~0x0002;
}
}