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authorAnthony <Helios747@users.noreply.github.com>2019-02-07 10:21:00 -0800
committerGitHub <noreply@github.com>2019-02-07 10:21:00 -0800
commit2987e8313afc7eb428964463c7c92cc19431f13b (patch)
tree2b2a8fc5cabbb2f7dd387ff041b2e2fb131dec09 /Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp
parent46918f420d443c3a32bd27170e3fa0e4f7bc5255 (diff)
parentd45dad7bf7a4578817267df5d0e2d50ea3561999 (diff)
Merge pull request #7752 from 8times9/text-tweaks
Qt: Minor text tweaks
Diffstat (limited to 'Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp')
-rw-r--r--Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp63
1 files changed, 29 insertions, 34 deletions
diff --git a/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp
index 1678a3f7bc..77c690b13e 100644
--- a/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp
+++ b/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp
@@ -145,54 +145,50 @@ void AdvancedWidget::OnEmulationStateChanged(bool running)
void AdvancedWidget::AddDescriptions()
{
static const char TR_WIREFRAME_DESCRIPTION[] =
- QT_TR_NOOP("Render the scene as a wireframe.\n\nIf unsure, leave this unchecked.");
+ QT_TR_NOOP("Renders the scene as a wireframe.\n\nIf unsure, leave this unchecked.");
static const char TR_SHOW_STATS_DESCRIPTION[] =
- QT_TR_NOOP("Show various rendering statistics.\n\nIf unsure, leave this unchecked.");
- static const char TR_TEXTURE_FORMAT_DECRIPTION[] =
- QT_TR_NOOP("Modify textures to show the format they're encoded in. Needs an emulation reset "
- "in most cases.\n\nIf unsure, leave this unchecked.");
+ QT_TR_NOOP("Shows various rendering statistics.\n\nIf unsure, leave this unchecked.");
+ static const char TR_TEXTURE_FORMAT_DESCRIPTION[] = QT_TR_NOOP(
+ "Modifies textures to show the format they're encoded in. May require an emulation reset to "
+ "apply.\n\nIf unsure, leave this unchecked.");
static const char TR_VALIDATION_LAYER_DESCRIPTION[] =
QT_TR_NOOP("Enables validation of API calls made by the video backend, which may assist in "
"debugging graphical issues.\n\nIf unsure, leave this unchecked.");
- static const char TR_DUMP_TEXTURE_DESCRIPTION[] =
- QT_TR_NOOP("Dump decoded game textures to User/Dump/Textures/<game_id>/.\n\nIf unsure, leave "
- "this unchecked.");
+ static const char TR_DUMP_TEXTURE_DESCRIPTION[] = QT_TR_NOOP(
+ "Dumps decoded game textures to User/Dump/Textures/<game_id>/.\n\nIf unsure, leave "
+ "this unchecked.");
static const char TR_LOAD_CUSTOM_TEXTURE_DESCRIPTION[] = QT_TR_NOOP(
- "Load custom textures from User/Load/Textures/<game_id>/.\n\nIf unsure, leave this "
+ "Loads custom textures from User/Load/Textures/<game_id>/.\n\nIf unsure, leave this "
"unchecked.");
static const char TR_CACHE_CUSTOM_TEXTURE_DESCRIPTION[] =
- QT_TR_NOOP("Cache custom textures to system RAM on startup.\nThis can require exponentially "
+ QT_TR_NOOP("Caches custom textures to system RAM on startup.\nThis can require exponentially "
"more RAM but fixes possible stuttering.\n\nIf unsure, leave this unchecked.");
- static const char TR_DUMP_EFB_DESCRIPTION[] =
- QT_TR_NOOP("Dump the contents of EFB copies to User/Dump/Textures/.\n\nIf unsure, leave this "
- "unchecked.");
+ static const char TR_DUMP_EFB_DESCRIPTION[] = QT_TR_NOOP(
+ "Dumps the contents of EFB copies to User/Dump/Textures/.\n\nIf unsure, leave this "
+ "unchecked.");
static const char TR_DISABLE_VRAM_COPIES_DESCRIPTION[] =
QT_TR_NOOP("Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.\n\nIf unsure, leave this unchecked.");
static const char TR_INTERNAL_RESOLUTION_FRAME_DUMPING_DESCRIPTION[] = QT_TR_NOOP(
- "Create frame dumps and screenshots at the internal resolution of the renderer, rather than "
+ "Creates frame dumps and screenshots at the internal resolution of the renderer, rather than "
"the size of the window it is displayed within. If the aspect ratio is widescreen, the "
- "output "
- "image will be scaled horizontally to preserve the vertical resolution.\n\nIf unsure, leave "
- "this unchecked.");
+ "output image will be scaled horizontally to preserve the vertical resolution.\n\nIf "
+ "unsure, leave this unchecked.");
#if defined(HAVE_FFMPEG)
static const char TR_USE_FFV1_DESCRIPTION[] =
- QT_TR_NOOP("Encode frame dumps using the FFV1 codec.\n\nIf unsure, leave this unchecked.");
+ QT_TR_NOOP("Encodes frame dumps using the FFV1 codec.\n\nIf unsure, leave this unchecked.");
#endif
static const char TR_FREE_LOOK_DESCRIPTION[] = QT_TR_NOOP(
- "This feature allows you to change the game's camera.\nMove the mouse while holding the "
- "right "
- "mouse button to pan and while holding the middle button to move.\nHold SHIFT and press "
- "one of "
- "the WASD keys to move the camera by a certain step distance (SHIFT+2 to move faster and "
- "SHIFT+1 to move slower). Press SHIFT+R to reset the camera and SHIFT+F to reset the "
- "speed.\n\nIf unsure, leave this unchecked.");
+ "Allows manipulation of the in-game camera. Move the mouse while holding the right button "
+ "to pan or middle button to move.\n\nUse the WASD keys while holding SHIFT to move the "
+ "camera. Press SHIFT+2 to increase speed or SHIFT+1 to decrease speed. Press SHIFT+R "
+ "to reset the camera or SHIFT+F to reset the speed.\n\nIf unsure, leave this unchecked. ");
static const char TR_CROPPING_DESCRIPTION[] =
- QT_TR_NOOP("Crop the picture from its native aspect ratio to 4:3 or "
+ QT_TR_NOOP("Crops the picture from its native aspect ratio to 4:3 or "
"16:9.\n\nIf unsure, leave this unchecked.");
static const char TR_PROGRESSIVE_SCAN_DESCRIPTION[] = QT_TR_NOOP(
- "Enables progressive scan if supported by the emulated software.\nMost games don't "
- "care about this.\n\nIf unsure, leave this unchecked.");
+ "Enables progressive scan if supported by the emulated software. Most games don't have "
+ "any issue with this.\n\nIf unsure, leave this unchecked.");
static const char TR_BACKEND_MULTITHREADING_DESCRIPTION[] =
QT_TR_NOOP("Enables multi-threaded command submission in backends where supported. Enabling "
"this option may result in a performance improvement on systems with more than "
@@ -200,17 +196,16 @@ void AdvancedWidget::AddDescriptions()
"leave this checked.");
#ifdef _WIN32
static const char TR_BORDERLESS_FULLSCREEN_DESCRIPTION[] = QT_TR_NOOP(
- "Implement fullscreen mode with a borderless window spanning the whole screen instead of "
- "using "
- "exclusive mode.\nAllows for faster transitions between fullscreen and windowed mode, but "
- "slightly increases input latency, makes movement less smooth and slightly decreases "
- "performance.\nExclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
+ "Implements fullscreen mode with a borderless window spanning the whole screen instead of "
+ "using exclusive mode. Allows for faster transitions between fullscreen and windowed mode, "
+ "but slightly increases input latency, makes movement less smooth and slightly decreases "
+ "performance.\n\nExclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n\nIf unsure, leave this unchecked.");
#endif
AddDescription(m_enable_wireframe, TR_WIREFRAME_DESCRIPTION);
AddDescription(m_show_statistics, TR_SHOW_STATS_DESCRIPTION);
- AddDescription(m_enable_format_overlay, TR_TEXTURE_FORMAT_DECRIPTION);
+ AddDescription(m_enable_format_overlay, TR_TEXTURE_FORMAT_DESCRIPTION);
AddDescription(m_enable_api_validation, TR_VALIDATION_LAYER_DESCRIPTION);
AddDescription(m_dump_textures, TR_DUMP_TEXTURE_DESCRIPTION);
AddDescription(m_load_custom_textures, TR_LOAD_CUSTOM_TEXTURE_DESCRIPTION);