summaryrefslogtreecommitdiff
path: root/Source/Core/DolphinQt/Config/ARCodeWidget.cpp
diff options
context:
space:
mode:
authorJosJuice <josjuice@gmail.com>2020-12-10 12:58:27 +0100
committerJosJuice <josjuice@gmail.com>2020-12-11 10:02:14 +0100
commit366cfd0f8ca1b877979e7f02ba47bff57bbbd447 (patch)
tree375f9ba6f12259ff7d8614b08f947127a74a1004 /Source/Core/DolphinQt/Config/ARCodeWidget.cpp
parent3328eb45233bf7c524c6cf97115d94db7824f857 (diff)
Core: Allow overriding the enabling of a code
If we want to enable codes in the default game INIs, we should have some way for users to disable them. This commit accomplishes that by adding a *_Disabled section corresponding to each *_Enabled section.
Diffstat (limited to 'Source/Core/DolphinQt/Config/ARCodeWidget.cpp')
-rw-r--r--Source/Core/DolphinQt/Config/ARCodeWidget.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/DolphinQt/Config/ARCodeWidget.cpp b/Source/Core/DolphinQt/Config/ARCodeWidget.cpp
index eca7ccf705..4a1769ff3b 100644
--- a/Source/Core/DolphinQt/Config/ARCodeWidget.cpp
+++ b/Source/Core/DolphinQt/Config/ARCodeWidget.cpp
@@ -89,7 +89,7 @@ void ARCodeWidget::ConnectWidgets()
void ARCodeWidget::OnItemChanged(QListWidgetItem* item)
{
- m_ar_codes[m_code_list->row(item)].active = (item->checkState() == Qt::Checked);
+ m_ar_codes[m_code_list->row(item)].enabled = (item->checkState() == Qt::Checked);
if (!m_restart_required)
ActionReplay::ApplyCodes(m_ar_codes);
@@ -159,7 +159,7 @@ void ARCodeWidget::UpdateList()
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable |
Qt::ItemIsDragEnabled);
- item->setCheckState(ar.active ? Qt::Checked : Qt::Unchecked);
+ item->setCheckState(ar.enabled ? Qt::Checked : Qt::Unchecked);
item->setData(Qt::UserRole, static_cast<int>(i));
m_code_list->addItem(item);
@@ -190,7 +190,7 @@ void ARCodeWidget::AddCode(ActionReplay::ARCode code)
void ARCodeWidget::OnCodeAddClicked()
{
ActionReplay::ARCode ar;
- ar.active = true;
+ ar.enabled = true;
CheatCodeEditor ed(this);
ed.SetARCode(&ar);