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authorhrydgard <hrydgard@gmail.com>2009-06-21 08:39:21 +0000
committerhrydgard <hrydgard@gmail.com>2009-06-21 08:39:21 +0000
commitaecaf271f1fe98cba1ebc8228ff9eff3e39e72c5 (patch)
tree4c82001793b35149ae81fcb483f13b22d3b6fa11 /Source/Core/DebuggerWX/Src/SConscript
parent80217a6ed718d15c75784090340cd3ddd9432f96 (diff)
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DebuggerWX/Src/SConscript')
-rw-r--r--Source/Core/DebuggerWX/Src/SConscript2
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/DebuggerWX/Src/SConscript b/Source/Core/DebuggerWX/Src/SConscript
index 75b784cad7..9642d3e723 100644
--- a/Source/Core/DebuggerWX/Src/SConscript
+++ b/Source/Core/DebuggerWX/Src/SConscript
@@ -8,11 +8,9 @@ if not env['HAVE_WX']:
files = [
"BreakPointDlg.cpp",
"BreakpointView.cpp",
- "CodeView.cpp",
"BreakpointWindow.cpp",
"CodeWindow.cpp",
"CodeWindowSJP.cpp",
- "CodeView.cpp",
"MemoryCheckDlg.cpp",
"MemoryView.cpp",
"MemoryWindow.cpp",