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authorJosJuice <josjuice@gmail.com>2015-08-10 16:35:23 +0200
committerJosJuice <josjuice@gmail.com>2015-08-10 16:35:23 +0200
commite0a47c11f5653ecffb79adfac29c19a163baab8f (patch)
tree1acfa0cb1581c14f7925b728950397e736fb3f5d /Source/Core/DiscIO/VolumeDirectory.cpp
parent6f2400ebc08a1e300881ea48e5cac5abf2f3c08c (diff)
Fix reading Wii FST size (for real this time)
04fcb72 fixed an issue with reading the Wii FST size, but I found a second issue when working on PR #2820 - the size must be shifted left by 2. DiscScrubber and Boot already do this correctly using separate code.
Diffstat (limited to 'Source/Core/DiscIO/VolumeDirectory.cpp')
-rw-r--r--Source/Core/DiscIO/VolumeDirectory.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/DiscIO/VolumeDirectory.cpp b/Source/Core/DiscIO/VolumeDirectory.cpp
index 905403e14b..eadb198eeb 100644
--- a/Source/Core/DiscIO/VolumeDirectory.cpp
+++ b/Source/Core/DiscIO/VolumeDirectory.cpp
@@ -210,7 +210,7 @@ void CVolumeDirectory::SetName(const std::string& name)
m_diskHeader[length + 0x20] = 0;
}
-u32 CVolumeDirectory::GetFSTSize() const
+u64 CVolumeDirectory::GetFSTSize() const
{
return 0;
}