diff options
| author | Léo Lam <leo@innovatetechnologi.es> | 2017-01-18 13:50:28 +0100 |
|---|---|---|
| committer | Léo Lam <leo@innovatetechnologi.es> | 2017-01-18 20:43:10 +0100 |
| commit | 24199293d37f42b657cd5f9736d6eea10d1384f2 (patch) | |
| tree | 9ef7fad4a15e2f746470105f5733c45041c8fb64 /Source/Core/DolphinWX/FrameTools.cpp | |
| parent | 01b322d45f4cf79322f6b733716ee7792622ac03 (diff) | |
IOS: Reorganise the source files and IPC_HLE→IOS
IPC_HLE is actually IOS HLE. The actual IPC emulation is not in
IPC_HLE, but in HW/WII_IPC.cpp. So calling IPC_HLE IOS is more
accurate. (If IOS LLE gets ever implemented, it'll likely be at
a lower level -- Starlet LLE.)
This also totally gets rid of the IPC_HLE prefix in file names, and
moves some source files to their own subdirectories to make the file
hierarchy cleaner.
We're going to get ~14 additional source files with the USB PR,
and this is really needed to keep things from becoming a total pain.
Diffstat (limited to 'Source/Core/DolphinWX/FrameTools.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/FrameTools.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp index 243f217690..7c57776b74 100644 --- a/Source/Core/DolphinWX/FrameTools.cpp +++ b/Source/Core/DolphinWX/FrameTools.cpp @@ -42,10 +42,10 @@ #include "Core/HW/Wiimote.h" #include "Core/Host.h" #include "Core/HotkeyManager.h" -#include "Core/IPC_HLE/WII_IPC_HLE.h" -#include "Core/IPC_HLE/WII_IPC_HLE_Device_stm.h" -#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.h" -#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h" +#include "Core/IOS/IPC.h" +#include "Core/IOS/STM/STM.h" +#include "Core/IOS/USB/Bluetooth/BTEmu.h" +#include "Core/IOS/USB/Bluetooth/WiimoteDevice.h" #include "Core/Movie.h" #include "Core/PowerPC/PPCSymbolDB.h" #include "Core/PowerPC/PowerPC.h" |
