diff options
Diffstat (limited to 'Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp b/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp index e5f91692ee..1bf48b523e 100644 --- a/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp +++ b/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp @@ -156,7 +156,7 @@ void CCodeWindow::CreateMenuSymbols(wxMenuBar *pMenuBar) pSymbolsMenu->Append(IDM_SAVEMAPFILE, _("&Save symbol map"), _("Save the function names for each address to a .map file in your user settings map folder, named after the title id.")); pSymbolsMenu->AppendSeparator(); - pSymbolsMenu->Append(IDM_LOADMAPFILEAS, _("Choose symbol map file to load..."), + pSymbolsMenu->Append(IDM_LOADMAPFILEAS, _("Load &other map file..."), _("Load any .map file containing the function names and addresses for this game.")); pSymbolsMenu->Append(IDM_LOADBADMAPFILE, _("Load &bad map file..."), _("Try to load a .map file that might be from a slightly different version.")); @@ -176,9 +176,9 @@ void CCodeWindow::CreateMenuSymbols(wxMenuBar *pMenuBar) _("Create a .dsy file that can be used to recognise these same functions in other games.")); pSymbolsMenu->Append(IDM_APPENDSIGNATUREFILE, _("Append to &existing signature file..."), _("Add any named functions missing from a .dsy file, so it can also recognise these additional functions in other games.")); - pSymbolsMenu->Append(IDM_COMBINESIGNATUREFILES, _("Combine &2 signature files..."), + pSymbolsMenu->Append(IDM_COMBINESIGNATUREFILES, _("Combine two signature files..."), _("Make a new .dsy file which can recognise more functions, by combining two existing files. The first input file has priority.")); - pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _("&Use signature file..."), + pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _("Apply signat&ure file..."), _("Must use Generate symbol map first! Recognise names of any standard library functions used in multiple games, by loading them from a .dsy file.")); pSymbolsMenu->AppendSeparator(); pSymbolsMenu->Append(IDM_PATCHHLEFUNCTIONS, _("&Patch HLE functions")); |
