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authorayuanx <ayuanx@gmail.com>2010-01-07 20:01:41 +0000
committerayuanx <ayuanx@gmail.com>2010-01-07 20:01:41 +0000
commit9cbd50818100df4b6dabeeb294206d8cb9ab3fc7 (patch)
tree4cdf40b416dde01ffbcc33fd295c839260764c09 /Source/Core/DiscIO/Src/FileMonitor.cpp
parent64167bcb604ff20f88abd40ab28b715400b0b112 (diff)
1. This should fix Issue 1625 (Bizarre Auto Frame Limit)
Now the frame limiter yields on CPU thread, not as before on GPU thread mistakenly 2. Fixed clear of VI interrupts I guess VI interrupts are not used at all, because they were never cleared before 3. Made GPU thread 0% processor usage when paused whatever your active config is. I tried the event approach but somehow the thread resume latency is excessively long (Who can tell me why?) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4790 8ced0084-cf51-0410-be5f-012b33b47a6e
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