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authorAdmiral H. Curtiss <pikachu025@gmail.com>2023-04-14 20:52:30 +0200
committerGitHub <noreply@github.com>2023-04-14 20:52:30 +0200
commite9dbb93cb56bb48666295c211364f47857cfdaa3 (patch)
tree144f659a26c95a2d3db33389b9efc6558c321c7f /Source/Core/DolphinQt/Config/ARCodeWidget.cpp
parentae18aa0639bdf2d51c8bf738bd7f794d89aa22e4 (diff)
parente4caace6bb6213851b979cdd76f9f44ef6d9cd09 (diff)
Merge pull request #11756 from lioncash/ini
Common/IniFile: Move interface into Common namespace
Diffstat (limited to 'Source/Core/DolphinQt/Config/ARCodeWidget.cpp')
-rw-r--r--Source/Core/DolphinQt/Config/ARCodeWidget.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/Source/Core/DolphinQt/Config/ARCodeWidget.cpp b/Source/Core/DolphinQt/Config/ARCodeWidget.cpp
index f201dcce9d..6a18a16937 100644
--- a/Source/Core/DolphinQt/Config/ARCodeWidget.cpp
+++ b/Source/Core/DolphinQt/Config/ARCodeWidget.cpp
@@ -33,13 +33,14 @@ ARCodeWidget::ARCodeWidget(std::string game_id, u16 game_revision, bool restart_
if (!m_game_id.empty())
{
- IniFile game_ini_local;
+ Common::IniFile game_ini_local;
// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
// will always be stored in GS/${GAMEID}.ini
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
- const IniFile game_ini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
+ const Common::IniFile game_ini_default =
+ SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
m_ar_codes = ActionReplay::LoadCodes(game_ini_default, game_ini_local);
}
@@ -185,7 +186,7 @@ void ARCodeWidget::SaveCodes()
const auto ini_path =
std::string(File::GetUserPath(D_GAMESETTINGS_IDX)).append(m_game_id).append(".ini");
- IniFile game_ini_local;
+ Common::IniFile game_ini_local;
game_ini_local.Load(ini_path);
ActionReplay::SaveCodes(&game_ini_local, m_ar_codes);
game_ini_local.Save(ini_path);