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authorJosJuice <josjuice@gmail.com>2017-03-09 09:47:43 +0100
committerJosJuice <josjuice@gmail.com>2017-03-09 15:34:14 +0100
commitced1614cacab2adda6997091a8a3eebf6cf3334a (patch)
treeda55c70e4e3dcf1c2cfcebf987a66c8af804f143 /Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp
parent883bec873fd1e74e090331d437a84af43126bcbe (diff)
Unify the way of setting game ID, title ID, revision
The existing code from ConfigManager, ES and MIOS is merged into a new set of functions called SetRunningGameMetadata.
Diffstat (limited to 'Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp')
-rw-r--r--Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp b/Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp
index 01d2cf19ba..a5284ea145 100644
--- a/Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp
+++ b/Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp
@@ -232,7 +232,7 @@ void GFXDebuggerPanel::OnPauseAtNextFrameButton(wxCommandEvent& event)
void GFXDebuggerPanel::OnDumpButton(wxCommandEvent& event)
{
std::string dump_path =
- File::GetUserPath(D_DUMP_IDX) + "Debug/" + SConfig::GetInstance().m_strGameID + "/";
+ File::GetUserPath(D_DUMP_IDX) + "Debug/" + SConfig::GetInstance().GetGameID() + "/";
if (!File::CreateFullPath(dump_path))
return;