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authorspycrab <spycrab@users.noreply.github.com>2018-07-09 23:29:22 +0200
committerGitHub <noreply@github.com>2018-07-09 23:29:22 +0200
commit4f5ea1ad5e0e78309d4761fa339975cfe75f89ba (patch)
tree8c8ba835c2a1abc9850c2a8c295c4aac42a395a2 /Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
parent31bc01759378fdb1461373497d8e7c3f00129a36 (diff)
parent38e67c053045959e54bd4bf35e24e26636b0083c (diff)
Merge pull request #7232 from Techjar/netplay-reduce-poll-rate-twice
NetPlay: Change "Reduce Polling Rate" to poll twice per frame
Diffstat (limited to 'Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp')
-rw-r--r--Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
index ee03a52429..02ea319242 100644
--- a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
+++ b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
@@ -123,8 +123,8 @@ void NetPlayDialog::CreateMainLayout()
m_md5_button->setMenu(menu);
m_reduce_polling_rate_box->setToolTip(
- tr("This will reduce bandwidth usage, but may add up to one frame of additional latency, as "
- "controllers will be polled only once per frame."));
+ tr("This will reduce bandwidth usage by polling GameCube controllers only twice per frame. "
+ "Does not affect Wii Remotes."));
m_main_layout->addWidget(m_game_button, 0, 0);
m_main_layout->addWidget(m_md5_button, 0, 1);