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| author | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2009-12-07 18:48:31 +0000 |
|---|---|---|
| committer | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2009-12-07 18:48:31 +0000 |
| commit | d02426a8e9c6a0815e033aa48a9506151aaf5c86 (patch) | |
| tree | f65d4098b99366ccd2cdcc974b052fc36acc72ee /Source/Core/DiscIO/Src/FileMonitor.cpp | |
| parent | 85a9b3dc2c51a08911c48ff9741b378336081a93 (diff) | |
mixed commit:
in D3D and Opengl:
fixed one nasty bug in texture loading where if a dynamic texture keeps his format but the tlut format is changed, the try or reloading the texture in the same texture could cause a hang if the size of the resulting texture is different than the original (size in bytes)
Applied a ugly temporal hack to the texture conversor to solve efb to ram misalignments and effect distortions.
in D3D:
Pseudo implementation of logic ops using basic blending: the first 8 operations are "good approximations", the remaining 8 are bullshit :) if someone have a better approximation to emulate this logic please let me know.
please test if i don't break anything in the process and test Mario kart wee you will get a nice surprise.:)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4656 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DiscIO/Src/FileMonitor.cpp')
0 files changed, 0 insertions, 0 deletions
