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authorLéo Lam <leo@innovatetechnologi.es>2019-05-05 10:44:10 +0200
committerGitHub <noreply@github.com>2019-05-05 10:44:10 +0200
commit4fdd403562f73f082438194ed173ee080c6d2c45 (patch)
tree060b90f2aac0c74dd760d4067dcfb33b8087648f /Source/Core/DiscIO/DiscExtractor.cpp
parent5d52b6ff095a4f8285ae757745ab0285bad47b9e (diff)
parentbb1ed46753420b725afef05f148b2fe4f456d5b8 (diff)
Merge pull request #8078 from JosJuice/fallthrough
Use [[fallthrough]] in DiscExtractor
Diffstat (limited to 'Source/Core/DiscIO/DiscExtractor.cpp')
-rw-r--r--Source/Core/DiscIO/DiscExtractor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/DiscIO/DiscExtractor.cpp b/Source/Core/DiscIO/DiscExtractor.cpp
index 057a22378d..0bc987a035 100644
--- a/Source/Core/DiscIO/DiscExtractor.cpp
+++ b/Source/Core/DiscIO/DiscExtractor.cpp
@@ -33,7 +33,7 @@ std::string NameForPartitionType(u32 partition_type, bool include_prefix)
// wit doesn't recognize the name "INSTALL", so we can't use it when naming partition folders
if (!include_prefix)
return "INSTALL";
- // [[fallthrough]]
+ [[fallthrough]];
default:
const std::string type_as_game_id{static_cast<char>((partition_type >> 24) & 0xFF),
static_cast<char>((partition_type >> 16) & 0xFF),