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authorJMC47 <JMC4789@gmail.com>2026-01-17 19:10:50 -0500
committerGitHub <noreply@github.com>2026-01-17 19:10:50 -0500
commit035bcffc63ecc803abeb6987f66a5b2f78f5f0bc (patch)
treeb46f7ec3d376fc2fef5ac0d2f48769b0e23e9353 /Source/Core/DiscIO/WIABlob.cpp
parentd098f2bba9fac19d90526fb9f7aceb0bb405b4b4 (diff)
parent1e0473e44f5e21558d75b0121bd935bb50825c26 (diff)
Merge pull request #14289 from Sintendo/typos
Fix various typos and spelling mistakes
Diffstat (limited to 'Source/Core/DiscIO/WIABlob.cpp')
-rw-r--r--Source/Core/DiscIO/WIABlob.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/DiscIO/WIABlob.cpp b/Source/Core/DiscIO/WIABlob.cpp
index 743eade500..d068fa625b 100644
--- a/Source/Core/DiscIO/WIABlob.cpp
+++ b/Source/Core/DiscIO/WIABlob.cpp
@@ -1792,7 +1792,7 @@ WIARVZFileReader<RVZ>::Convert(BlobReader* infile, const VolumeDisc* infile_volu
// Compared to WIA, RVZ adds an extra member to the GroupEntry struct. This added data usually
// compresses well, so we'll assume the compression ratio for RVZ GroupEntries is 9 / 16 or
- // better. This constant is somehwat arbitrarily chosen, but no games were found that get a
+ // better. This constant is somewhat arbitrarily chosen, but no games were found that get a
// worse compression ratio than that. There are some games that get a worse ratio than 1 / 2,
// such as Metroid: Other M (PAL) with the default settings.
if (RVZ && compression_type > WIARVZCompressionType::Purge)