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authorLioncash <mathew1800@gmail.com>2019-07-31 09:18:37 -0400
committerLioncash <mathew1800@gmail.com>2019-07-31 09:54:54 -0400
commit14263ec6dd209dc2ca7be5c1d69b7882c27780e0 (patch)
treeae3010b4e336b262755187bc0cb0a7945028c4db /Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp
parent6002529ece9aa9629169c56d30c3ba39ff98924a (diff)
DolphinQt/Config/GeckoCodeWidget: Call LoadDefaultGameIni() directly
This is a static class function, so we don't need to go through the SConfig instance in order to call it.
Diffstat (limited to 'Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp')
-rw-r--r--Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp b/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp
index 6ed31fe0fd..12bf0dd7c9 100644
--- a/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp
+++ b/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp
@@ -40,7 +40,7 @@ GeckoCodeWidget::GeckoCodeWidget(const UICommon::GameFile& game, bool restart_re
// will always be stored in GS/${GAMEID}.ini
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
- IniFile game_ini_default = SConfig::GetInstance().LoadDefaultGameIni(m_game_id, m_game_revision);
+ const IniFile game_ini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
m_gecko_codes = Gecko::LoadCodes(game_ini_default, game_ini_local);
UpdateList();