diff options
Diffstat (limited to 'Source/Core/DiscIO/WIABlob.cpp')
| -rw-r--r-- | Source/Core/DiscIO/WIABlob.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/DiscIO/WIABlob.cpp b/Source/Core/DiscIO/WIABlob.cpp index 743eade500..d068fa625b 100644 --- a/Source/Core/DiscIO/WIABlob.cpp +++ b/Source/Core/DiscIO/WIABlob.cpp @@ -1792,7 +1792,7 @@ WIARVZFileReader<RVZ>::Convert(BlobReader* infile, const VolumeDisc* infile_volu // Compared to WIA, RVZ adds an extra member to the GroupEntry struct. This added data usually // compresses well, so we'll assume the compression ratio for RVZ GroupEntries is 9 / 16 or - // better. This constant is somehwat arbitrarily chosen, but no games were found that get a + // better. This constant is somewhat arbitrarily chosen, but no games were found that get a // worse compression ratio than that. There are some games that get a worse ratio than 1 / 2, // such as Metroid: Other M (PAL) with the default settings. if (RVZ && compression_type > WIARVZCompressionType::Purge) |
