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authorTechjar <tecknojar@gmail.com>2018-11-10 22:37:49 -0500
committerTechjar <tecknojar@gmail.com>2018-11-12 22:32:18 -0500
commitef89e4e70c256989ede03d33145ee05be141dc06 (patch)
tree3ead829f6e3470797daa744e31e73234120a5705 /Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
parent97e3200f5799cb43f508fd6c385321bc778c5ffb (diff)
NetPlay: Sync power button event
This fixes the deadlock on shutdown when Wii Remotes are in use.
Diffstat (limited to 'Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp')
-rw-r--r--Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
index 1e47f80bb6..30d6146e52 100644
--- a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
+++ b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
@@ -54,6 +54,7 @@
#include "UICommon/DiscordPresence.h"
#include "UICommon/GameFile.h"
+#include "UICommon/UICommon.h"
#include "VideoCommon/VideoConfig.h"
@@ -796,6 +797,13 @@ void NetPlayDialog::OnMsgStopGame()
QueueOnObject(this, [this] { UpdateDiscordPresence(); });
}
+void NetPlayDialog::OnMsgPowerButton()
+{
+ if (!Core::IsRunning())
+ return;
+ QueueOnObject(this, [] { UICommon::TriggerSTMPowerEvent(); });
+}
+
void NetPlayDialog::OnPadBufferChanged(u32 buffer)
{
QueueOnObject(this, [this, buffer] {