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| author | ayuanx <ayuanx@gmail.com> | 2010-01-07 20:01:41 +0000 |
|---|---|---|
| committer | ayuanx <ayuanx@gmail.com> | 2010-01-07 20:01:41 +0000 |
| commit | 9cbd50818100df4b6dabeeb294206d8cb9ab3fc7 (patch) | |
| tree | 4cdf40b416dde01ffbcc33fd295c839260764c09 /Source/Core/DiscIO/Src/FileMonitor.cpp | |
| parent | 64167bcb604ff20f88abd40ab28b715400b0b112 (diff) | |
1. This should fix Issue 1625 (Bizarre Auto Frame Limit)
Now the frame limiter yields on CPU thread, not as before on GPU thread mistakenly
2. Fixed clear of VI interrupts
I guess VI interrupts are not used at all, because they were never cleared before
3. Made GPU thread 0% processor usage when paused whatever your active config is.
I tried the event approach but somehow the thread resume latency is excessively long (Who can tell me why?)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4790 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DiscIO/Src/FileMonitor.cpp')
0 files changed, 0 insertions, 0 deletions
