diff options
| author | JosJuice <josjuice@gmail.com> | 2021-03-21 22:42:33 +0100 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2022-10-03 22:04:09 +0200 |
| commit | b296248b49d3cfe130756feda5941d717fdba75d (patch) | |
| tree | 7610e534e8780530a3e103ede860725420091bdd /Source/Core/DolphinQt/MainWindow.cpp | |
| parent | 8fd25259ee27240b0993e9f348ba2431799437af (diff) | |
DolphinQt: Use input override system for TAS input windows
This lets the TAS input code use a higher-level interface for
overriding inputs instead of having to fiddle with raw bits.
WiiTASInputWindow in particular was messy with how much
controller code it had to re-implement.
Diffstat (limited to 'Source/Core/DolphinQt/MainWindow.cpp')
| -rw-r--r-- | Source/Core/DolphinQt/MainWindow.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/Source/Core/DolphinQt/MainWindow.cpp b/Source/Core/DolphinQt/MainWindow.cpp index df7e7371ac..c4f9fd7d9e 100644 --- a/Source/Core/DolphinQt/MainWindow.cpp +++ b/Source/Core/DolphinQt/MainWindow.cpp @@ -403,15 +403,6 @@ void MainWindow::CreateComponents() m_wii_tas_input_windows[i] = new WiiTASInputWindow(nullptr, i); } - Movie::SetGCInputManip([this](GCPadStatus* pad_status, int controller_id) { - m_gc_tas_input_windows[controller_id]->GetValues(pad_status); - }); - - Movie::SetWiiInputManip([this](WiimoteCommon::DataReportBuilder& rpt, int controller_id, int ext, - const WiimoteEmu::EncryptionKey& key) { - m_wii_tas_input_windows[controller_id]->GetValues(rpt, ext, key); - }); - m_jit_widget = new JITWidget(this); m_log_widget = new LogWidget(this); m_log_config_widget = new LogConfigWidget(this); |
