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authorLeo Lam <leolino.lam@gmail.com>2017-07-20 14:13:11 +0800
committerGitHub <noreply@github.com>2017-07-20 14:13:11 +0800
commitc207a1072da9ccfda727bbc740cc1a73c763aae1 (patch)
tree83baf257749db2cda3c5e97a82f4ba9b642b3b82 /Source/Core/DiscIO
parent39e17ccc41d79b778bae4c1be9cf661842165c66 (diff)
parentc83cac7cca874de782109fdeee2990aab8606879 (diff)
Merge pull request #5795 from JosJuice/gc-region-detection
Improve GameCube region detection
Diffstat (limited to 'Source/Core/DiscIO')
-rw-r--r--Source/Core/DiscIO/Enums.cpp2
-rw-r--r--Source/Core/DiscIO/Enums.h9
-rw-r--r--Source/Core/DiscIO/Volume.h1
-rw-r--r--Source/Core/DiscIO/VolumeGC.cpp25
-rw-r--r--Source/Core/DiscIO/VolumeWad.h1
-rw-r--r--Source/Core/DiscIO/VolumeWii.cpp5
6 files changed, 35 insertions, 8 deletions
diff --git a/Source/Core/DiscIO/Enums.cpp b/Source/Core/DiscIO/Enums.cpp
index 94af6c75a9..6add18d801 100644
--- a/Source/Core/DiscIO/Enums.cpp
+++ b/Source/Core/DiscIO/Enums.cpp
@@ -48,7 +48,7 @@ Country TypicalCountryForRegion(Region region)
Region RegionSwitchGC(u8 country_code)
{
Region region = RegionSwitchWii(country_code);
- return region == Region::NTSC_K ? Region::UNKNOWN_REGION : region;
+ return region == Region::NTSC_K ? Region::NTSC_J : region;
}
Region RegionSwitchWii(u8 country_code)
diff --git a/Source/Core/DiscIO/Enums.h b/Source/Core/DiscIO/Enums.h
index cce235c38e..fda94c43be 100644
--- a/Source/Core/DiscIO/Enums.h
+++ b/Source/Core/DiscIO/Enums.h
@@ -40,10 +40,10 @@ enum class Country
NUMBER_OF_COUNTRIES
};
-// Regions 0 - 2 and 4 match Nintendo's Wii region numbering.
+// Regions 0 - 2 and 4 match Nintendo's GameCube/Wii region numbering.
enum class Region
{
- NTSC_J = 0, // Japan and Taiwan
+ NTSC_J = 0, // Japan and Taiwan (and South Korea for GameCube only)
NTSC_U = 1, // Mainly North America
PAL = 2, // Mainly Europe and Oceania
UNKNOWN_REGION = 3, // 3 seems to be unused? Anyway, we need an UNKNOWN_REGION. Let's put it here
@@ -71,11 +71,16 @@ enum class Language
bool IsDisc(Platform volume_type);
bool IsWii(Platform volume_type);
bool IsNTSC(Region region);
+
Country TypicalCountryForRegion(Region region);
+// Avoid using this function if you can. Country codes aren't always reliable region indicators.
Region RegionSwitchGC(u8 country_code);
+// Avoid using this function if you can. Country codes aren't always reliable region indicators.
Region RegionSwitchWii(u8 country_code);
Country CountrySwitch(u8 country_code);
+
Region GetSysMenuRegion(u16 title_version);
std::string GetSysMenuVersionString(u16 title_version);
+
std::string GetCompanyFromID(const std::string& company_id);
}
diff --git a/Source/Core/DiscIO/Volume.h b/Source/Core/DiscIO/Volume.h
index e0978048ab..209a0d09a9 100644
--- a/Source/Core/DiscIO/Volume.h
+++ b/Source/Core/DiscIO/Volume.h
@@ -83,6 +83,7 @@ public:
virtual Platform GetVolumeType() const = 0;
virtual bool SupportsIntegrityCheck() const { return false; }
virtual bool CheckIntegrity(const Partition& partition) const { return false; }
+ // May be inaccurate for WADs
virtual Region GetRegion() const = 0;
Country GetCountry() const { return GetCountry(GetGamePartition()); }
virtual Country GetCountry(const Partition& partition) const = 0;
diff --git a/Source/Core/DiscIO/VolumeGC.cpp b/Source/Core/DiscIO/VolumeGC.cpp
index 1a89917812..46ac57278c 100644
--- a/Source/Core/DiscIO/VolumeGC.cpp
+++ b/Source/Core/DiscIO/VolumeGC.cpp
@@ -60,14 +60,31 @@ std::string VolumeGC::GetGameID(const Partition& partition) const
Region VolumeGC::GetRegion() const
{
- const std::optional<u8> country_code = ReadSwapped<u8>(3, PARTITION_NONE);
- return country_code ? RegionSwitchGC(*country_code) : Region::UNKNOWN_REGION;
+ const std::optional<u32> region_code = ReadSwapped<u32>(0x458, PARTITION_NONE);
+ if (!region_code)
+ return Region::UNKNOWN_REGION;
+ const Region region = static_cast<Region>(*region_code);
+ return region <= Region::PAL ? region : Region::UNKNOWN_REGION;
}
Country VolumeGC::GetCountry(const Partition& partition) const
{
- const std::optional<u8> country_code = ReadSwapped<u8>(3, partition);
- return country_code ? CountrySwitch(*country_code) : Country::COUNTRY_UNKNOWN;
+ // The 0 that we use as a default value is mapped to COUNTRY_UNKNOWN and UNKNOWN_REGION
+ const u8 country = ReadSwapped<u8>(3, partition).value_or(0);
+ const Region region = GetRegion();
+
+ // Korean GC releases use NTSC-J.
+ // E is normally used for America, but it's also used for English-language Korean GC releases.
+ // K is used by games that are in the Korean language.
+ // W means Taiwan for Wii games, but on the GC, it's used for English-language Korean releases.
+ // (There doesn't seem to be any pattern to which of E and W is used for Korean GC releases.)
+ if (region == Region::NTSC_J && (country == 'E' || country == 'K' || country == 'W'))
+ return Country::COUNTRY_KOREA;
+
+ if (RegionSwitchGC(country) != region)
+ return TypicalCountryForRegion(region);
+
+ return CountrySwitch(country);
}
std::string VolumeGC::GetMakerID(const Partition& partition) const
diff --git a/Source/Core/DiscIO/VolumeWad.h b/Source/Core/DiscIO/VolumeWad.h
index d8b45d3585..d1964bcfa1 100644
--- a/Source/Core/DiscIO/VolumeWad.h
+++ b/Source/Core/DiscIO/VolumeWad.h
@@ -50,6 +50,7 @@ public:
return "";
}
Platform GetVolumeType() const override;
+ // Provides a best guess for the region. Might be inaccurate or UNKNOWN_REGION.
Region GetRegion() const override;
Country GetCountry(const Partition& partition = PARTITION_NONE) const override;
diff --git a/Source/Core/DiscIO/VolumeWii.cpp b/Source/Core/DiscIO/VolumeWii.cpp
index cf570e39ea..7225a1e57f 100644
--- a/Source/Core/DiscIO/VolumeWii.cpp
+++ b/Source/Core/DiscIO/VolumeWii.cpp
@@ -233,7 +233,10 @@ std::string VolumeWii::GetGameID(const Partition& partition) const
Region VolumeWii::GetRegion() const
{
const std::optional<u32> region_code = m_pReader->ReadSwapped<u32>(0x4E000);
- return region_code ? static_cast<Region>(*region_code) : Region::UNKNOWN_REGION;
+ if (!region_code)
+ return Region::UNKNOWN_REGION;
+ const Region region = static_cast<Region>(*region_code);
+ return region <= Region::NTSC_K ? region : Region::UNKNOWN_REGION;
}
Country VolumeWii::GetCountry(const Partition& partition) const