summaryrefslogtreecommitdiff
path: root/Source/Core/DolphinQt/MainWindow.cpp
diff options
context:
space:
mode:
authorJosJuice <josjuice@gmail.com>2021-03-21 22:42:33 +0100
committerJosJuice <josjuice@gmail.com>2022-10-03 22:04:09 +0200
commitb296248b49d3cfe130756feda5941d717fdba75d (patch)
tree7610e534e8780530a3e103ede860725420091bdd /Source/Core/DolphinQt/MainWindow.cpp
parent8fd25259ee27240b0993e9f348ba2431799437af (diff)
DolphinQt: Use input override system for TAS input windows
This lets the TAS input code use a higher-level interface for overriding inputs instead of having to fiddle with raw bits. WiiTASInputWindow in particular was messy with how much controller code it had to re-implement.
Diffstat (limited to 'Source/Core/DolphinQt/MainWindow.cpp')
-rw-r--r--Source/Core/DolphinQt/MainWindow.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/Source/Core/DolphinQt/MainWindow.cpp b/Source/Core/DolphinQt/MainWindow.cpp
index df7e7371ac..c4f9fd7d9e 100644
--- a/Source/Core/DolphinQt/MainWindow.cpp
+++ b/Source/Core/DolphinQt/MainWindow.cpp
@@ -403,15 +403,6 @@ void MainWindow::CreateComponents()
m_wii_tas_input_windows[i] = new WiiTASInputWindow(nullptr, i);
}
- Movie::SetGCInputManip([this](GCPadStatus* pad_status, int controller_id) {
- m_gc_tas_input_windows[controller_id]->GetValues(pad_status);
- });
-
- Movie::SetWiiInputManip([this](WiimoteCommon::DataReportBuilder& rpt, int controller_id, int ext,
- const WiimoteEmu::EncryptionKey& key) {
- m_wii_tas_input_windows[controller_id]->GetValues(rpt, ext, key);
- });
-
m_jit_widget = new JITWidget(this);
m_log_widget = new LogWidget(this);
m_log_config_widget = new LogConfigWidget(this);