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authorJules Blok <jules.blok@gmail.com>2015-01-17 13:49:02 +0100
committerJules Blok <jules.blok@gmail.com>2015-01-17 16:11:12 +0100
commitb87fddb0279bf40fb75f4f6b462d9db8ee113916 (patch)
tree8215372b6b31d99eb3d5dddee36a0847008f6348 /Source/Core/DolphinWX/Frame.cpp
parent803bea500450799ed8a3069ac680ece9bf661344 (diff)
D3D: Allow borderless fullscreen to be turned on/off during gameplay.
Diffstat (limited to 'Source/Core/DolphinWX/Frame.cpp')
-rw-r--r--Source/Core/DolphinWX/Frame.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/DolphinWX/Frame.cpp b/Source/Core/DolphinWX/Frame.cpp
index 214da46b02..c077b2dfec 100644
--- a/Source/Core/DolphinWX/Frame.cpp
+++ b/Source/Core/DolphinWX/Frame.cpp
@@ -1398,8 +1398,7 @@ void CFrame::DoFullscreen(bool enable_fullscreen)
m_RenderFrame->Raise();
}
- g_Config.bFullscreen = (!g_Config.ExclusiveFullscreenEnabled() ||
- SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) ? false : enable_fullscreen;
+ g_Config.bFullscreen = enable_fullscreen;
}
const CGameListCtrl *CFrame::GetGameListCtrl() const