diff options
| author | Lioncash <mathew1800@gmail.com> | 2019-07-31 09:18:37 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2019-07-31 09:54:54 -0400 |
| commit | 14263ec6dd209dc2ca7be5c1d69b7882c27780e0 (patch) | |
| tree | ae3010b4e336b262755187bc0cb0a7945028c4db /Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp | |
| parent | 6002529ece9aa9629169c56d30c3ba39ff98924a (diff) | |
DolphinQt/Config/GeckoCodeWidget: Call LoadDefaultGameIni() directly
This is a static class function, so we don't need to go through the
SConfig instance in order to call it.
Diffstat (limited to 'Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp')
| -rw-r--r-- | Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp b/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp index 6ed31fe0fd..12bf0dd7c9 100644 --- a/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp +++ b/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp @@ -40,7 +40,7 @@ GeckoCodeWidget::GeckoCodeWidget(const UICommon::GameFile& game, bool restart_re // will always be stored in GS/${GAMEID}.ini game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"); - IniFile game_ini_default = SConfig::GetInstance().LoadDefaultGameIni(m_game_id, m_game_revision); + const IniFile game_ini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game_revision); m_gecko_codes = Gecko::LoadCodes(game_ini_default, game_ini_local); UpdateList(); |
