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| author | MofoMan2000 <MofoMan2000@gmail.com> | 2011-06-28 22:46:15 +0000 |
|---|---|---|
| committer | MofoMan2000 <MofoMan2000@gmail.com> | 2011-06-28 22:46:15 +0000 |
| commit | e78003696cc34ea8c8b82bbd68cef2e56bfbee01 (patch) | |
| tree | 29054196e011ff0bcd46f25644186075ee95a758 /Source/Core/DiscIO/Src/FileHandlerARC.cpp | |
| parent | f042f600d008c7dbdcfa825dbbb327cbed4415a7 (diff) | |
Remove now-unnecessary OnFrame hack from Zelda Collector's Edition.
This apparently allowed OoT to boot in interpreter mode way back during revisions when multi-executable ISOs wouldn't run past their menus.
This is good since this is one less hack being used, meaning more accurate emulation. It also helps because I don't know if the hack needs to be applied at the same memory location for different regions.
Also update the formatting of these INIs a bit to be more like something the emulator makes today.
Diffstat (limited to 'Source/Core/DiscIO/Src/FileHandlerARC.cpp')
0 files changed, 0 insertions, 0 deletions
