diff options
| author | Jules Blok <jules.blok@gmail.com> | 2015-01-17 13:49:02 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-01-17 16:11:12 +0100 |
| commit | b87fddb0279bf40fb75f4f6b462d9db8ee113916 (patch) | |
| tree | 8215372b6b31d99eb3d5dddee36a0847008f6348 /Source/Core/DolphinWX/Frame.cpp | |
| parent | 803bea500450799ed8a3069ac680ece9bf661344 (diff) | |
D3D: Allow borderless fullscreen to be turned on/off during gameplay.
Diffstat (limited to 'Source/Core/DolphinWX/Frame.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/Frame.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/DolphinWX/Frame.cpp b/Source/Core/DolphinWX/Frame.cpp index 214da46b02..c077b2dfec 100644 --- a/Source/Core/DolphinWX/Frame.cpp +++ b/Source/Core/DolphinWX/Frame.cpp @@ -1398,8 +1398,7 @@ void CFrame::DoFullscreen(bool enable_fullscreen) m_RenderFrame->Raise(); } - g_Config.bFullscreen = (!g_Config.ExclusiveFullscreenEnabled() || - SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) ? false : enable_fullscreen; + g_Config.bFullscreen = enable_fullscreen; } const CGameListCtrl *CFrame::GetGameListCtrl() const |
