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authorMat M <mathew1800@gmail.com>2016-10-13 15:45:20 -0400
committerGitHub <noreply@github.com>2016-10-13 15:45:20 -0400
commit14facbc438fed7ec3c2d1a0e7045ba1b47b5a8c2 (patch)
tree2c3218a05ecb220786e6ee676c1c19cabfbe12a8 /Source/Core/DolphinWX/FrameTools.cpp
parent5541237b74e058393ff9eb01beb6823fef161223 (diff)
parent6a67b571cca0cb86ac873a117122f47b0f62728e (diff)
Merge pull request #4339 from lioncash/wx-menu
DolphinWX: Move debugger menu item creation to CFrame
Diffstat (limited to 'Source/Core/DolphinWX/FrameTools.cpp')
-rw-r--r--Source/Core/DolphinWX/FrameTools.cpp635
1 files changed, 415 insertions, 220 deletions
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp
index 502380762e..ef08e6b721 100644
--- a/Source/Core/DolphinWX/FrameTools.cpp
+++ b/Source/Core/DolphinWX/FrameTools.cpp
@@ -101,156 +101,267 @@ const wxSize& CFrame::GetToolbarBitmapSize() const
// Create menu items
// ---------------------
-wxMenuBar* CFrame::CreateMenu()
+wxMenuBar* CFrame::CreateMenuBar()
{
- wxMenuBar* menubar = new wxMenuBar();
+ auto* const menu_bar = new wxMenuBar;
+ menu_bar->Append(CreateFileMenu(), _("&File"));
+ menu_bar->Append(CreateEmulationMenu(), _("&Emulation"));
+ menu_bar->Append(CreateMovieMenu(), _("&Movie"));
+ menu_bar->Append(CreateOptionsMenu(), _("&Options"));
+ menu_bar->Append(CreateToolsMenu(), _("&Tools"));
+ menu_bar->Append(CreateViewMenu(), _("&View"));
- // file menu
- wxMenu* fileMenu = new wxMenu;
- fileMenu->Append(wxID_OPEN, GetMenuLabel(HK_OPEN));
- fileMenu->Append(IDM_CHANGE_DISC, GetMenuLabel(HK_CHANGE_DISC));
+ if (UseDebugger)
+ {
+ menu_bar->Append(CreateJITMenu(), _("&JIT"));
+ menu_bar->Append(CreateDebugMenu(), _("&Debug"));
+ menu_bar->Append(CreateSymbolsMenu(), _("&Symbols"));
+ menu_bar->Append(CreateProfilerMenu(), _("&Profiler"));
+ }
+
+ menu_bar->Append(CreateHelpMenu(), _("&Help"));
- wxMenu* externalDrive = new wxMenu;
- fileMenu->Append(IDM_DRIVES, _("&Boot from DVD Backup"), externalDrive);
+ return menu_bar;
+}
+
+wxMenu* CFrame::CreateFileMenu()
+{
+ auto* const external_drive_menu = new wxMenu;
drives = cdio_get_devices();
// Windows Limitation of 24 character drives
for (unsigned int i = 0; i < drives.size() && i < 24; i++)
{
- externalDrive->Append(IDM_DRIVE1 + i, StrToWxStr(drives[i]));
- }
-
- fileMenu->AppendSeparator();
- fileMenu->Append(wxID_REFRESH, GetMenuLabel(HK_REFRESH_LIST));
- fileMenu->AppendSeparator();
- fileMenu->Append(wxID_EXIT, _("E&xit") + wxString("\tAlt+F4"));
- menubar->Append(fileMenu, _("&File"));
-
- // Emulation menu
- wxMenu* emulationMenu = new wxMenu;
- emulationMenu->Append(IDM_PLAY, GetMenuLabel(HK_PLAY_PAUSE));
- emulationMenu->Append(IDM_STOP, GetMenuLabel(HK_STOP));
- emulationMenu->Append(IDM_RESET, GetMenuLabel(HK_RESET));
- emulationMenu->AppendSeparator();
- emulationMenu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN));
- emulationMenu->Append(IDM_FRAMESTEP, GetMenuLabel(HK_FRAME_ADVANCE), wxEmptyString);
-
- emulationMenu->AppendSeparator();
- emulationMenu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT));
-
- emulationMenu->AppendSeparator();
- wxMenu* saveMenu = new wxMenu;
- wxMenu* loadMenu = new wxMenu;
- wxMenu* slotSelectMenu = new wxMenu;
- emulationMenu->Append(IDM_LOAD_STATE, _("&Load State"), loadMenu);
- emulationMenu->Append(IDM_SAVE_STATE, _("Sa&ve State"), saveMenu);
- emulationMenu->Append(IDM_SELECT_SLOT, _("Select State Slot"), slotSelectMenu);
-
- saveMenu->Append(IDM_SAVE_STATE_FILE, GetMenuLabel(HK_SAVE_STATE_FILE));
- saveMenu->Append(IDM_SAVE_SELECTED_SLOT, GetMenuLabel(HK_SAVE_STATE_SLOT_SELECTED));
- saveMenu->Append(IDM_SAVE_FIRST_STATE, GetMenuLabel(HK_SAVE_FIRST_STATE));
- saveMenu->Append(IDM_UNDO_SAVE_STATE, GetMenuLabel(HK_UNDO_SAVE_STATE));
- saveMenu->AppendSeparator();
-
- loadMenu->Append(IDM_LOAD_STATE_FILE, GetMenuLabel(HK_LOAD_STATE_FILE));
- loadMenu->Append(IDM_LOAD_SELECTED_SLOT, GetMenuLabel(HK_LOAD_STATE_SLOT_SELECTED));
- loadMenu->Append(IDM_UNDO_LOAD_STATE, GetMenuLabel(HK_UNDO_LOAD_STATE));
- loadMenu->AppendSeparator();
-
- for (unsigned int i = 0; i < State::NUM_STATES; i++)
- {
- loadMenu->Append(IDM_LOAD_SLOT_1 + i, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i));
- saveMenu->Append(IDM_SAVE_SLOT_1 + i, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i));
- slotSelectMenu->Append(IDM_SELECT_SLOT_1 + i, GetMenuLabel(HK_SELECT_STATE_SLOT_1 + i));
+ external_drive_menu->Append(IDM_DRIVE1 + i, StrToWxStr(drives[i]));
}
- loadMenu->AppendSeparator();
- for (unsigned int i = 0; i < State::NUM_STATES; i++)
- loadMenu->Append(IDM_LOAD_LAST_1 + i, GetMenuLabel(HK_LOAD_LAST_STATE_1 + i));
-
- menubar->Append(emulationMenu, _("&Emulation"));
-
- // Movie menu
- wxMenu* movieMenu = new wxMenu;
- movieMenu->Append(IDM_RECORD, GetMenuLabel(HK_START_RECORDING));
- movieMenu->Append(IDM_PLAY_RECORD, GetMenuLabel(HK_PLAY_RECORDING));
- movieMenu->Append(IDM_RECORD_EXPORT, GetMenuLabel(HK_EXPORT_RECORDING));
- movieMenu->Append(IDM_RECORD_READ_ONLY, GetMenuLabel(HK_READ_ONLY_MODE), wxEmptyString,
- wxITEM_CHECK);
- movieMenu->Append(IDM_TAS_INPUT, _("TAS Input"));
- movieMenu->AppendSeparator();
- movieMenu->AppendCheckItem(IDM_TOGGLE_PAUSE_MOVIE, _("Pause at End of Movie"));
- movieMenu->Check(IDM_TOGGLE_PAUSE_MOVIE, SConfig::GetInstance().m_PauseMovie);
- movieMenu->AppendCheckItem(IDM_SHOW_LAG, _("Show Lag Counter"));
- movieMenu->Check(IDM_SHOW_LAG, SConfig::GetInstance().m_ShowLag);
- movieMenu->AppendCheckItem(IDM_SHOW_FRAME_COUNT, _("Show Frame Counter"));
- movieMenu->Check(IDM_SHOW_FRAME_COUNT, SConfig::GetInstance().m_ShowFrameCount);
- movieMenu->Check(IDM_RECORD_READ_ONLY, true);
- movieMenu->AppendCheckItem(IDM_SHOW_INPUT_DISPLAY, _("Show Input Display"));
- movieMenu->Check(IDM_SHOW_INPUT_DISPLAY, SConfig::GetInstance().m_ShowInputDisplay);
- movieMenu->AppendCheckItem(IDM_SHOW_RTC_DISPLAY, _("Show System Clock"));
- movieMenu->Check(IDM_SHOW_RTC_DISPLAY, SConfig::GetInstance().m_ShowRTC);
- movieMenu->AppendSeparator();
- movieMenu->AppendCheckItem(IDM_TOGGLE_DUMP_FRAMES, _("Dump Frames"));
- movieMenu->Check(IDM_TOGGLE_DUMP_FRAMES, SConfig::GetInstance().m_DumpFrames);
- movieMenu->AppendCheckItem(IDM_TOGGLE_DUMP_AUDIO, _("Dump Audio"));
- movieMenu->Check(IDM_TOGGLE_DUMP_AUDIO, SConfig::GetInstance().m_DumpAudio);
- menubar->Append(movieMenu, _("&Movie"));
-
- // Options menu
- wxMenu* pOptionsMenu = new wxMenu;
- pOptionsMenu->Append(wxID_PREFERENCES, _("Co&nfigure..."));
- pOptionsMenu->AppendSeparator();
- pOptionsMenu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
- pOptionsMenu->Append(IDM_CONFIG_AUDIO, _("&Audio Settings"));
- pOptionsMenu->Append(IDM_CONFIG_CONTROLLERS, _("&Controller Settings"));
- pOptionsMenu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
- if (g_pCodeWindow)
- {
- pOptionsMenu->AppendSeparator();
- g_pCodeWindow->CreateMenuOptions(pOptionsMenu);
- }
- menubar->Append(pOptionsMenu, _("&Options"));
+ auto* const file_menu = new wxMenu;
+ file_menu->Append(wxID_OPEN, GetMenuLabel(HK_OPEN));
+ file_menu->Append(IDM_CHANGE_DISC, GetMenuLabel(HK_CHANGE_DISC));
+ file_menu->Append(IDM_DRIVES, _("&Boot from DVD Backup"), external_drive_menu);
+ file_menu->AppendSeparator();
+ file_menu->Append(wxID_REFRESH, GetMenuLabel(HK_REFRESH_LIST));
+ file_menu->AppendSeparator();
+ file_menu->Append(wxID_EXIT, _("E&xit") + "\tAlt+F4");
- // Tools menu
- wxMenu* toolsMenu = new wxMenu;
- toolsMenu->Append(IDM_MEMCARD, _("&Memcard Manager (GC)"));
- toolsMenu->Append(IDM_IMPORT_SAVE, _("Import Wii Save..."));
- toolsMenu->Append(IDM_EXPORT_ALL_SAVE, _("Export All Wii Saves"));
- toolsMenu->Append(IDM_CHEATS, _("&Cheat Manager"));
+ return file_menu;
+}
- toolsMenu->Append(IDM_NETPLAY, _("Start &NetPlay..."));
+wxMenu* CFrame::CreateEmulationMenu()
+{
+ auto* const load_state_menu = new wxMenu;
+ load_state_menu->Append(IDM_LOAD_STATE_FILE, GetMenuLabel(HK_LOAD_STATE_FILE));
+ load_state_menu->Append(IDM_LOAD_SELECTED_SLOT, GetMenuLabel(HK_LOAD_STATE_SLOT_SELECTED));
+ load_state_menu->Append(IDM_UNDO_LOAD_STATE, GetMenuLabel(HK_UNDO_LOAD_STATE));
+ load_state_menu->AppendSeparator();
- toolsMenu->Append(IDM_MENU_INSTALL_WAD, _("Install WAD..."));
- UpdateWiiMenuChoice(toolsMenu->Append(IDM_LOAD_WII_MENU, "Dummy string to keep wxw happy"));
+ auto* const save_state_menu = new wxMenu;
+ save_state_menu->Append(IDM_SAVE_STATE_FILE, GetMenuLabel(HK_SAVE_STATE_FILE));
+ save_state_menu->Append(IDM_SAVE_SELECTED_SLOT, GetMenuLabel(HK_SAVE_STATE_SLOT_SELECTED));
+ save_state_menu->Append(IDM_SAVE_FIRST_STATE, GetMenuLabel(HK_SAVE_FIRST_STATE));
+ save_state_menu->Append(IDM_UNDO_SAVE_STATE, GetMenuLabel(HK_UNDO_SAVE_STATE));
+ save_state_menu->AppendSeparator();
- toolsMenu->Append(IDM_FIFOPLAYER, _("FIFO Player"));
+ auto* const slot_select_menu = new wxMenu;
- toolsMenu->AppendSeparator();
- wxMenu* wiimoteMenu = new wxMenu;
- toolsMenu->AppendSubMenu(wiimoteMenu, _("Connect Wiimotes"));
- wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE1, GetMenuLabel(HK_WIIMOTE1_CONNECT));
- wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, GetMenuLabel(HK_WIIMOTE2_CONNECT));
- wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, GetMenuLabel(HK_WIIMOTE3_CONNECT));
- wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, GetMenuLabel(HK_WIIMOTE4_CONNECT));
- wiimoteMenu->AppendSeparator();
- wiimoteMenu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, GetMenuLabel(HK_BALANCEBOARD_CONNECT));
+ for (unsigned int i = 0; i < State::NUM_STATES; i++)
+ {
+ load_state_menu->Append(IDM_LOAD_SLOT_1 + i, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i));
+ save_state_menu->Append(IDM_SAVE_SLOT_1 + i, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i));
+ slot_select_menu->Append(IDM_SELECT_SLOT_1 + i, GetMenuLabel(HK_SELECT_STATE_SLOT_1 + i));
+ }
- menubar->Append(toolsMenu, _("&Tools"));
+ load_state_menu->AppendSeparator();
+ for (unsigned int i = 0; i < State::NUM_STATES; i++)
+ load_state_menu->Append(IDM_LOAD_LAST_1 + i, GetMenuLabel(HK_LOAD_LAST_STATE_1 + i));
+
+ auto* const emulation_menu = new wxMenu;
+ emulation_menu->Append(IDM_PLAY, GetMenuLabel(HK_PLAY_PAUSE));
+ emulation_menu->Append(IDM_STOP, GetMenuLabel(HK_STOP));
+ emulation_menu->Append(IDM_RESET, GetMenuLabel(HK_RESET));
+ emulation_menu->AppendSeparator();
+ emulation_menu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN));
+ emulation_menu->Append(IDM_FRAMESTEP, GetMenuLabel(HK_FRAME_ADVANCE));
+ emulation_menu->AppendSeparator();
+ emulation_menu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT));
+ emulation_menu->AppendSeparator();
+ emulation_menu->Append(IDM_LOAD_STATE, _("&Load State"), load_state_menu);
+ emulation_menu->Append(IDM_SAVE_STATE, _("Sa&ve State"), save_state_menu);
+ emulation_menu->Append(IDM_SELECT_SLOT, _("Select State Slot"), slot_select_menu);
+
+ return emulation_menu;
+}
- wxMenu* viewMenu = new wxMenu;
- viewMenu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar"));
- viewMenu->Check(IDM_TOGGLE_TOOLBAR, SConfig::GetInstance().m_InterfaceToolbar);
- viewMenu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Status Bar"));
- viewMenu->Check(IDM_TOGGLE_STATUSBAR, SConfig::GetInstance().m_InterfaceStatusbar);
- viewMenu->AppendSeparator();
- viewMenu->AppendCheckItem(IDM_LOG_WINDOW, _("Show &Log"));
- viewMenu->AppendCheckItem(IDM_LOG_CONFIG_WINDOW, _("Show Log &Configuration"));
- viewMenu->AppendSeparator();
+wxMenu* CFrame::CreateMovieMenu()
+{
+ auto* const movie_menu = new wxMenu;
+ const auto& config_instance = SConfig::GetInstance();
+
+ movie_menu->Append(IDM_RECORD, GetMenuLabel(HK_START_RECORDING));
+ movie_menu->Append(IDM_PLAY_RECORD, GetMenuLabel(HK_PLAY_RECORDING));
+ movie_menu->Append(IDM_RECORD_EXPORT, GetMenuLabel(HK_EXPORT_RECORDING));
+ movie_menu->AppendCheckItem(IDM_RECORD_READ_ONLY, GetMenuLabel(HK_READ_ONLY_MODE));
+ movie_menu->Append(IDM_TAS_INPUT, _("TAS Input"));
+ movie_menu->AppendSeparator();
+ movie_menu->AppendCheckItem(IDM_TOGGLE_PAUSE_MOVIE, _("Pause at End of Movie"));
+ movie_menu->Check(IDM_TOGGLE_PAUSE_MOVIE, config_instance.m_PauseMovie);
+ movie_menu->AppendCheckItem(IDM_SHOW_LAG, _("Show Lag Counter"));
+ movie_menu->Check(IDM_SHOW_LAG, config_instance.m_ShowLag);
+ movie_menu->AppendCheckItem(IDM_SHOW_FRAME_COUNT, _("Show Frame Counter"));
+ movie_menu->Check(IDM_SHOW_FRAME_COUNT, config_instance.m_ShowFrameCount);
+ movie_menu->Check(IDM_RECORD_READ_ONLY, true);
+ movie_menu->AppendCheckItem(IDM_SHOW_INPUT_DISPLAY, _("Show Input Display"));
+ movie_menu->Check(IDM_SHOW_INPUT_DISPLAY, config_instance.m_ShowInputDisplay);
+ movie_menu->AppendCheckItem(IDM_SHOW_RTC_DISPLAY, _("Show System Clock"));
+ movie_menu->Check(IDM_SHOW_RTC_DISPLAY, config_instance.m_ShowRTC);
+ movie_menu->AppendSeparator();
+ movie_menu->AppendCheckItem(IDM_TOGGLE_DUMP_FRAMES, _("Dump Frames"));
+ movie_menu->Check(IDM_TOGGLE_DUMP_FRAMES, config_instance.m_DumpFrames);
+ movie_menu->AppendCheckItem(IDM_TOGGLE_DUMP_AUDIO, _("Dump Audio"));
+ movie_menu->Check(IDM_TOGGLE_DUMP_AUDIO, config_instance.m_DumpAudio);
+
+ return movie_menu;
+}
+
+wxMenu* CFrame::CreateOptionsMenu()
+{
+ auto* const options_menu = new wxMenu;
+ options_menu->Append(wxID_PREFERENCES, _("Co&nfigure..."));
+ options_menu->AppendSeparator();
+ options_menu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
+ options_menu->Append(IDM_CONFIG_AUDIO, _("&Audio Settings"));
+ options_menu->Append(IDM_CONFIG_CONTROLLERS, _("&Controller Settings"));
+ options_menu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
+
+ if (UseDebugger)
+ {
+ options_menu->AppendSeparator();
+
+ const auto& config_instance = SConfig::GetInstance();
+
+ auto* const boot_to_pause =
+ options_menu->AppendCheckItem(IDM_BOOT_TO_PAUSE, _("Boot to Pause"),
+ _("Start the game directly instead of booting to pause"));
+ boot_to_pause->Check(config_instance.bBootToPause);
+
+ auto* const automatic_start = options_menu->AppendCheckItem(
+ IDM_AUTOMATIC_START, _("&Automatic Start"),
+ _("Automatically load the Default ISO when Dolphin starts, or the last game you loaded,"
+ " if you have not given it an elf file with the --elf command line. [This can be"
+ " convenient if you are bug-testing with a certain game and want to rebuild"
+ " and retry it several times, either with changes to Dolphin or if you are"
+ " developing a homebrew game.]"));
+ automatic_start->Check(config_instance.bAutomaticStart);
+
+ options_menu->Append(IDM_FONT_PICKER, _("&Font..."));
+ }
+
+ return options_menu;
+}
+
+wxMenu* CFrame::CreateToolsMenu()
+{
+ auto* const wiimote_menu = new wxMenu;
+ wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE1, GetMenuLabel(HK_WIIMOTE1_CONNECT));
+ wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, GetMenuLabel(HK_WIIMOTE2_CONNECT));
+ wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, GetMenuLabel(HK_WIIMOTE3_CONNECT));
+ wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, GetMenuLabel(HK_WIIMOTE4_CONNECT));
+ wiimote_menu->AppendSeparator();
+ wiimote_menu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, GetMenuLabel(HK_BALANCEBOARD_CONNECT));
+
+ auto* const tools_menu = new wxMenu;
+ tools_menu->Append(IDM_MEMCARD, _("&Memcard Manager (GC)"));
+ tools_menu->Append(IDM_IMPORT_SAVE, _("Import Wii Save..."));
+ tools_menu->Append(IDM_EXPORT_ALL_SAVE, _("Export All Wii Saves"));
+ tools_menu->Append(IDM_CHEATS, _("&Cheat Manager"));
+ tools_menu->Append(IDM_NETPLAY, _("Start &NetPlay..."));
+ tools_menu->Append(IDM_MENU_INSTALL_WAD, _("Install WAD..."));
+
+ UpdateWiiMenuChoice(tools_menu->Append(IDM_LOAD_WII_MENU, "Dummy string to keep wxw happy"));
+
+ tools_menu->Append(IDM_FIFOPLAYER, _("FIFO Player"));
+ tools_menu->AppendSeparator();
+ tools_menu->AppendSubMenu(wiimote_menu, _("Connect Wiimotes"));
+
+ return tools_menu;
+}
+
+wxMenu* CFrame::CreateViewMenu()
+{
+ const auto& config_instance = SConfig::GetInstance();
+
+ auto* const platform_menu = new wxMenu;
+ platform_menu->AppendCheckItem(IDM_LIST_WII, _("Show Wii"));
+ platform_menu->Check(IDM_LIST_WII, config_instance.m_ListWii);
+ platform_menu->AppendCheckItem(IDM_LIST_GC, _("Show GameCube"));
+ platform_menu->Check(IDM_LIST_GC, config_instance.m_ListGC);
+ platform_menu->AppendCheckItem(IDM_LIST_WAD, _("Show WAD"));
+ platform_menu->Check(IDM_LIST_WAD, config_instance.m_ListWad);
+ platform_menu->AppendCheckItem(IDM_LIST_ELFDOL, _("Show ELF/DOL"));
+ platform_menu->Check(IDM_LIST_ELFDOL, config_instance.m_ListElfDol);
+
+ auto* const region_menu = new wxMenu;
+ region_menu->AppendCheckItem(IDM_LIST_JAP, _("Show JAP"));
+ region_menu->Check(IDM_LIST_JAP, config_instance.m_ListJap);
+ region_menu->AppendCheckItem(IDM_LIST_PAL, _("Show PAL"));
+ region_menu->Check(IDM_LIST_PAL, config_instance.m_ListPal);
+ region_menu->AppendCheckItem(IDM_LIST_USA, _("Show USA"));
+ region_menu->Check(IDM_LIST_USA, config_instance.m_ListUsa);
+ region_menu->AppendSeparator();
+ region_menu->AppendCheckItem(IDM_LIST_AUSTRALIA, _("Show Australia"));
+ region_menu->Check(IDM_LIST_AUSTRALIA, config_instance.m_ListAustralia);
+ region_menu->AppendCheckItem(IDM_LIST_FRANCE, _("Show France"));
+ region_menu->Check(IDM_LIST_FRANCE, config_instance.m_ListFrance);
+ region_menu->AppendCheckItem(IDM_LIST_GERMANY, _("Show Germany"));
+ region_menu->Check(IDM_LIST_GERMANY, config_instance.m_ListGermany);
+ region_menu->AppendCheckItem(IDM_LIST_ITALY, _("Show Italy"));
+ region_menu->Check(IDM_LIST_ITALY, config_instance.m_ListItaly);
+ region_menu->AppendCheckItem(IDM_LIST_KOREA, _("Show Korea"));
+ region_menu->Check(IDM_LIST_KOREA, config_instance.m_ListKorea);
+ region_menu->AppendCheckItem(IDM_LIST_NETHERLANDS, _("Show Netherlands"));
+ region_menu->Check(IDM_LIST_NETHERLANDS, config_instance.m_ListNetherlands);
+ region_menu->AppendCheckItem(IDM_LIST_RUSSIA, _("Show Russia"));
+ region_menu->Check(IDM_LIST_RUSSIA, config_instance.m_ListRussia);
+ region_menu->AppendCheckItem(IDM_LIST_SPAIN, _("Show Spain"));
+ region_menu->Check(IDM_LIST_SPAIN, config_instance.m_ListSpain);
+ region_menu->AppendCheckItem(IDM_LIST_TAIWAN, _("Show Taiwan"));
+ region_menu->Check(IDM_LIST_TAIWAN, config_instance.m_ListTaiwan);
+ region_menu->AppendCheckItem(IDM_LIST_WORLD, _("Show World"));
+ region_menu->Check(IDM_LIST_WORLD, config_instance.m_ListWorld);
+ region_menu->AppendCheckItem(IDM_LIST_UNKNOWN, _("Show Unknown"));
+ region_menu->Check(IDM_LIST_UNKNOWN, config_instance.m_ListUnknown);
+
+ auto* const columns_menu = new wxMenu;
+ columns_menu->AppendCheckItem(IDM_SHOW_SYSTEM, _("Platform"));
+ columns_menu->Check(IDM_SHOW_SYSTEM, config_instance.m_showSystemColumn);
+ columns_menu->AppendCheckItem(IDM_SHOW_BANNER, _("Banner"));
+ columns_menu->Check(IDM_SHOW_BANNER, config_instance.m_showBannerColumn);
+ columns_menu->AppendCheckItem(IDM_SHOW_MAKER, _("Maker"));
+ columns_menu->Check(IDM_SHOW_MAKER, config_instance.m_showMakerColumn);
+ columns_menu->AppendCheckItem(IDM_SHOW_FILENAME, _("File Name"));
+ columns_menu->Check(IDM_SHOW_FILENAME, config_instance.m_showFileNameColumn);
+ columns_menu->AppendCheckItem(IDM_SHOW_ID, _("Game ID"));
+ columns_menu->Check(IDM_SHOW_ID, config_instance.m_showIDColumn);
+ columns_menu->AppendCheckItem(IDM_SHOW_REGION, _("Region"));
+ columns_menu->Check(IDM_SHOW_REGION, config_instance.m_showRegionColumn);
+ columns_menu->AppendCheckItem(IDM_SHOW_SIZE, _("File Size"));
+ columns_menu->Check(IDM_SHOW_SIZE, config_instance.m_showSizeColumn);
+ columns_menu->AppendCheckItem(IDM_SHOW_STATE, _("State"));
+ columns_menu->Check(IDM_SHOW_STATE, config_instance.m_showStateColumn);
+
+ auto* const view_menu = new wxMenu;
+ view_menu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar"));
+ view_menu->Check(IDM_TOGGLE_TOOLBAR, config_instance.m_InterfaceToolbar);
+ view_menu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Status Bar"));
+ view_menu->Check(IDM_TOGGLE_STATUSBAR, config_instance.m_InterfaceStatusbar);
+ view_menu->AppendSeparator();
+ view_menu->AppendCheckItem(IDM_LOG_WINDOW, _("Show &Log"));
+ view_menu->AppendCheckItem(IDM_LOG_CONFIG_WINDOW, _("Show Log &Configuration"));
+ view_menu->AppendSeparator();
if (g_pCodeWindow)
{
- viewMenu->Check(IDM_LOG_WINDOW, g_pCodeWindow->bShowOnStart[0]);
+ view_menu->Check(IDM_LOG_WINDOW, g_pCodeWindow->bShowOnStart[0]);
static const wxString menu_text[] = {_("&Registers"), _("&Watch"), _("&Breakpoints"),
_("&Memory"), _("&JIT"), _("&Sound"),
@@ -258,103 +369,187 @@ wxMenuBar* CFrame::CreateMenu()
for (int i = IDM_REGISTER_WINDOW; i <= IDM_VIDEO_WINDOW; i++)
{
- viewMenu->AppendCheckItem(i, menu_text[i - IDM_REGISTER_WINDOW]);
- viewMenu->Check(i, g_pCodeWindow->bShowOnStart[i - IDM_LOG_WINDOW]);
+ view_menu->AppendCheckItem(i, menu_text[i - IDM_REGISTER_WINDOW]);
+ view_menu->Check(i, g_pCodeWindow->bShowOnStart[i - IDM_LOG_WINDOW]);
}
- viewMenu->AppendSeparator();
+ view_menu->AppendSeparator();
}
else
{
- viewMenu->Check(IDM_LOG_WINDOW, SConfig::GetInstance().m_InterfaceLogWindow);
- viewMenu->Check(IDM_LOG_CONFIG_WINDOW, SConfig::GetInstance().m_InterfaceLogConfigWindow);
- }
-
- wxMenu* platformMenu = new wxMenu;
- viewMenu->AppendSubMenu(platformMenu, _("Show Platforms"));
- platformMenu->AppendCheckItem(IDM_LIST_WII, _("Show Wii"));
- platformMenu->Check(IDM_LIST_WII, SConfig::GetInstance().m_ListWii);
- platformMenu->AppendCheckItem(IDM_LIST_GC, _("Show GameCube"));
- platformMenu->Check(IDM_LIST_GC, SConfig::GetInstance().m_ListGC);
- platformMenu->AppendCheckItem(IDM_LIST_WAD, _("Show WAD"));
- platformMenu->Check(IDM_LIST_WAD, SConfig::GetInstance().m_ListWad);
- platformMenu->AppendCheckItem(IDM_LIST_ELFDOL, _("Show ELF/DOL"));
- platformMenu->Check(IDM_LIST_ELFDOL, SConfig::GetInstance().m_ListElfDol);
-
- wxMenu* regionMenu = new wxMenu;
- viewMenu->AppendSubMenu(regionMenu, _("Show Regions"));
- regionMenu->AppendCheckItem(IDM_LIST_JAP, _("Show JAP"));
- regionMenu->Check(IDM_LIST_JAP, SConfig::GetInstance().m_ListJap);
- regionMenu->AppendCheckItem(IDM_LIST_PAL, _("Show PAL"));
- regionMenu->Check(IDM_LIST_PAL, SConfig::GetInstance().m_ListPal);
- regionMenu->AppendCheckItem(IDM_LIST_USA, _("Show USA"));
- regionMenu->Check(IDM_LIST_USA, SConfig::GetInstance().m_ListUsa);
- regionMenu->AppendSeparator();
- regionMenu->AppendCheckItem(IDM_LIST_AUSTRALIA, _("Show Australia"));
- regionMenu->Check(IDM_LIST_AUSTRALIA, SConfig::GetInstance().m_ListAustralia);
- regionMenu->AppendCheckItem(IDM_LIST_FRANCE, _("Show France"));
- regionMenu->Check(IDM_LIST_FRANCE, SConfig::GetInstance().m_ListFrance);
- regionMenu->AppendCheckItem(IDM_LIST_GERMANY, _("Show Germany"));
- regionMenu->Check(IDM_LIST_GERMANY, SConfig::GetInstance().m_ListGermany);
- regionMenu->AppendCheckItem(IDM_LIST_ITALY, _("Show Italy"));
- regionMenu->Check(IDM_LIST_ITALY, SConfig::GetInstance().m_ListItaly);
- regionMenu->AppendCheckItem(IDM_LIST_KOREA, _("Show Korea"));
- regionMenu->Check(IDM_LIST_KOREA, SConfig::GetInstance().m_ListKorea);
- regionMenu->AppendCheckItem(IDM_LIST_NETHERLANDS, _("Show Netherlands"));
- regionMenu->Check(IDM_LIST_NETHERLANDS, SConfig::GetInstance().m_ListNetherlands);
- regionMenu->AppendCheckItem(IDM_LIST_RUSSIA, _("Show Russia"));
- regionMenu->Check(IDM_LIST_RUSSIA, SConfig::GetInstance().m_ListRussia);
- regionMenu->AppendCheckItem(IDM_LIST_SPAIN, _("Show Spain"));
- regionMenu->Check(IDM_LIST_SPAIN, SConfig::GetInstance().m_ListSpain);
- regionMenu->AppendCheckItem(IDM_LIST_TAIWAN, _("Show Taiwan"));
- regionMenu->Check(IDM_LIST_TAIWAN, SConfig::GetInstance().m_ListTaiwan);
- regionMenu->AppendCheckItem(IDM_LIST_WORLD, _("Show World"));
- regionMenu->Check(IDM_LIST_WORLD, SConfig::GetInstance().m_ListWorld);
- regionMenu->AppendCheckItem(IDM_LIST_UNKNOWN, _("Show Unknown"));
- regionMenu->Check(IDM_LIST_UNKNOWN, SConfig::GetInstance().m_ListUnknown);
-
- viewMenu->AppendCheckItem(IDM_LIST_DRIVES, _("Show Drives"));
- viewMenu->Check(IDM_LIST_DRIVES, SConfig::GetInstance().m_ListDrives);
- viewMenu->Append(IDM_PURGE_GAME_LIST_CACHE, _("Purge Game List Cache"));
-
- wxMenu* columnsMenu = new wxMenu;
- viewMenu->AppendSubMenu(columnsMenu, _("Select Columns"));
- columnsMenu->AppendCheckItem(IDM_SHOW_SYSTEM, _("Platform"));
- columnsMenu->Check(IDM_SHOW_SYSTEM, SConfig::GetInstance().m_showSystemColumn);
- columnsMenu->AppendCheckItem(IDM_SHOW_BANNER, _("Banner"));
- columnsMenu->Check(IDM_SHOW_BANNER, SConfig::GetInstance().m_showBannerColumn);
- columnsMenu->AppendCheckItem(IDM_SHOW_MAKER, _("Maker"));
- columnsMenu->Check(IDM_SHOW_MAKER, SConfig::GetInstance().m_showMakerColumn);
- columnsMenu->AppendCheckItem(IDM_SHOW_FILENAME, _("File Name"));
- columnsMenu->Check(IDM_SHOW_FILENAME, SConfig::GetInstance().m_showFileNameColumn);
- columnsMenu->AppendCheckItem(IDM_SHOW_ID, _("Game ID"));
- columnsMenu->Check(IDM_SHOW_ID, SConfig::GetInstance().m_showIDColumn);
- columnsMenu->AppendCheckItem(IDM_SHOW_REGION, _("Region"));
- columnsMenu->Check(IDM_SHOW_REGION, SConfig::GetInstance().m_showRegionColumn);
- columnsMenu->AppendCheckItem(IDM_SHOW_SIZE, _("File Size"));
- columnsMenu->Check(IDM_SHOW_SIZE, SConfig::GetInstance().m_showSizeColumn);
- columnsMenu->AppendCheckItem(IDM_SHOW_STATE, _("State"));
- columnsMenu->Check(IDM_SHOW_STATE, SConfig::GetInstance().m_showStateColumn);
-
- menubar->Append(viewMenu, _("&View"));
-
- if (g_pCodeWindow)
- {
- g_pCodeWindow->CreateMenu(SConfig::GetInstance(), menubar);
+ view_menu->Check(IDM_LOG_WINDOW, config_instance.m_InterfaceLogWindow);
+ view_menu->Check(IDM_LOG_CONFIG_WINDOW, config_instance.m_InterfaceLogConfigWindow);
}
- // Help menu
- wxMenu* helpMenu = new wxMenu;
- // Re-enable when there's something useful to display */
- // helpMenu->Append(wxID_HELP, _("&Help"));
- helpMenu->Append(IDM_HELP_WEBSITE, _("&Website"));
- helpMenu->Append(IDM_HELP_ONLINE_DOCS, _("Online &Documentation"));
- helpMenu->Append(IDM_HELP_GITHUB, _("&GitHub Repository"));
- helpMenu->AppendSeparator();
- helpMenu->Append(wxID_ABOUT, _("&About"));
- menubar->Append(helpMenu, _("&Help"));
-
- return menubar;
+ view_menu->AppendSubMenu(platform_menu, _("Show Platforms"));
+ view_menu->AppendSubMenu(region_menu, _("Show Regions"));
+
+ view_menu->AppendCheckItem(IDM_LIST_DRIVES, _("Show Drives"));
+ view_menu->Check(IDM_LIST_DRIVES, config_instance.m_ListDrives);
+
+ view_menu->Append(IDM_PURGE_GAME_LIST_CACHE, _("Purge Game List Cache"));
+ view_menu->AppendSubMenu(columns_menu, _("Select Columns"));
+
+ return view_menu;
+}
+
+wxMenu* CFrame::CreateJITMenu()
+{
+ auto* const jit_menu = new wxMenu;
+ const auto& config_instance = SConfig::GetInstance();
+
+ auto* const interpreter = jit_menu->AppendCheckItem(
+ IDM_INTERPRETER, _("&Interpreter Core"),
+ _("This is necessary to get break points"
+ " and stepping to work as explained in the Developer Documentation. But it can be very"
+ " slow, perhaps slower than 1 fps."));
+ interpreter->Check(config_instance.iCPUCore == PowerPC::CORE_INTERPRETER);
+
+ jit_menu->AppendSeparator();
+ jit_menu->AppendCheckItem(IDM_JIT_NO_BLOCK_LINKING, _("&JIT Block Linking Off"),
+ _("Provide safer execution by not linking the JIT blocks."));
+
+ jit_menu->AppendCheckItem(
+ IDM_JIT_NO_BLOCK_CACHE, _("&Disable JIT Cache"),
+ _("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
+ "crashing.\n[This option must be selected before a game is started.]"));
+
+ jit_menu->Append(IDM_CLEAR_CODE_CACHE, _("&Clear JIT Cache"));
+ jit_menu->AppendSeparator();
+ jit_menu->Append(IDM_LOG_INSTRUCTIONS, _("&Log JIT Instruction Coverage"));
+ jit_menu->Append(IDM_SEARCH_INSTRUCTION, _("&Search for an Instruction"));
+ jit_menu->AppendSeparator();
+
+ jit_menu->AppendCheckItem(
+ IDM_JIT_OFF, _("&JIT Off (JIT Core)"),
+ _("Turn off all JIT functions, but still use the JIT core from Jit.cpp"));
+
+ jit_menu->AppendCheckItem(IDM_JIT_LS_OFF, _("&JIT LoadStore Off"));
+ jit_menu->AppendCheckItem(IDM_JIT_LSLBZX_OFF, _("&JIT LoadStore lbzx Off"));
+ jit_menu->AppendCheckItem(IDM_JIT_LSLXZ_OFF, _("&JIT LoadStore lXz Off"));
+ jit_menu->AppendCheckItem(IDM_JIT_LSLWZ_OFF, _("&JIT LoadStore lwz Off"));
+ jit_menu->AppendCheckItem(IDM_JIT_LSF_OFF, _("&JIT LoadStore Floating Off"));
+ jit_menu->AppendCheckItem(IDM_JIT_LSP_OFF, _("&JIT LoadStore Paired Off"));
+ jit_menu->AppendCheckItem(IDM_JIT_FP_OFF, _("&JIT FloatingPoint Off"));
+ jit_menu->AppendCheckItem(IDM_JIT_I_OFF, _("&JIT Integer Off"));
+ jit_menu->AppendCheckItem(IDM_JIT_P_OFF, _("&JIT Paired Off"));
+ jit_menu->AppendCheckItem(IDM_JIT_SR_OFF, _("&JIT SystemRegisters Off"));
+
+ return jit_menu;
+}
+
+wxMenu* CFrame::CreateDebugMenu()
+{
+ m_SavedPerspectives = new wxMenu;
+ PopulateSavedPerspectives();
+
+ auto* const add_pane_menu = new wxMenu;
+ add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_TOP, _("Top"));
+ add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_BOTTOM, _("Bottom"));
+ add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_LEFT, _("Left"));
+ add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_RIGHT, _("Right"));
+ add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_CENTER, _("Center"));
+
+ auto* const perspective_menu = new wxMenu;
+ perspective_menu->Append(IDM_SAVE_PERSPECTIVE, _("Save Perspectives"),
+ _("Save currently-toggled perspectives"));
+ perspective_menu->AppendCheckItem(IDM_EDIT_PERSPECTIVES, _("Edit Perspectives"),
+ _("Toggle editing of perspectives"));
+ perspective_menu->AppendSeparator();
+ perspective_menu->Append(IDM_ADD_PERSPECTIVE, _("Create New Perspective"));
+ perspective_menu->AppendSubMenu(m_SavedPerspectives, _("Saved Perspectives"));
+ perspective_menu->AppendSeparator();
+ perspective_menu->AppendSubMenu(add_pane_menu, _("Add New Pane To"));
+ perspective_menu->AppendCheckItem(IDM_TAB_SPLIT, _("Tab Split"));
+ perspective_menu->AppendCheckItem(IDM_NO_DOCKING, _("Disable Docking"),
+ _("Disable docking of perspective panes to main window"));
+
+ auto* const debug_menu = new wxMenu;
+ debug_menu->Append(IDM_STEP, _("Step &Into\tF11"));
+ debug_menu->Append(IDM_STEPOVER, _("Step &Over\tF10"));
+ debug_menu->Append(IDM_STEPOUT, _("Step O&ut\tSHIFT+F11"));
+ debug_menu->Append(IDM_TOGGLE_BREAKPOINT, _("Toggle &Breakpoint\tF9"));
+ debug_menu->AppendSeparator();
+ debug_menu->AppendSubMenu(perspective_menu, _("Perspectives"), _("Edit Perspectives"));
+
+ return debug_menu;
+}
+
+wxMenu* CFrame::CreateSymbolsMenu()
+{
+ auto* const symbols_menu = new wxMenu;
+ symbols_menu->Append(IDM_CLEAR_SYMBOLS, _("&Clear Symbols"),
+ _("Remove names from all functions and variables."));
+ symbols_menu->Append(IDM_SCAN_FUNCTIONS, _("&Generate Symbol Map"),
+ _("Recognise standard functions from sys\\totaldb.dsy, and use generic zz_ "
+ "names for other functions."));
+ symbols_menu->AppendSeparator();
+ symbols_menu->Append(IDM_LOAD_MAP_FILE, _("&Load Symbol Map"),
+ _("Try to load this game's function names automatically - but doesn't check "
+ ".map files stored on the disc image yet."));
+ symbols_menu->Append(IDM_SAVEMAPFILE, _("&Save Symbol Map"),
+ _("Save the function names for each address to a .map file in your user "
+ "settings map folder, named after the title id."));
+ symbols_menu->AppendSeparator();
+ symbols_menu->Append(
+ IDM_LOAD_MAP_FILE_AS, _("Load &Other Map File..."),
+ _("Load any .map file containing the function names and addresses for this game."));
+ symbols_menu->Append(
+ IDM_LOAD_BAD_MAP_FILE, _("Load &Bad Map File..."),
+ _("Try to load a .map file that might be from a slightly different version."));
+ symbols_menu->Append(IDM_SAVE_MAP_FILE_AS, _("Save Symbol Map &As..."),
+ _("Save the function names and addresses for this game as a .map file. If "
+ "you want to open it in IDA pro, use the .idc script."));
+ symbols_menu->AppendSeparator();
+ symbols_menu->Append(
+ IDM_SAVE_MAP_FILE_WITH_CODES, _("Save Code"),
+ _("Save the entire disassembled code. This may take a several seconds"
+ " and may require between 50 and 100 MB of hard drive space. It will only save code"
+ " that are in the first 4 MB of memory, if you are debugging a game that load .rel"
+ " files with code to memory you may want to increase that to perhaps 8 MB, you can do"
+ " that from SymbolDB::SaveMap()."));
+
+ symbols_menu->AppendSeparator();
+ symbols_menu->Append(
+ IDM_CREATE_SIGNATURE_FILE, _("&Create Signature File..."),
+ _("Create a .dsy file that can be used to recognise these same functions in other games."));
+ symbols_menu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &Existing Signature File..."),
+ _("Add any named functions missing from a .dsy file, so it can also "
+ "recognise these additional functions in other games."));
+ symbols_menu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine Two Signature Files..."),
+ _("Make a new .dsy file which can recognise more functions, by combining "
+ "two existing files. The first input file has priority."));
+ symbols_menu->Append(
+ IDM_USE_SIGNATURE_FILE, _("Apply Signat&ure File..."),
+ _("Must use Generate symbol map first! Recognise names of any standard library functions "
+ "used in multiple games, by loading them from a .dsy file."));
+ symbols_menu->AppendSeparator();
+ symbols_menu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE Functions"));
+ symbols_menu->Append(IDM_RENAME_SYMBOLS, _("&Rename Symbols from File..."));
+
+ return symbols_menu;
+}
+
+wxMenu* CFrame::CreateProfilerMenu()
+{
+ auto* const profiler_menu = new wxMenu;
+ profiler_menu->AppendCheckItem(IDM_PROFILE_BLOCKS, _("&Profile Blocks"));
+ profiler_menu->AppendSeparator();
+ profiler_menu->Append(IDM_WRITE_PROFILE, _("&Write to profile.txt, Show"));
+
+ return profiler_menu;
+}
+
+wxMenu* CFrame::CreateHelpMenu()
+{
+ auto* const help_menu = new wxMenu;
+ help_menu->Append(IDM_HELP_WEBSITE, _("&Website"));
+ help_menu->Append(IDM_HELP_ONLINE_DOCS, _("Online &Documentation"));
+ help_menu->Append(IDM_HELP_GITHUB, _("&GitHub Repository"));
+ help_menu->AppendSeparator();
+ help_menu->Append(wxID_ABOUT, _("&About"));
+
+ return help_menu;
}
wxString CFrame::GetMenuLabel(int Id)