diff options
| author | JosJuice <josjuice@gmail.com> | 2020-12-10 12:58:27 +0100 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2020-12-11 10:02:14 +0100 |
| commit | 366cfd0f8ca1b877979e7f02ba47bff57bbbd447 (patch) | |
| tree | 375f9ba6f12259ff7d8614b08f947127a74a1004 /Source/Core/DolphinQt/Config/ARCodeWidget.cpp | |
| parent | 3328eb45233bf7c524c6cf97115d94db7824f857 (diff) | |
Core: Allow overriding the enabling of a code
If we want to enable codes in the default game INIs,
we should have some way for users to disable them.
This commit accomplishes that by adding a *_Disabled
section corresponding to each *_Enabled section.
Diffstat (limited to 'Source/Core/DolphinQt/Config/ARCodeWidget.cpp')
| -rw-r--r-- | Source/Core/DolphinQt/Config/ARCodeWidget.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/DolphinQt/Config/ARCodeWidget.cpp b/Source/Core/DolphinQt/Config/ARCodeWidget.cpp index eca7ccf705..4a1769ff3b 100644 --- a/Source/Core/DolphinQt/Config/ARCodeWidget.cpp +++ b/Source/Core/DolphinQt/Config/ARCodeWidget.cpp @@ -89,7 +89,7 @@ void ARCodeWidget::ConnectWidgets() void ARCodeWidget::OnItemChanged(QListWidgetItem* item) { - m_ar_codes[m_code_list->row(item)].active = (item->checkState() == Qt::Checked); + m_ar_codes[m_code_list->row(item)].enabled = (item->checkState() == Qt::Checked); if (!m_restart_required) ActionReplay::ApplyCodes(m_ar_codes); @@ -159,7 +159,7 @@ void ARCodeWidget::UpdateList() item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable | Qt::ItemIsDragEnabled); - item->setCheckState(ar.active ? Qt::Checked : Qt::Unchecked); + item->setCheckState(ar.enabled ? Qt::Checked : Qt::Unchecked); item->setData(Qt::UserRole, static_cast<int>(i)); m_code_list->addItem(item); @@ -190,7 +190,7 @@ void ARCodeWidget::AddCode(ActionReplay::ARCode code) void ARCodeWidget::OnCodeAddClicked() { ActionReplay::ARCode ar; - ar.active = true; + ar.enabled = true; CheatCodeEditor ed(this); ed.SetARCode(&ar); |
