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authorLéo Lam <leo@innovatetechnologi.es>2017-01-18 13:50:28 +0100
committerLéo Lam <leo@innovatetechnologi.es>2017-01-18 20:43:10 +0100
commit24199293d37f42b657cd5f9736d6eea10d1384f2 (patch)
tree9ef7fad4a15e2f746470105f5733c45041c8fb64 /Source/Core/DolphinWX/FrameTools.cpp
parent01b322d45f4cf79322f6b733716ee7792622ac03 (diff)
IOS: Reorganise the source files and IPC_HLE→IOS
IPC_HLE is actually IOS HLE. The actual IPC emulation is not in IPC_HLE, but in HW/WII_IPC.cpp. So calling IPC_HLE IOS is more accurate. (If IOS LLE gets ever implemented, it'll likely be at a lower level -- Starlet LLE.) This also totally gets rid of the IPC_HLE prefix in file names, and moves some source files to their own subdirectories to make the file hierarchy cleaner. We're going to get ~14 additional source files with the USB PR, and this is really needed to keep things from becoming a total pain.
Diffstat (limited to 'Source/Core/DolphinWX/FrameTools.cpp')
-rw-r--r--Source/Core/DolphinWX/FrameTools.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp
index 243f217690..7c57776b74 100644
--- a/Source/Core/DolphinWX/FrameTools.cpp
+++ b/Source/Core/DolphinWX/FrameTools.cpp
@@ -42,10 +42,10 @@
#include "Core/HW/Wiimote.h"
#include "Core/Host.h"
#include "Core/HotkeyManager.h"
-#include "Core/IPC_HLE/WII_IPC_HLE.h"
-#include "Core/IPC_HLE/WII_IPC_HLE_Device_stm.h"
-#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.h"
-#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
+#include "Core/IOS/IPC.h"
+#include "Core/IOS/STM/STM.h"
+#include "Core/IOS/USB/Bluetooth/BTEmu.h"
+#include "Core/IOS/USB/Bluetooth/WiimoteDevice.h"
#include "Core/Movie.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "Core/PowerPC/PowerPC.h"