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authorSleepy Flower Girl <wuhao64@gmail.com>2018-07-20 18:27:43 -0400
committerSleepy Flower Girl <wuhao64@gmail.com>2018-08-06 16:12:03 -0400
commitc2aedb7649b09250485f96b85345afeb94a14eca (patch)
tree051f6ccec0b2310ff58b872e98dbe6ae66dfd548 /Source/Core/DolphinQt/MainWindow.cpp
parentb7c241ea4ccd452253e0fec8741c1ab2cc3c3df4 (diff)
Adds a UI for accepting Discord join requests in Dolphin
also did these things fixed crash from joining user that isn't hosting via a direct connection current game stat can now pass to override the current game in config uses ip endpoint from dolphin.org
Diffstat (limited to 'Source/Core/DolphinQt/MainWindow.cpp')
-rw-r--r--Source/Core/DolphinQt/MainWindow.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/Source/Core/DolphinQt/MainWindow.cpp b/Source/Core/DolphinQt/MainWindow.cpp
index 4804b469bc..7f016e5993 100644
--- a/Source/Core/DolphinQt/MainWindow.cpp
+++ b/Source/Core/DolphinQt/MainWindow.cpp
@@ -1044,12 +1044,11 @@ void MainWindow::BootWiiSystemMenu()
void MainWindow::NetPlayInit()
{
m_netplay_setup_dialog = new NetPlaySetupDialog(this);
-<<<<<<< HEAD:Source/Core/DolphinQt/MainWindow.cpp
m_netplay_dialog = new NetPlayDialog;
-=======
m_netplay_dialog = new NetPlayDialog(this);
- m_netplay_discord = new DiscordHandler();
->>>>>>> Add Discord Join Net Play functionally:Source/Core/DolphinQt2/MainWindow.cpp
+#ifdef USE_DISCORD_PRESENCE
+ m_netplay_discord = new DiscordHandler(this);
+#endif
connect(m_netplay_dialog, &NetPlayDialog::Boot, this,
[this](const QString& path) { StartGame(path); });
@@ -1057,10 +1056,12 @@ void MainWindow::NetPlayInit()
connect(m_netplay_dialog, &NetPlayDialog::rejected, this, &MainWindow::NetPlayQuit);
connect(m_netplay_setup_dialog, &NetPlaySetupDialog::Join, this, &MainWindow::NetPlayJoin);
connect(m_netplay_setup_dialog, &NetPlaySetupDialog::Host, this, &MainWindow::NetPlayHost);
+#ifdef USE_DISCORD_PRESENCE
connect(m_netplay_discord, &DiscordHandler::Join, this, &MainWindow::NetPlayJoin);
- Discord::InitNetPlayFunctionality([this] { m_netplay_discord->DiscordJoin(); });
+ Discord::InitNetPlayFunctionality(*m_netplay_discord);
m_netplay_discord->Start();
+#endif
}
bool MainWindow::NetPlayJoin()