summaryrefslogtreecommitdiff
path: root/Source/Core/DiscIO/VolumeDirectory.cpp
diff options
context:
space:
mode:
authorJosJuice <josjuice@gmail.com>2017-06-04 14:20:20 +0200
committerJosJuice <josjuice@gmail.com>2017-06-04 14:20:20 +0200
commit2ce9281f77bb1ba2ca88cfa7152ef69480658e5a (patch)
tree592e6d6fadea49c79ce7b0cf42663f7d73a129f4 /Source/Core/DiscIO/VolumeDirectory.cpp
parent60655258875df503bbc47262972622f1c01fc408 (diff)
Don't show FST size in game properties
Normal users don't care about it. In fact, people care so little about it that the Wii implementation of it was broken starting from when it was implemented (eb65601) to 7 years later (e0a47c1), apparently without anyone reporting it.
Diffstat (limited to 'Source/Core/DiscIO/VolumeDirectory.cpp')
-rw-r--r--Source/Core/DiscIO/VolumeDirectory.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/Source/Core/DiscIO/VolumeDirectory.cpp b/Source/Core/DiscIO/VolumeDirectory.cpp
index 85cfc6d819..4dbedd8d00 100644
--- a/Source/Core/DiscIO/VolumeDirectory.cpp
+++ b/Source/Core/DiscIO/VolumeDirectory.cpp
@@ -230,12 +230,6 @@ void CVolumeDirectory::SetName(const std::string& name)
m_disk_header[length + 0x20] = 0;
}
-u64 CVolumeDirectory::GetFSTSize(const Partition& partition) const
-{
- // Not implemented
- return 0;
-}
-
std::string CVolumeDirectory::GetApploaderDate(const Partition& partition) const
{
// Not implemented