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| author | JMC47 <JMC4789@gmail.com> | 2026-01-17 19:10:50 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-01-17 19:10:50 -0500 |
| commit | 035bcffc63ecc803abeb6987f66a5b2f78f5f0bc (patch) | |
| tree | b46f7ec3d376fc2fef5ac0d2f48769b0e23e9353 /Source/Core/DiscIO/WIABlob.cpp | |
| parent | d098f2bba9fac19d90526fb9f7aceb0bb405b4b4 (diff) | |
| parent | 1e0473e44f5e21558d75b0121bd935bb50825c26 (diff) | |
Merge pull request #14289 from Sintendo/typos
Fix various typos and spelling mistakes
Diffstat (limited to 'Source/Core/DiscIO/WIABlob.cpp')
| -rw-r--r-- | Source/Core/DiscIO/WIABlob.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/DiscIO/WIABlob.cpp b/Source/Core/DiscIO/WIABlob.cpp index 743eade500..d068fa625b 100644 --- a/Source/Core/DiscIO/WIABlob.cpp +++ b/Source/Core/DiscIO/WIABlob.cpp @@ -1792,7 +1792,7 @@ WIARVZFileReader<RVZ>::Convert(BlobReader* infile, const VolumeDisc* infile_volu // Compared to WIA, RVZ adds an extra member to the GroupEntry struct. This added data usually // compresses well, so we'll assume the compression ratio for RVZ GroupEntries is 9 / 16 or - // better. This constant is somehwat arbitrarily chosen, but no games were found that get a + // better. This constant is somewhat arbitrarily chosen, but no games were found that get a // worse compression ratio than that. There are some games that get a worse ratio than 1 / 2, // such as Metroid: Other M (PAL) with the default settings. if (RVZ && compression_type > WIARVZCompressionType::Purge) |
