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authorCarlKenner <carl.kenner@gmail.com>2014-12-17 00:11:05 +1030
committerCarlKenner <carl.kenner@gmail.com>2014-12-17 01:12:33 +1030
commit6e7eb52211844727bdf9f665630273ea109a1589 (patch)
tree9edcadd63c864e4132f61348ed30743c7c66bead /Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp
parent84ae817c180556badd1a810fceff4c4168672541 (diff)
Rename menu items, stop using PanicAlertT, remove -d when running from visual studio.
I accidentally committed my addition of the -d option that I used for testing, now it's fixed.
Diffstat (limited to 'Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp')
-rw-r--r--Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp b/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp
index e5f91692ee..1bf48b523e 100644
--- a/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp
+++ b/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp
@@ -156,7 +156,7 @@ void CCodeWindow::CreateMenuSymbols(wxMenuBar *pMenuBar)
pSymbolsMenu->Append(IDM_SAVEMAPFILE, _("&Save symbol map"),
_("Save the function names for each address to a .map file in your user settings map folder, named after the title id."));
pSymbolsMenu->AppendSeparator();
- pSymbolsMenu->Append(IDM_LOADMAPFILEAS, _("Choose symbol map file to load..."),
+ pSymbolsMenu->Append(IDM_LOADMAPFILEAS, _("Load &other map file..."),
_("Load any .map file containing the function names and addresses for this game."));
pSymbolsMenu->Append(IDM_LOADBADMAPFILE, _("Load &bad map file..."),
_("Try to load a .map file that might be from a slightly different version."));
@@ -176,9 +176,9 @@ void CCodeWindow::CreateMenuSymbols(wxMenuBar *pMenuBar)
_("Create a .dsy file that can be used to recognise these same functions in other games."));
pSymbolsMenu->Append(IDM_APPENDSIGNATUREFILE, _("Append to &existing signature file..."),
_("Add any named functions missing from a .dsy file, so it can also recognise these additional functions in other games."));
- pSymbolsMenu->Append(IDM_COMBINESIGNATUREFILES, _("Combine &2 signature files..."),
+ pSymbolsMenu->Append(IDM_COMBINESIGNATUREFILES, _("Combine two signature files..."),
_("Make a new .dsy file which can recognise more functions, by combining two existing files. The first input file has priority."));
- pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _("&Use signature file..."),
+ pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _("Apply signat&ure file..."),
_("Must use Generate symbol map first! Recognise names of any standard library functions used in multiple games, by loading them from a .dsy file."));
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(IDM_PATCHHLEFUNCTIONS, _("&Patch HLE functions"));