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authorRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2009-12-07 18:48:31 +0000
committerRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2009-12-07 18:48:31 +0000
commitd02426a8e9c6a0815e033aa48a9506151aaf5c86 (patch)
treef65d4098b99366ccd2cdcc974b052fc36acc72ee /Source/Core/DiscIO/Src/FileMonitor.cpp
parent85a9b3dc2c51a08911c48ff9741b378336081a93 (diff)
mixed commit:
in D3D and Opengl: fixed one nasty bug in texture loading where if a dynamic texture keeps his format but the tlut format is changed, the try or reloading the texture in the same texture could cause a hang if the size of the resulting texture is different than the original (size in bytes) Applied a ugly temporal hack to the texture conversor to solve efb to ram misalignments and effect distortions. in D3D: Pseudo implementation of logic ops using basic blending: the first 8 operations are "good approximations", the remaining 8 are bullshit :) if someone have a better approximation to emulate this logic please let me know. please test if i don't break anything in the process and test Mario kart wee you will get a nice surprise.:) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4656 8ced0084-cf51-0410-be5f-012b33b47a6e
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