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authorAnthony <Helios747@users.noreply.github.com>2019-07-24 18:06:29 -0700
committerGitHub <noreply@github.com>2019-07-24 18:06:29 -0700
commitd82e0e0761aa8cf08048aed64011f0edf5d967a8 (patch)
tree0d19a24b6470e9e2fb57df22107835ca4421c7c6 /Source/Core/DolphinQt/Config/GameConfigWidget.cpp
parent29ba53f6c32313e551b4797a84a4edf477a4d54e (diff)
parent3529dfd69151bcf6c43145dcb5a677c3ae85653f (diff)
Merge pull request #8263 from CookiePLMonster/qt-button-fixes
Fixed behaviour of some buttons by connecting functors to correct signals
Diffstat (limited to 'Source/Core/DolphinQt/Config/GameConfigWidget.cpp')
-rw-r--r--Source/Core/DolphinQt/Config/GameConfigWidget.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/DolphinQt/Config/GameConfigWidget.cpp b/Source/Core/DolphinQt/Config/GameConfigWidget.cpp
index af4d083fd9..b0df740ba9 100644
--- a/Source/Core/DolphinQt/Config/GameConfigWidget.cpp
+++ b/Source/Core/DolphinQt/Config/GameConfigWidget.cpp
@@ -204,7 +204,7 @@ void GameConfigWidget::CreateWidgets()
void GameConfigWidget::ConnectWidgets()
{
// Buttons
- connect(m_refresh_config, &QPushButton::pressed, this, &GameConfigWidget::LoadSettings);
+ connect(m_refresh_config, &QPushButton::clicked, this, &GameConfigWidget::LoadSettings);
for (QCheckBox* box : {m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu,
m_enable_fast_disc, m_use_dsp_hle, m_use_monoscopic_shadows})