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authorJasper St. Pierre <jstpierre@mecheye.net>2013-12-07 15:14:29 -0500
committerJasper St. Pierre <jstpierre@mecheye.net>2013-12-31 14:03:19 -0500
commit34692ab826abc8f8faa61bdb2280b742424528f1 (patch)
treeb0eedc645badbea316ff59c125eaf808b28777ec /Source/Core/DolphinWX/FrameTools.cpp
parent43e618682e8093602fc83dfa902ee7ae3fd3a4f6 (diff)
Remove unnecessary Src/ folders
Diffstat (limited to 'Source/Core/DolphinWX/FrameTools.cpp')
-rw-r--r--Source/Core/DolphinWX/FrameTools.cpp1852
1 files changed, 1852 insertions, 0 deletions
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp
new file mode 100644
index 0000000000..09cf2a0530
--- /dev/null
+++ b/Source/Core/DolphinWX/FrameTools.cpp
@@ -0,0 +1,1852 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+
+/*
+1.1 Windows
+
+CFrame is the main parent window. Inside CFrame there is m_Panel which is the
+parent for the rendering window (when we render to the main window). In Windows
+the rendering window is created by giving CreateWindow() m_Panel->GetHandle()
+as parent window and creating a new child window to m_Panel. The new child
+window handle that is returned by CreateWindow() can be accessed from
+Core::GetWindowHandle().
+*/
+
+#include "NetWindow.h"
+#include "Common.h" // Common
+#include "FileUtil.h"
+#include "FileSearch.h"
+#include "Timer.h"
+#include "VideoBackendBase.h"
+
+#ifdef __APPLE__
+#include <AppKit/AppKit.h>
+#endif
+
+#include "Globals.h" // Local
+#include "Frame.h"
+#include "ConfigMain.h"
+#include "MemcardManager.h"
+#include "CheatsWindow.h"
+#include "AboutDolphin.h"
+#include "GameListCtrl.h"
+#include "BootManager.h"
+#include "LogWindow.h"
+#include "LogConfigWindow.h"
+#include "FifoPlayerDlg.h"
+#include "WxUtils.h"
+#include "Host.h"
+
+#include "ConfigManager.h" // Core
+#include "Core.h"
+#include "Movie.h"
+#include "HW/CPU.h"
+#include "PowerPC/PowerPC.h"
+#include "HW/DVDInterface.h"
+#include "HW/ProcessorInterface.h"
+#include "HW/GCPad.h"
+#include "HW/Wiimote.h"
+#include "IPC_HLE/WII_IPC_HLE_Device_usb.h"
+//#include "IPC_HLE/WII_IPC_HLE_Device_FileIO.h"
+#include "State.h"
+#include "VolumeHandler.h"
+#include "NANDContentLoader.h"
+#include "WXInputBase.h"
+#include "WiimoteConfigDiag.h"
+#include "InputConfigDiag.h"
+#include "HotkeyDlg.h"
+#include "TASInputDlg.h"
+
+#include <wx/datetime.h> // wxWidgets
+
+#ifdef _WIN32
+#ifndef SM_XVIRTUALSCREEN
+#define SM_XVIRTUALSCREEN 76
+#endif
+#ifndef SM_YVIRTUALSCREEN
+#define SM_YVIRTUALSCREEN 77
+#endif
+#ifndef SM_CXVIRTUALSCREEN
+#define SM_CXVIRTUALSCREEN 78
+#endif
+#ifndef SM_CYVIRTUALSCREEN
+#define SM_CYVIRTUALSCREEN 79
+#endif
+#endif
+
+// Resources
+extern "C" {
+#include "resources/Dolphin.c" // Dolphin icon
+};
+
+bool confirmStop = false;
+
+// Create menu items
+// ---------------------
+void CFrame::CreateMenu()
+{
+ if (GetMenuBar()) GetMenuBar()->Destroy();
+
+ wxMenuBar *m_MenuBar = new wxMenuBar();
+
+ // file menu
+ wxMenu* fileMenu = new wxMenu;
+ fileMenu->Append(wxID_OPEN, GetMenuLabel(HK_OPEN));
+ fileMenu->Append(IDM_CHANGEDISC, GetMenuLabel(HK_CHANGE_DISC));
+
+ wxMenu *externalDrive = new wxMenu;
+ fileMenu->Append(IDM_DRIVES, _("&Boot from DVD Drive..."), externalDrive);
+
+ drives = cdio_get_devices();
+ // Windows Limitation of 24 character drives
+ for (unsigned int i = 0; i < drives.size() && i < 24; i++) {
+ externalDrive->Append(IDM_DRIVE1 + i, StrToWxStr(drives[i]));
+ }
+
+ fileMenu->AppendSeparator();
+ fileMenu->Append(wxID_REFRESH, GetMenuLabel(HK_REFRESH_LIST));
+ fileMenu->AppendSeparator();
+ fileMenu->Append(IDM_BROWSE, _("&Browse for ISOs..."));
+ fileMenu->AppendSeparator();
+ fileMenu->Append(wxID_EXIT, _("E&xit") + wxString(wxT("\tAlt+F4")));
+ m_MenuBar->Append(fileMenu, _("&File"));
+
+ // Emulation menu
+ wxMenu* emulationMenu = new wxMenu;
+ emulationMenu->Append(IDM_PLAY, GetMenuLabel(HK_PLAY_PAUSE));
+ emulationMenu->Append(IDM_STOP, GetMenuLabel(HK_STOP));
+ emulationMenu->Append(IDM_RESET, GetMenuLabel(HK_RESET));
+ emulationMenu->AppendSeparator();
+ emulationMenu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN));
+ emulationMenu->AppendSeparator();
+ emulationMenu->Append(IDM_RECORD, GetMenuLabel(HK_START_RECORDING));
+ emulationMenu->Append(IDM_PLAYRECORD, GetMenuLabel(HK_PLAY_RECORDING));
+ emulationMenu->Append(IDM_RECORDEXPORT, GetMenuLabel(HK_EXPORT_RECORDING));
+ emulationMenu->Append(IDM_RECORDREADONLY, GetMenuLabel(HK_READ_ONLY_MODE), wxEmptyString, wxITEM_CHECK);
+ emulationMenu->Append(IDM_TASINPUT, _("TAS Input"));
+ emulationMenu->AppendCheckItem(IDM_TOGGLE_PAUSEMOVIE, _("Pause at end of movie"));
+ emulationMenu->Check(IDM_TOGGLE_PAUSEMOVIE, SConfig::GetInstance().m_PauseMovie);
+ emulationMenu->AppendCheckItem(IDM_SHOWLAG, _("Show lag counter"));
+ emulationMenu->Check(IDM_SHOWLAG, SConfig::GetInstance().m_ShowLag);
+ emulationMenu->Check(IDM_RECORDREADONLY, true);
+ emulationMenu->AppendSeparator();
+
+ emulationMenu->Append(IDM_FRAMESTEP, GetMenuLabel(HK_FRAME_ADVANCE), wxEmptyString);
+
+ wxMenu *skippingMenu = new wxMenu;
+ emulationMenu->AppendSubMenu(skippingMenu, _("Frame S&kipping"));
+ for(int i = 0; i < 10; i++)
+ skippingMenu->Append(IDM_FRAMESKIP0 + i, wxString::Format(wxT("%i"), i), wxEmptyString, wxITEM_RADIO);
+
+ emulationMenu->AppendSeparator();
+ emulationMenu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT));
+
+ emulationMenu->AppendSeparator();
+ wxMenu *saveMenu = new wxMenu;
+ wxMenu *loadMenu = new wxMenu;
+ emulationMenu->Append(IDM_LOADSTATE, _("&Load State"), loadMenu);
+ emulationMenu->Append(IDM_SAVESTATE, _("Sa&ve State"), saveMenu);
+
+ saveMenu->Append(IDM_SAVESTATEFILE, GetMenuLabel(HK_SAVE_STATE_FILE));
+ saveMenu->Append(IDM_SAVEFIRSTSTATE, GetMenuLabel(HK_SAVE_FIRST_STATE));
+ loadMenu->Append(IDM_UNDOSAVESTATE, GetMenuLabel(HK_UNDO_SAVE_STATE));
+ saveMenu->AppendSeparator();
+
+ loadMenu->Append(IDM_LOADSTATEFILE, GetMenuLabel(HK_LOAD_STATE_FILE));
+
+ loadMenu->Append(IDM_UNDOLOADSTATE, GetMenuLabel(HK_UNDO_LOAD_STATE));
+ loadMenu->AppendSeparator();
+
+ for (unsigned int i = 1; i <= State::NUM_STATES; i++)
+ {
+ loadMenu->Append(IDM_LOADSLOT1 + i - 1, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i - 1));
+ saveMenu->Append(IDM_SAVESLOT1 + i - 1, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i - 1));
+ }
+
+ loadMenu->AppendSeparator();
+ for (unsigned int i = 1; i <= State::NUM_STATES; i++)
+ loadMenu->Append(IDM_LOADLAST1 + i - 1, GetMenuLabel(HK_LOAD_LAST_STATE_1 + i - 1));
+
+ m_MenuBar->Append(emulationMenu, _("&Emulation"));
+
+ // Options menu
+ wxMenu* pOptionsMenu = new wxMenu;
+ pOptionsMenu->Append(wxID_PREFERENCES, _("Co&nfigure..."));
+ pOptionsMenu->AppendSeparator();
+ pOptionsMenu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
+ pOptionsMenu->Append(IDM_CONFIG_DSP_EMULATOR, _("&DSP Settings"));
+ pOptionsMenu->Append(IDM_CONFIG_PAD_PLUGIN, _("Gamecube &Pad Settings"));
+ pOptionsMenu->Append(IDM_CONFIG_WIIMOTE_PLUGIN, _("&Wiimote Settings"));
+ pOptionsMenu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
+ if (g_pCodeWindow)
+ {
+ pOptionsMenu->AppendSeparator();
+ g_pCodeWindow->CreateMenuOptions(pOptionsMenu);
+ }
+ m_MenuBar->Append(pOptionsMenu, _("&Options"));
+
+ // Tools menu
+ wxMenu* toolsMenu = new wxMenu;
+ toolsMenu->Append(IDM_MEMCARD, _("&Memcard Manager (GC)"));
+ toolsMenu->Append(IDM_IMPORTSAVE, _("Import Wii Save"));
+ toolsMenu->Append(IDM_EXPORTALLSAVE, _("Export All Wii Saves"));
+ toolsMenu->Append(IDM_CHEATS, _("&Cheats Manager"));
+
+ toolsMenu->Append(IDM_NETPLAY, _("Start &NetPlay"));
+
+ toolsMenu->Append(IDM_MENU_INSTALLWAD, _("Install WAD"));
+ UpdateWiiMenuChoice(toolsMenu->Append(IDM_LOAD_WII_MENU, wxT("Dummy string to keep wxw happy")));
+
+ toolsMenu->Append(IDM_FIFOPLAYER, _("Fifo Player"));
+
+ toolsMenu->AppendSeparator();
+ toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE1, GetMenuLabel(HK_WIIMOTE1_CONNECT));
+ toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, GetMenuLabel(HK_WIIMOTE2_CONNECT));
+ toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, GetMenuLabel(HK_WIIMOTE3_CONNECT));
+ toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, GetMenuLabel(HK_WIIMOTE4_CONNECT));
+ toolsMenu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, GetMenuLabel(HK_BALANCEBOARD_CONNECT));
+
+ m_MenuBar->Append(toolsMenu, _("&Tools"));
+
+ wxMenu* viewMenu = new wxMenu;
+ viewMenu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar"));
+ viewMenu->Check(IDM_TOGGLE_TOOLBAR, SConfig::GetInstance().m_InterfaceToolbar);
+ viewMenu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Statusbar"));
+ viewMenu->Check(IDM_TOGGLE_STATUSBAR, SConfig::GetInstance().m_InterfaceStatusbar);
+ viewMenu->AppendSeparator();
+ viewMenu->AppendCheckItem(IDM_LOGWINDOW, _("Show &Log"));
+ viewMenu->AppendCheckItem(IDM_LOGCONFIGWINDOW, _("Show Log &Configuration"));
+ viewMenu->AppendCheckItem(IDM_CONSOLEWINDOW, _("Show &Console"));
+ viewMenu->AppendSeparator();
+
+#ifndef _WIN32
+ viewMenu->Enable(IDM_CONSOLEWINDOW, false);
+#endif
+
+ if (g_pCodeWindow)
+ {
+ viewMenu->Check(IDM_LOGWINDOW, g_pCodeWindow->bShowOnStart[0]);
+ viewMenu->Check(IDM_CONSOLEWINDOW, g_pCodeWindow->bShowOnStart[1]);
+
+ const wxString MenuText[] = {
+ wxTRANSLATE("&Registers"),
+ wxTRANSLATE("&Breakpoints"),
+ wxTRANSLATE("&Memory"),
+ wxTRANSLATE("&JIT"),
+ wxTRANSLATE("&Sound"),
+ wxTRANSLATE("&Video")
+ };
+
+ for (int i = IDM_REGISTERWINDOW; i <= IDM_VIDEOWINDOW; i++)
+ {
+ viewMenu->AppendCheckItem(i, wxGetTranslation(MenuText[i - IDM_REGISTERWINDOW]));
+ viewMenu->Check(i, g_pCodeWindow->bShowOnStart[i - IDM_LOGWINDOW]);
+ }
+
+ viewMenu->AppendSeparator();
+ }
+ else
+ {
+ viewMenu->Check(IDM_LOGWINDOW, SConfig::GetInstance().m_InterfaceLogWindow);
+ viewMenu->Check(IDM_LOGCONFIGWINDOW, SConfig::GetInstance().m_InterfaceLogConfigWindow);
+ viewMenu->Check(IDM_CONSOLEWINDOW, SConfig::GetInstance().m_InterfaceConsole);
+ }
+
+ wxMenu *platformMenu = new wxMenu;
+ viewMenu->AppendSubMenu(platformMenu, _("Show Platforms"));
+ platformMenu->AppendCheckItem(IDM_LISTWII, _("Show Wii"));
+ platformMenu->Check(IDM_LISTWII, SConfig::GetInstance().m_ListWii);
+ platformMenu->AppendCheckItem(IDM_LISTGC, _("Show GameCube"));
+ platformMenu->Check(IDM_LISTGC, SConfig::GetInstance().m_ListGC);
+ platformMenu->AppendCheckItem(IDM_LISTWAD, _("Show Wad"));
+ platformMenu->Check(IDM_LISTWAD, SConfig::GetInstance().m_ListWad);
+
+ wxMenu *regionMenu = new wxMenu;
+ viewMenu->AppendSubMenu(regionMenu, _("Show Regions"));
+ regionMenu->AppendCheckItem(IDM_LISTJAP, _("Show JAP"));
+ regionMenu->Check(IDM_LISTJAP, SConfig::GetInstance().m_ListJap);
+ regionMenu->AppendCheckItem(IDM_LISTPAL, _("Show PAL"));
+ regionMenu->Check(IDM_LISTPAL, SConfig::GetInstance().m_ListPal);
+ regionMenu->AppendCheckItem(IDM_LISTUSA, _("Show USA"));
+ regionMenu->Check(IDM_LISTUSA, SConfig::GetInstance().m_ListUsa);
+ regionMenu->AppendSeparator();
+ regionMenu->AppendCheckItem(IDM_LISTFRANCE, _("Show France"));
+ regionMenu->Check(IDM_LISTFRANCE, SConfig::GetInstance().m_ListFrance);
+ regionMenu->AppendCheckItem(IDM_LISTITALY, _("Show Italy"));
+ regionMenu->Check(IDM_LISTITALY, SConfig::GetInstance().m_ListItaly);
+ regionMenu->AppendCheckItem(IDM_LISTKOREA, _("Show Korea"));
+ regionMenu->Check(IDM_LISTKOREA, SConfig::GetInstance().m_ListKorea);
+ regionMenu->AppendCheckItem(IDM_LISTTAIWAN, _("Show Taiwan"));
+ regionMenu->Check(IDM_LISTTAIWAN, SConfig::GetInstance().m_ListTaiwan);
+ regionMenu->AppendCheckItem(IDM_LIST_UNK, _("Show unknown"));
+ regionMenu->Check(IDM_LIST_UNK, SConfig::GetInstance().m_ListUnknown);
+ viewMenu->AppendCheckItem(IDM_LISTDRIVES, _("Show Drives"));
+ viewMenu->Check(IDM_LISTDRIVES, SConfig::GetInstance().m_ListDrives);
+ viewMenu->Append(IDM_PURGECACHE, _("Purge Cache"));
+ m_MenuBar->Append(viewMenu, _("&View"));
+
+ if (g_pCodeWindow)
+ {
+ g_pCodeWindow->CreateMenu(SConfig::GetInstance().m_LocalCoreStartupParameter, m_MenuBar);
+ }
+
+ // Help menu
+ wxMenu* helpMenu = new wxMenu;
+ // Re-enable when there's something useful to display */
+ // helpMenu->Append(wxID_HELP, _("&Help"));
+ helpMenu->Append(IDM_HELPWEBSITE, _("Dolphin &Web Site"));
+ helpMenu->Append(IDM_HELPONLINEDOCS, _("Online &Documentation"));
+ helpMenu->Append(IDM_HELPGOOGLECODE, _("Dolphin at &Google Code"));
+ helpMenu->AppendSeparator();
+ helpMenu->Append(wxID_ABOUT, _("&About..."));
+ m_MenuBar->Append(helpMenu, _("&Help"));
+
+ // Associate the menu bar with the frame
+ SetMenuBar(m_MenuBar);
+}
+
+wxString CFrame::GetMenuLabel(int Id)
+{
+ int hotkey = SConfig::GetInstance().\
+ m_LocalCoreStartupParameter.iHotkey[Id];
+ int hotkeymodifier = SConfig::GetInstance().\
+ m_LocalCoreStartupParameter.iHotkeyModifier[Id];
+ wxString Hotkey, Label, Modifier;
+
+ switch (Id)
+ {
+ case HK_OPEN:
+ Label = _("&Open...");
+ break;
+ case HK_CHANGE_DISC:
+ Label = _("Change &Disc...");
+ break;
+ case HK_REFRESH_LIST:
+ Label = _("&Refresh List");
+ break;
+
+ case HK_PLAY_PAUSE:
+ if (Core::GetState() == Core::CORE_RUN)
+ Label = _("&Pause");
+ else
+ Label = _("&Play");
+ break;
+ case HK_STOP:
+ Label = _("&Stop");
+ break;
+ case HK_RESET:
+ Label = _("&Reset");
+ break;
+ case HK_FRAME_ADVANCE:
+ Label = _("&Frame Advance");
+ break;
+
+ case HK_START_RECORDING:
+ Label = _("Start Re&cording");
+ break;
+ case HK_PLAY_RECORDING:
+ Label = _("P&lay Recording...");
+ break;
+ case HK_EXPORT_RECORDING:
+ Label = _("Export Recording...");
+ break;
+ case HK_READ_ONLY_MODE:
+ Label = _("&Read-only mode");
+ break;
+
+ case HK_FULLSCREEN:
+ Label = _("&Fullscreen");
+ break;
+ case HK_SCREENSHOT:
+ Label = _("Take Screenshot");
+ break;
+ case HK_EXIT:
+ Label = _("Exit");
+ break;
+
+ case HK_WIIMOTE1_CONNECT:
+ case HK_WIIMOTE2_CONNECT:
+ case HK_WIIMOTE3_CONNECT:
+ case HK_WIIMOTE4_CONNECT:
+ Label = wxString::Format(_("Connect Wiimote %i"),
+ Id - HK_WIIMOTE1_CONNECT + 1);
+ break;
+ case HK_BALANCEBOARD_CONNECT:
+ Label = _("Connect Balance Board");
+ break;
+ case HK_LOAD_STATE_SLOT_1:
+ case HK_LOAD_STATE_SLOT_2:
+ case HK_LOAD_STATE_SLOT_3:
+ case HK_LOAD_STATE_SLOT_4:
+ case HK_LOAD_STATE_SLOT_5:
+ case HK_LOAD_STATE_SLOT_6:
+ case HK_LOAD_STATE_SLOT_7:
+ case HK_LOAD_STATE_SLOT_8:
+ case HK_LOAD_STATE_SLOT_9:
+ case HK_LOAD_STATE_SLOT_10:
+ Label = wxString::Format(_("Slot %i"),
+ Id - HK_LOAD_STATE_SLOT_1 + 1);
+ break;
+
+ case HK_SAVE_STATE_SLOT_1:
+ case HK_SAVE_STATE_SLOT_2:
+ case HK_SAVE_STATE_SLOT_3:
+ case HK_SAVE_STATE_SLOT_4:
+ case HK_SAVE_STATE_SLOT_5:
+ case HK_SAVE_STATE_SLOT_6:
+ case HK_SAVE_STATE_SLOT_7:
+ case HK_SAVE_STATE_SLOT_8:
+ case HK_SAVE_STATE_SLOT_9:
+ case HK_SAVE_STATE_SLOT_10:
+ Label = wxString::Format(_("Slot %i"),
+ Id - HK_SAVE_STATE_SLOT_1 + 1);
+ break;
+ case HK_SAVE_STATE_FILE:
+ Label = _("Save State...");
+ break;
+
+ case HK_LOAD_LAST_STATE_1:
+ case HK_LOAD_LAST_STATE_2:
+ case HK_LOAD_LAST_STATE_3:
+ case HK_LOAD_LAST_STATE_4:
+ case HK_LOAD_LAST_STATE_5:
+ case HK_LOAD_LAST_STATE_6:
+ case HK_LOAD_LAST_STATE_7:
+ case HK_LOAD_LAST_STATE_8:
+ Label = wxString::Format(_("Last %i"),
+ Id - HK_LOAD_LAST_STATE_1 + 1);
+ break;
+ case HK_LOAD_STATE_FILE:
+ Label = _("Load State...");
+ break;
+
+ case HK_SAVE_FIRST_STATE: Label = wxString("Save Oldest State"); break;
+ case HK_UNDO_LOAD_STATE: Label = wxString("Undo Load State"); break;
+ case HK_UNDO_SAVE_STATE: Label = wxString("Undo Save State"); break;
+
+ default:
+ Label = wxString::Format(_("Undefined %i"), Id);
+ }
+
+ // wxWidgets only accepts Ctrl/Alt/Shift as menu accelerator
+ // modifiers. On OS X, "Ctrl+" is mapped to the Command key.
+#ifdef __APPLE__
+ if (hotkeymodifier & wxMOD_CMD)
+ hotkeymodifier |= wxMOD_CONTROL;
+#endif
+ hotkeymodifier &= wxMOD_CONTROL | wxMOD_ALT | wxMOD_SHIFT;
+
+ Modifier = InputCommon::WXKeymodToString(hotkeymodifier);
+ Hotkey = InputCommon::WXKeyToString(hotkey);
+ if (Modifier.Len() + Hotkey.Len() > 0)
+ Label += '\t';
+
+ return Label + Modifier + Hotkey;
+}
+
+
+// Create toolbar items
+// ---------------------
+void CFrame::PopulateToolbar(wxAuiToolBar* ToolBar)
+{
+ int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
+ h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
+ ToolBar->SetToolBitmapSize(wxSize(w, h));
+
+
+ ToolBar->AddTool(wxID_OPEN, _("Open"), m_Bitmaps[Toolbar_FileOpen], _("Open file..."));
+ ToolBar->AddTool(wxID_REFRESH, _("Refresh"), m_Bitmaps[Toolbar_Refresh], _("Refresh game list"));
+ ToolBar->AddTool(IDM_BROWSE, _("Browse"), m_Bitmaps[Toolbar_Browse], _("Browse for an ISO directory..."));
+ ToolBar->AddSeparator();
+ ToolBar->AddTool(IDM_PLAY, _("Play"), m_Bitmaps[Toolbar_Play], _("Play"));
+ ToolBar->AddTool(IDM_STOP, _("Stop"), m_Bitmaps[Toolbar_Stop], _("Stop"));
+ ToolBar->AddTool(IDM_TOGGLE_FULLSCREEN, _("FullScr"), m_Bitmaps[Toolbar_FullScreen], _("Toggle Fullscreen"));
+ ToolBar->AddTool(IDM_SCREENSHOT, _("ScrShot"), m_Bitmaps[Toolbar_Screenshot], _("Take Screenshot"));
+ ToolBar->AddSeparator();
+ ToolBar->AddTool(wxID_PREFERENCES, _("Config"), m_Bitmaps[Toolbar_ConfigMain], _("Configure..."));
+ ToolBar->AddTool(IDM_CONFIG_GFX_BACKEND, _("Graphics"), m_Bitmaps[Toolbar_ConfigGFX], _("Graphics settings"));
+ ToolBar->AddTool(IDM_CONFIG_DSP_EMULATOR, _("DSP"), m_Bitmaps[Toolbar_ConfigDSP], _("DSP settings"));
+ ToolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _("GCPad"), m_Bitmaps[Toolbar_ConfigPAD], _("Gamecube Pad settings"));
+ ToolBar->AddTool(IDM_CONFIG_WIIMOTE_PLUGIN, _("Wiimote"), m_Bitmaps[Toolbar_Wiimote], _("Wiimote settings"));
+
+ // after adding the buttons to the toolbar, must call Realize() to reflect
+ // the changes
+ ToolBar->Realize();
+}
+
+void CFrame::PopulateToolbarAui(wxAuiToolBar* ToolBar)
+{
+ int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
+ h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
+ ToolBar->SetToolBitmapSize(wxSize(w, h));
+
+ ToolBar->AddTool(IDM_SAVE_PERSPECTIVE, _("Save"), g_pCodeWindow->m_Bitmaps[Toolbar_GotoPC], _("Save current perspective"));
+ ToolBar->AddTool(IDM_EDIT_PERSPECTIVES, _("Edit"), g_pCodeWindow->m_Bitmaps[Toolbar_GotoPC], _("Edit current perspective"));
+
+ ToolBar->SetToolDropDown(IDM_SAVE_PERSPECTIVE, true);
+ ToolBar->SetToolDropDown(IDM_EDIT_PERSPECTIVES, true);
+
+ ToolBar->Realize();
+}
+
+
+// Delete and recreate the toolbar
+void CFrame::RecreateToolbar()
+{
+ if (m_ToolBar)
+ {
+ m_Mgr->DetachPane(m_ToolBar);
+ m_ToolBar->Destroy();
+ }
+
+ long TOOLBAR_STYLE = wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_TEXT /*wxAUI_TB_OVERFLOW overflow visible*/;
+ m_ToolBar = new wxAuiToolBar(this, ID_TOOLBAR, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE);
+
+ PopulateToolbar(m_ToolBar);
+
+ m_Mgr->AddPane(m_ToolBar, wxAuiPaneInfo().
+ Name(wxT("TBMain")).Caption(wxT("TBMain")).
+ ToolbarPane().Top().
+ LeftDockable(false).RightDockable(false).Floatable(false));
+
+ if (g_pCodeWindow && !m_ToolBarDebug)
+ {
+ m_ToolBarDebug = new wxAuiToolBar(this, ID_TOOLBAR_DEBUG, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE);
+ g_pCodeWindow->PopulateToolbar(m_ToolBarDebug);
+
+ m_Mgr->AddPane(m_ToolBarDebug, wxAuiPaneInfo().
+ Name(wxT("TBDebug")).Caption(wxT("TBDebug")).
+ ToolbarPane().Top().
+ LeftDockable(false).RightDockable(false).Floatable(false));
+
+ m_ToolBarAui = new wxAuiToolBar(this, ID_TOOLBAR_AUI, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE);
+ PopulateToolbarAui(m_ToolBarAui);
+ m_Mgr->AddPane(m_ToolBarAui, wxAuiPaneInfo().
+ Name(wxT("TBAui")).Caption(wxT("TBAui")).
+ ToolbarPane().Top().
+ LeftDockable(false).RightDockable(false).Floatable(false));
+ }
+
+ UpdateGUI();
+}
+
+void CFrame::InitBitmaps()
+{
+ auto const dir = StrToWxStr(File::GetThemeDir(SConfig::GetInstance().m_LocalCoreStartupParameter.theme_name));
+
+ m_Bitmaps[Toolbar_FileOpen].LoadFile(dir + "open.png", wxBITMAP_TYPE_PNG);
+ m_Bitmaps[Toolbar_Refresh].LoadFile(dir + "refresh.png", wxBITMAP_TYPE_PNG);
+ m_Bitmaps[Toolbar_Browse].LoadFile(dir + "browse.png", wxBITMAP_TYPE_PNG);
+ m_Bitmaps[Toolbar_Play].LoadFile(dir + "play.png", wxBITMAP_TYPE_PNG);
+ m_Bitmaps[Toolbar_Stop].LoadFile(dir + "stop.png", wxBITMAP_TYPE_PNG);
+ m_Bitmaps[Toolbar_Pause].LoadFile(dir + "pause.png", wxBITMAP_TYPE_PNG);
+ m_Bitmaps[Toolbar_ConfigMain].LoadFile(dir + "config.png", wxBITMAP_TYPE_PNG);
+ m_Bitmaps[Toolbar_ConfigGFX].LoadFile(dir + "graphics.png", wxBITMAP_TYPE_PNG);
+ m_Bitmaps[Toolbar_ConfigDSP].LoadFile(dir + "dsp.png", wxBITMAP_TYPE_PNG);
+ m_Bitmaps[Toolbar_ConfigPAD].LoadFile(dir + "gcpad.png", wxBITMAP_TYPE_PNG);
+ m_Bitmaps[Toolbar_Wiimote].LoadFile(dir + "wiimote.png", wxBITMAP_TYPE_PNG);
+ m_Bitmaps[Toolbar_Screenshot].LoadFile(dir + "screenshot.png", wxBITMAP_TYPE_PNG);
+ m_Bitmaps[Toolbar_FullScreen].LoadFile(dir + "fullscreen.png", wxBITMAP_TYPE_PNG);
+
+ // Update in case the bitmap has been updated
+ if (m_ToolBar != NULL)
+ RecreateToolbar();
+}
+
+// Menu items
+
+// Start the game or change the disc.
+// Boot priority:
+// 1. Show the game list and boot the selected game.
+// 2. Default ISO
+// 3. Boot last selected game
+void CFrame::BootGame(const std::string& filename)
+{
+ std::string bootfile = filename;
+ SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
+
+ if (Core::GetState() != Core::CORE_UNINITIALIZED)
+ return;
+
+ // Start filename if non empty.
+ // Start the selected ISO, or try one of the saved paths.
+ // If all that fails, ask to add a dir and don't boot
+ if (bootfile.empty())
+ {
+ if (m_GameListCtrl->GetSelectedISO() != NULL)
+ {
+ if (m_GameListCtrl->GetSelectedISO()->IsValid())
+ bootfile = m_GameListCtrl->GetSelectedISO()->GetFileName();
+ }
+ else if (!StartUp.m_strDefaultGCM.empty()
+ && wxFileExists(wxSafeConvertMB2WX(StartUp.m_strDefaultGCM.c_str())))
+ {
+ bootfile = StartUp.m_strDefaultGCM;
+ }
+ else
+ {
+ if (!SConfig::GetInstance().m_LastFilename.empty()
+ && wxFileExists(wxSafeConvertMB2WX(SConfig::GetInstance().m_LastFilename.c_str())))
+ {
+ bootfile = SConfig::GetInstance().m_LastFilename;
+ }
+ else
+ {
+ m_GameListCtrl->BrowseForDirectory();
+ return;
+ }
+ }
+ }
+ if (!bootfile.empty())
+ StartGame(bootfile);
+}
+
+// Open file to boot
+void CFrame::OnOpen(wxCommandEvent& WXUNUSED (event))
+{
+ DoOpen(true);
+}
+
+void CFrame::DoOpen(bool Boot)
+{
+ std::string currentDir = File::GetCurrentDir();
+
+ wxString path = wxFileSelector(
+ _("Select the file to load"),
+ wxEmptyString, wxEmptyString, wxEmptyString,
+ _("All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)") +
+ wxString::Format(wxT("|*.elf;*.dol;*.gcm;*.iso;*.wbfs;*.ciso;*.gcz;*.wad;*.dff;*.tmd|%s"),
+ wxGetTranslation(wxALL_FILES)),
+ wxFD_OPEN | wxFD_FILE_MUST_EXIST,
+ this);
+
+ if (path.IsEmpty())
+ return;
+
+ std::string currentDir2 = File::GetCurrentDir();
+
+ if (currentDir != currentDir2)
+ {
+ PanicAlertT("Current directory changed from %s to %s after wxFileSelector!",
+ currentDir.c_str(), currentDir2.c_str());
+ File::SetCurrentDir(currentDir);
+ }
+
+ // Should we boot a new game or just change the disc?
+ if (Boot && !path.IsEmpty())
+ {
+ BootGame(WxStrToStr(path));
+ }
+ else
+ {
+ DVDInterface::ChangeDisc(WxStrToStr(path).c_str());
+ }
+}
+
+void CFrame::OnRecordReadOnly(wxCommandEvent& event)
+{
+ Movie::SetReadOnly(event.IsChecked());
+}
+
+void CFrame::OnTASInput(wxCommandEvent& event)
+{
+ std::string number[4] = {"1","2","3","4"};
+
+ for (int i = 0; i < 4; ++i)
+ {
+ if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER || SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA)
+ {
+ g_TASInputDlg[i]->Show(true);
+ g_TASInputDlg[i]->SetTitle("TAS Input - Controller " + number[i]);
+ }
+ }
+}
+
+void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED (event))
+{
+ SConfig::GetInstance().m_PauseMovie = !SConfig::GetInstance().m_PauseMovie;
+ SConfig::GetInstance().SaveSettings();
+}
+
+void CFrame::OnShowLag(wxCommandEvent& WXUNUSED (event))
+{
+ SConfig::GetInstance().m_ShowLag = !SConfig::GetInstance().m_ShowLag;
+ SConfig::GetInstance().SaveSettings();
+}
+
+void CFrame::OnFrameStep(wxCommandEvent& event)
+{
+ bool wasPaused = (Core::GetState() == Core::CORE_PAUSE);
+
+ Movie::DoFrameStep();
+
+ bool isPaused = (Core::GetState() == Core::CORE_PAUSE);
+ if(isPaused && !wasPaused) // don't update on unpause, otherwise the status would be wrong when pausing next frame
+ UpdateGUI();
+}
+
+void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED (event))
+{
+ DoOpen(false);
+}
+
+void CFrame::OnRecord(wxCommandEvent& WXUNUSED (event))
+{
+ int controllers = 0;
+
+ if (Movie::IsReadOnly())
+ {
+ //PanicAlertT("Cannot record movies in read-only mode.");
+ //return;
+ // the user just chose to record a movie, so that should take precedence
+ Movie::SetReadOnly(false);
+ GetMenuBar()->FindItem(IDM_RECORDREADONLY)->Check(false);
+ }
+
+ for (int i = 0; i < 4; i++)
+ {
+ if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER || SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA)
+ controllers |= (1 << i);
+
+ if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
+ controllers |= (1 << (i + 4));
+ }
+
+ if(Movie::BeginRecordingInput(controllers))
+ BootGame(std::string(""));
+}
+
+void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED (event))
+{
+ wxString path = wxFileSelector(
+ _("Select The Recording File"),
+ wxEmptyString, wxEmptyString, wxEmptyString,
+ _("Dolphin TAS Movies (*.dtm)") +
+ wxString::Format(wxT("|*.dtm|%s"), wxGetTranslation(wxALL_FILES)),
+ wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
+ this);
+
+ if(path.IsEmpty())
+ return;
+
+ if (!Movie::IsReadOnly())
+ {
+ // let's make the read-only flag consistent at the start of a movie.
+ Movie::SetReadOnly(true);
+ GetMenuBar()->FindItem(IDM_RECORDREADONLY)->Check(true);
+ }
+
+ if (Movie::PlayInput(WxStrToStr(path).c_str()))
+ BootGame(std::string(""));
+}
+
+void CFrame::OnRecordExport(wxCommandEvent& WXUNUSED (event))
+{
+ DoRecordingSave();
+}
+
+void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
+{
+ if (Core::GetState() != Core::CORE_UNINITIALIZED)
+ {
+ // Core is initialized and emulator is running
+ if (UseDebugger)
+ {
+ if (CCPU::IsStepping())
+ CCPU::EnableStepping(false);
+ else
+ CCPU::EnableStepping(true); // Break
+
+ wxThread::Sleep(20);
+ g_pCodeWindow->JumpToAddress(PC);
+ g_pCodeWindow->Update();
+ // Update toolbar with Play/Pause status
+ UpdateGUI();
+ }
+ else
+ {
+ DoPause();
+ }
+ }
+ else
+ {
+ // Core is uninitialized, start the game
+ BootGame(std::string(""));
+ }
+}
+
+void CFrame::OnRenderParentClose(wxCloseEvent& event)
+{
+ DoStop();
+ if (Core::GetState() == Core::CORE_UNINITIALIZED)
+ event.Skip();
+}
+
+void CFrame::OnRenderParentMove(wxMoveEvent& event)
+{
+ if (Core::GetState() != Core::CORE_UNINITIALIZED &&
+ !RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
+ {
+ SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos = m_RenderFrame->GetPosition().x;
+ SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos = m_RenderFrame->GetPosition().y;
+ }
+ event.Skip();
+}
+
+void CFrame::OnRenderParentResize(wxSizeEvent& event)
+{
+ if (Core::GetState() != Core::CORE_UNINITIALIZED)
+ {
+ int width, height;
+ if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
+ !RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
+ {
+ m_RenderFrame->GetClientSize(&width, &height);
+ SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth = width;
+ SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight = height;
+ }
+#if defined(HAVE_X11) && HAVE_X11
+ wxRect client_rect = m_RenderParent->GetClientRect();
+ XMoveResizeWindow(X11Utils::XDisplayFromHandle(GetHandle()),
+ (Window) Core::GetWindowHandle(),
+ client_rect.x, client_rect.y,
+ client_rect.width, client_rect.height);
+#endif
+ m_LogWindow->Refresh();
+ m_LogWindow->Update();
+ }
+ event.Skip();
+}
+
+void CFrame::ToggleDisplayMode(bool bFullscreen)
+{
+#ifdef _WIN32
+ if (bFullscreen && SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution != "Auto")
+ {
+ DEVMODE dmScreenSettings;
+ memset(&dmScreenSettings,0,sizeof(dmScreenSettings));
+ dmScreenSettings.dmSize = sizeof(dmScreenSettings);
+ sscanf(SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution.c_str(),
+ "%dx%d", &dmScreenSettings.dmPelsWidth, &dmScreenSettings.dmPelsHeight);
+ dmScreenSettings.dmBitsPerPel = 32;
+ dmScreenSettings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
+
+ // Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
+ ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN);
+ }
+ else
+ {
+ // Change to default resolution
+ ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
+ }
+#elif defined(HAVE_XRANDR) && HAVE_XRANDR
+ if (SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution != "Auto")
+ m_XRRConfig->ToggleDisplayMode(bFullscreen);
+#elif defined __APPLE__
+ if(bFullscreen)
+ CGDisplayHideCursor(CGMainDisplayID());
+ else
+ CGDisplayShowCursor(CGMainDisplayID());
+#endif
+}
+
+// Prepare the GUI to start the game.
+void CFrame::StartGame(const std::string& filename)
+{
+ m_bGameLoading = true;
+
+ if (m_ToolBar)
+ m_ToolBar->EnableTool(IDM_PLAY, false);
+ GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
+
+ if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
+ {
+ // Game has been started, hide the game list
+ m_GameListCtrl->Disable();
+ m_GameListCtrl->Hide();
+
+ m_RenderParent = m_Panel;
+ m_RenderFrame = this;
+ if (SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop)
+ m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
+ else
+ m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
+
+ // No, I really don't want TAB_TRAVERSAL being set behind my back,
+ // thanks. (Note that calling DisableSelfFocus would prevent this flag
+ // from being set for new children, but wouldn't reset the existing
+ // flag.)
+ m_RenderParent->SetWindowStyle(m_RenderParent->GetWindowStyle() & ~wxTAB_TRAVERSAL);
+ }
+ else
+ {
+ wxPoint position(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos,
+ SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos);
+#ifdef __APPLE__
+ // On OS X, the render window's title bar is not visible,
+ // and the window therefore not easily moved, when the
+ // position is 0,0. Weed out the 0's from existing configs.
+ if (position == wxPoint(0, 0))
+ position = wxDefaultPosition;
+#endif
+
+ wxSize size(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth,
+ SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight);
+#ifdef _WIN32
+ // Out of desktop check
+ int leftPos = GetSystemMetrics(SM_XVIRTUALSCREEN);
+ int topPos = GetSystemMetrics(SM_YVIRTUALSCREEN);
+ int width = GetSystemMetrics(SM_CXVIRTUALSCREEN);
+ int height = GetSystemMetrics(SM_CYVIRTUALSCREEN);
+ if ((leftPos + width) < (position.x + size.GetWidth()) || leftPos > position.x || (topPos + height) < (position.y + size.GetHeight()) || topPos > position.y)
+ position.x = position.y = wxDefaultCoord;
+#endif
+ m_RenderFrame = new CRenderFrame((wxFrame*)this, wxID_ANY, _("Dolphin"), position);
+ if (SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop)
+ m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
+ else
+ m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
+
+ m_RenderFrame->SetClientSize(size.GetWidth(), size.GetHeight());
+ m_RenderFrame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this);
+ m_RenderFrame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this);
+ m_RenderFrame->Bind(wxEVT_MOVE, &CFrame::OnRenderParentMove, this);
+ m_RenderParent = new CPanel(m_RenderFrame, wxID_ANY);
+ m_RenderFrame->Show();
+ }
+
+#if defined(__APPLE__)
+ NSView *view = (NSView *) m_RenderFrame->GetHandle();
+ NSWindow *window = [view window];
+
+ [window setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
+#endif
+
+ wxBeginBusyCursor();
+
+ DoFullscreen(SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen);
+
+ if (!BootManager::BootCore(filename))
+ {
+ DoFullscreen(false);
+ // Destroy the renderer frame when not rendering to main
+ if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
+ m_RenderFrame->Destroy();
+ m_RenderParent = NULL;
+ m_bGameLoading = false;
+ UpdateGUI();
+ }
+ else
+ {
+#if defined(HAVE_X11) && HAVE_X11
+ if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)
+ X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
+ X11Utils::XWindowFromHandle(GetHandle()), true);
+#endif
+
+#ifdef _WIN32
+ ::SetFocus((HWND)m_RenderParent->GetHandle());
+#else
+ m_RenderParent->SetFocus();
+#endif
+
+ wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
+ wxTheApp->Bind(wxEVT_KEY_UP, &CFrame::OnKeyUp, this);
+ wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
+ wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
+ wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
+ wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
+ wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this);
+ m_RenderParent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
+ }
+
+ wxEndBusyCursor();
+}
+
+void CFrame::OnBootDrive(wxCommandEvent& event)
+{
+ BootGame(drives[event.GetId()-IDM_DRIVE1]);
+}
+
+// Refresh the file list and browse for a favorites directory
+void CFrame::OnRefresh(wxCommandEvent& WXUNUSED (event))
+{
+ if (m_GameListCtrl)
+ {
+ m_GameListCtrl->Update();
+ }
+}
+
+
+void CFrame::OnBrowse(wxCommandEvent& WXUNUSED (event))
+{
+ if (m_GameListCtrl)
+ {
+ m_GameListCtrl->BrowseForDirectory();
+ }
+}
+
+// Create screenshot
+void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED (event))
+{
+ Core::SaveScreenShot();
+}
+
+// Pause the emulation
+void CFrame::DoPause()
+{
+ if (Core::GetState() == Core::CORE_RUN)
+ {
+ Core::SetState(Core::CORE_PAUSE);
+ if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
+ m_RenderParent->SetCursor(wxNullCursor);
+ Core::UpdateTitle();
+ }
+ else
+ {
+ Core::SetState(Core::CORE_RUN);
+ if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
+ RendererHasFocus())
+ m_RenderParent->SetCursor(wxCURSOR_BLANK);
+ }
+ UpdateGUI();
+}
+
+// Stop the emulation
+void CFrame::DoStop()
+{
+ if (!Core::IsRunningAndStarted())
+ return;
+ if (confirmStop)
+ return;
+
+ // don't let this function run again until it finishes, or is aborted.
+ confirmStop = true;
+
+ m_bGameLoading = false;
+ if (Core::GetState() != Core::CORE_UNINITIALIZED ||
+ m_RenderParent != NULL)
+ {
+#if defined __WXGTK__
+ wxMutexGuiLeave();
+ std::lock_guard<std::recursive_mutex> lk(keystate_lock);
+ wxMutexGuiEnter();
+#endif
+ // Ask for confirmation in case the user accidentally clicked Stop / Escape
+ if (SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop)
+ {
+ Core::EState state = Core::GetState();
+ Core::SetState(Core::CORE_PAUSE);
+ wxMessageDialog m_StopDlg(
+ this,
+ _("Do you want to stop the current emulation?"),
+ _("Please confirm..."),
+ wxYES_NO | wxSTAY_ON_TOP | wxICON_EXCLAMATION,
+ wxDefaultPosition);
+
+ int Ret = m_StopDlg.ShowModal();
+ if (Ret != wxID_YES)
+ {
+ Core::SetState(state);
+ confirmStop = false;
+ return;
+ }
+ }
+
+ // TODO: Show the author/description dialog here
+ if(Movie::IsRecordingInput())
+ DoRecordingSave();
+ if(Movie::IsPlayingInput() || Movie::IsRecordingInput())
+ Movie::EndPlayInput(false);
+ NetPlay::StopGame();
+
+ wxBeginBusyCursor();
+ BootManager::Stop();
+ wxEndBusyCursor();
+ confirmStop = false;
+
+#if defined(HAVE_X11) && HAVE_X11
+ if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)
+ X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
+ X11Utils::XWindowFromHandle(GetHandle()), false);
+#endif
+ m_RenderFrame->SetTitle(StrToWxStr(scm_rev_str));
+
+ // Destroy the renderer frame when not rendering to main
+ m_RenderParent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
+
+ // Keyboard
+ wxTheApp->Unbind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
+ wxTheApp->Unbind(wxEVT_KEY_UP, &CFrame::OnKeyUp, this);
+
+ // Mouse
+ wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
+ wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
+ wxTheApp->Unbind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
+ wxTheApp->Unbind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
+ wxTheApp->Unbind(wxEVT_MOTION, &CFrame::OnMouse, this);
+ if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
+ m_RenderParent->SetCursor(wxNullCursor);
+ DoFullscreen(false);
+ if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
+ {
+ m_RenderFrame->Destroy();
+ }
+ else
+ {
+#if defined(__APPLE__)
+ // Disable the full screen button when not in a game.
+ NSView *view = (NSView *) m_RenderFrame->GetHandle();
+ NSWindow *window = [view window];
+
+ [window setCollectionBehavior:NSWindowCollectionBehaviorDefault];
+#endif
+
+ // Make sure the window is not longer set to stay on top
+ m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
+ }
+ m_RenderParent = NULL;
+
+ // Clean framerate indications from the status bar.
+ GetStatusBar()->SetStatusText(wxT(" "), 0);
+
+ // Clear wiimote connection status from the status bar.
+ GetStatusBar()->SetStatusText(wxT(" "), 1);
+
+ // If batch mode was specified on the command-line, exit now.
+ if (m_bBatchMode)
+ Close(true);
+
+ // If using auto size with render to main, reset the application size.
+ if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
+ SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize)
+ SetSize(SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth,
+ SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight);
+
+ m_GameListCtrl->Enable();
+ m_GameListCtrl->Show();
+ m_GameListCtrl->SetFocus();
+ UpdateGUI();
+ }
+}
+
+void CFrame::DoRecordingSave()
+{
+ bool paused = (Core::GetState() == Core::CORE_PAUSE);
+
+ if (!paused)
+ DoPause();
+
+ wxString path = wxFileSelector(
+ _("Select The Recording File"),
+ wxEmptyString, wxEmptyString, wxEmptyString,
+ _("Dolphin TAS Movies (*.dtm)") +
+ wxString::Format(wxT("|*.dtm|%s"), wxGetTranslation(wxALL_FILES)),
+ wxFD_SAVE | wxFD_PREVIEW | wxFD_OVERWRITE_PROMPT,
+ this);
+
+ if(path.IsEmpty())
+ return;
+
+ Movie::SaveRecording(WxStrToStr(path).c_str());
+
+ if (!paused)
+ DoPause();
+}
+
+void CFrame::OnStop(wxCommandEvent& WXUNUSED (event))
+{
+ DoStop();
+}
+
+void CFrame::OnReset(wxCommandEvent& WXUNUSED (event))
+{
+ ProcessorInterface::ResetButton_Tap();
+}
+
+void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED (event))
+{
+ CConfigMain ConfigMain(this);
+ if (ConfigMain.ShowModal() == wxID_OK)
+ m_GameListCtrl->Update();
+ UpdateGUI();
+}
+
+void CFrame::OnConfigGFX(wxCommandEvent& WXUNUSED (event))
+{
+ if (g_video_backend)
+ g_video_backend->ShowConfig(this);
+}
+
+void CFrame::OnConfigDSP(wxCommandEvent& WXUNUSED (event))
+{
+ CConfigMain ConfigMain(this);
+ ConfigMain.SetSelectedTab(CConfigMain::ID_AUDIOPAGE);
+ if (ConfigMain.ShowModal() == wxID_OK)
+ m_GameListCtrl->Update();
+}
+
+void CFrame::OnConfigPAD(wxCommandEvent& WXUNUSED (event))
+{
+ InputPlugin *const pad_plugin = Pad::GetPlugin();
+ bool was_init = false;
+ if (g_controller_interface.IsInit()) // check if game is running
+ {
+ was_init = true;
+ }
+ else
+ {
+#if defined(HAVE_X11) && HAVE_X11
+ Window win = X11Utils::XWindowFromHandle(GetHandle());
+ Pad::Initialize((void *)win);
+#elif defined(__APPLE__)
+ Pad::Initialize((void *)this);
+#else
+ Pad::Initialize(GetHandle());
+#endif
+ }
+ InputConfigDialog m_ConfigFrame(this, *pad_plugin, _trans("Dolphin GCPad Configuration"));
+ m_ConfigFrame.ShowModal();
+ m_ConfigFrame.Destroy();
+ if (!was_init) // if game isn't running
+ {
+ Pad::Shutdown();
+ }
+}
+
+void CFrame::OnConfigWiimote(wxCommandEvent& WXUNUSED (event))
+{
+ InputPlugin *const wiimote_plugin = Wiimote::GetPlugin();
+ bool was_init = false;
+ if (g_controller_interface.IsInit()) // check if game is running
+ {
+ was_init = true;
+ }
+ else
+ {
+#if defined(HAVE_X11) && HAVE_X11
+ Window win = X11Utils::XWindowFromHandle(GetHandle());
+ Wiimote::Initialize((void *)win);
+#elif defined(__APPLE__)
+ Wiimote::Initialize((void *)this);
+#else
+ Wiimote::Initialize(GetHandle());
+#endif
+ }
+ WiimoteConfigDiag m_ConfigFrame(this, *wiimote_plugin);
+ m_ConfigFrame.ShowModal();
+ m_ConfigFrame.Destroy();
+ if (!was_init) // if game isn't running
+ {
+ Wiimote::Shutdown();
+ }
+}
+
+void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED (event))
+{
+ HotkeyConfigDialog *m_HotkeyDialog = new HotkeyConfigDialog(this);
+ m_HotkeyDialog->ShowModal();
+ m_HotkeyDialog->Destroy();
+ // Update the GUI in case menu accelerators were changed
+ UpdateGUI();
+}
+
+void CFrame::OnHelp(wxCommandEvent& event)
+{
+ switch (event.GetId())
+ {
+ case wxID_ABOUT:
+ {
+ AboutDolphin frame(this);
+ frame.ShowModal();
+ }
+ break;
+ case IDM_HELPWEBSITE:
+ WxUtils::Launch("https://dolphin-emu.org/");
+ break;
+ case IDM_HELPONLINEDOCS:
+ WxUtils::Launch("https://dolphin-emu.org/docs/guides/");
+ break;
+ case IDM_HELPGOOGLECODE:
+ WxUtils::Launch("https://code.google.com/p/dolphin-emu/");
+ break;
+ }
+}
+
+void CFrame::ClearStatusBar()
+{
+ if (this->GetStatusBar()->IsEnabled())
+ {
+ this->GetStatusBar()->SetStatusText(wxT(""),0);
+ }
+}
+
+void CFrame::StatusBarMessage(const char * Text, ...)
+{
+ const int MAX_BYTES = 1024*10;
+ char Str[MAX_BYTES];
+ va_list ArgPtr;
+ va_start(ArgPtr, Text);
+ vsnprintf(Str, MAX_BYTES, Text, ArgPtr);
+ va_end(ArgPtr);
+
+ if (this->GetStatusBar()->IsEnabled())
+ {
+ this->GetStatusBar()->SetStatusText(StrToWxStr(Str),0);
+ }
+}
+
+
+// Miscellaneous menus
+// ---------------------
+// NetPlay stuff
+void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
+{
+ if (!g_NetPlaySetupDiag)
+ {
+ if (NetPlayDiag::GetInstance() != NULL)
+ NetPlayDiag::GetInstance()->Raise();
+ else
+ g_NetPlaySetupDiag = new NetPlaySetupDiag(this, m_GameListCtrl);
+ }
+ else
+ {
+ g_NetPlaySetupDiag->Raise();
+ }
+}
+
+void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event))
+{
+ CMemcardManager MemcardManager(this);
+ MemcardManager.ShowModal();
+}
+
+void CFrame::OnExportAllSaves(wxCommandEvent& WXUNUSED (event))
+{
+ CWiiSaveCrypted::ExportAllSaves();
+}
+
+void CFrame::OnImportSave(wxCommandEvent& WXUNUSED (event))
+{
+ wxString path = wxFileSelector(_("Select the save file"),
+ wxEmptyString, wxEmptyString, wxEmptyString,
+ _("Wii save files (*.bin)|*.bin"),
+ wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
+ this);
+
+ if (!path.IsEmpty())
+ {
+ CWiiSaveCrypted::ImportWiiSave(WxStrToStr(path).c_str());
+ }
+}
+
+void CFrame::OnShow_CheatsWindow(wxCommandEvent& WXUNUSED (event))
+{
+ if (!g_CheatsWindow)
+ g_CheatsWindow = new wxCheatsWindow(this);
+ else
+ g_CheatsWindow->Raise();
+}
+
+void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED(event))
+{
+ BootGame(Common::GetTitleContentPath(TITLEID_SYSMENU));
+}
+
+void CFrame::OnInstallWAD(wxCommandEvent& event)
+{
+ std::string fileName;
+
+ switch(event.GetId())
+ {
+ case IDM_LIST_INSTALLWAD:
+ {
+ const GameListItem *iso = m_GameListCtrl->GetSelectedISO();
+ if (!iso)
+ return;
+ fileName = iso->GetFileName();
+ break;
+ }
+ case IDM_MENU_INSTALLWAD:
+ {
+ wxString path = wxFileSelector(
+ _("Select a Wii WAD file to install"),
+ wxEmptyString, wxEmptyString, wxEmptyString,
+ _T("Wii WAD file (*.wad)|*.wad"),
+ wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
+ this);
+ fileName = WxStrToStr(path);
+ break;
+ }
+ default:
+ return;
+ }
+
+ wxProgressDialog dialog(_("Installing WAD..."),
+ _("Working..."),
+ 1000,
+ this,
+ wxPD_APP_MODAL |
+ wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
+ wxPD_SMOOTH
+ );
+
+ u64 titleID = DiscIO::CNANDContentManager::Access().Install_WiiWAD(fileName);
+ if (titleID == TITLEID_SYSMENU)
+ {
+ UpdateWiiMenuChoice();
+ }
+}
+
+
+void CFrame::UpdateWiiMenuChoice(wxMenuItem *WiiMenuItem)
+{
+ if (!WiiMenuItem)
+ {
+ WiiMenuItem = GetMenuBar()->FindItem(IDM_LOAD_WII_MENU);
+ }
+
+ const DiscIO::INANDContentLoader & SysMenu_Loader = DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU, true);
+ if (SysMenu_Loader.IsValid())
+ {
+ int sysmenuVersion = SysMenu_Loader.GetTitleVersion();
+ char sysmenuRegion = SysMenu_Loader.GetCountryChar();
+ WiiMenuItem->Enable();
+ WiiMenuItem->SetItemLabel(wxString::Format(_("Load Wii System Menu %d%c"), sysmenuVersion, sysmenuRegion));
+ }
+ else
+ {
+ WiiMenuItem->Enable(false);
+ WiiMenuItem->SetItemLabel(_("Load Wii System Menu"));
+ }
+}
+
+void CFrame::OnFifoPlayer(wxCommandEvent& WXUNUSED (event))
+{
+ if (m_FifoPlayerDlg)
+ {
+ m_FifoPlayerDlg->Show();
+ m_FifoPlayerDlg->SetFocus();
+ }
+ else
+ {
+ m_FifoPlayerDlg = new FifoPlayerDlg(this);
+ }
+}
+
+void CFrame::ConnectWiimote(int wm_idx, bool connect)
+{
+ if (Core::IsRunning() && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
+ {
+ GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
+ wxString msg(wxString::Format(wxT("Wiimote %i %s"), wm_idx + 1,
+ connect ? wxT("Connected") : wxT("Disconnected")));
+ Core::DisplayMessage(WxStrToStr(msg), 3000);
+ Host_UpdateMainFrame();
+ }
+}
+
+void CFrame::OnConnectWiimote(wxCommandEvent& event)
+{
+ ConnectWiimote(event.GetId() - IDM_CONNECT_WIIMOTE1, !GetUsbPointer()->AccessWiiMote((event.GetId() - IDM_CONNECT_WIIMOTE1) | 0x100)->IsConnected());
+}
+
+// Toogle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to cover
+// the entire screen (when we render to the main window).
+void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED (event))
+{
+ DoFullscreen(!RendererIsFullscreen());
+}
+
+void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED (event))
+{
+ SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread = !SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread;
+ SConfig::GetInstance().SaveSettings();
+}
+
+void CFrame::OnToggleSkipIdle(wxCommandEvent& WXUNUSED (event))
+{
+ SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle = !SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle;
+ SConfig::GetInstance().SaveSettings();
+}
+
+void CFrame::OnLoadStateFromFile(wxCommandEvent& WXUNUSED (event))
+{
+ wxString path = wxFileSelector(
+ _("Select the state to load"),
+ wxEmptyString, wxEmptyString, wxEmptyString,
+ _("All Save States (sav, s##)") +
+ wxString::Format(wxT("|*.sav;*.s??|%s"), wxGetTranslation(wxALL_FILES)),
+ wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
+ this);
+
+ if (!path.IsEmpty())
+ State::LoadAs(WxStrToStr(path));
+}
+
+void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED (event))
+{
+ wxString path = wxFileSelector(
+ _("Select the state to save"),
+ wxEmptyString, wxEmptyString, wxEmptyString,
+ _("All Save States (sav, s##)") +
+ wxString::Format(wxT("|*.sav;*.s??|%s"), wxGetTranslation(wxALL_FILES)),
+ wxFD_SAVE,
+ this);
+
+ if (!path.IsEmpty())
+ State::SaveAs(WxStrToStr(path));
+}
+
+void CFrame::OnLoadLastState(wxCommandEvent& event)
+{
+ if (Core::IsRunningAndStarted())
+ {
+ int id = event.GetId();
+ int slot = id - IDM_LOADLAST1 + 1;
+ State::LoadLastSaved(slot);
+ }
+}
+
+void CFrame::OnSaveFirstState(wxCommandEvent& WXUNUSED(event))
+{
+ if (Core::GetState() != Core::CORE_UNINITIALIZED)
+ State::SaveFirstSaved();
+}
+
+void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED (event))
+{
+ if (Core::IsRunningAndStarted())
+ State::UndoLoadState();
+}
+
+void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED (event))
+{
+ if (Core::IsRunningAndStarted())
+ State::UndoSaveState();
+}
+
+
+void CFrame::OnLoadState(wxCommandEvent& event)
+{
+ if (Core::IsRunningAndStarted())
+ {
+ int id = event.GetId();
+ int slot = id - IDM_LOADSLOT1 + 1;
+ State::Load(slot);
+ }
+}
+
+void CFrame::OnSaveState(wxCommandEvent& event)
+{
+ if (Core::IsRunningAndStarted())
+ {
+ int id = event.GetId();
+ int slot = id - IDM_SAVESLOT1 + 1;
+ State::Save(slot);
+ }
+}
+
+void CFrame::OnFrameSkip(wxCommandEvent& event)
+{
+ int amount = event.GetId() - IDM_FRAMESKIP0;
+
+ Movie::SetFrameSkipping((unsigned int)amount);
+}
+
+
+
+
+// GUI
+// ---------------------
+
+// Update the enabled/disabled status
+void CFrame::UpdateGUI()
+{
+ // Save status
+ bool Initialized = Core::IsRunning();
+ bool Running = Core::GetState() == Core::CORE_RUN;
+ bool Paused = Core::GetState() == Core::CORE_PAUSE;
+ bool RunningWii = Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
+ bool RunningGamecube = Initialized && !SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
+
+ // Make sure that we have a toolbar
+ if (m_ToolBar)
+ {
+ // Enable/disable the Config and Stop buttons
+ m_ToolBar->EnableTool(wxID_OPEN, !Initialized);
+ // Don't allow refresh when we don't show the list
+ m_ToolBar->EnableTool(wxID_REFRESH, !Initialized);
+ m_ToolBar->EnableTool(IDM_STOP, Running || Paused);
+ m_ToolBar->EnableTool(IDM_TOGGLE_FULLSCREEN, Running || Paused);
+ m_ToolBar->EnableTool(IDM_SCREENSHOT, Running || Paused);
+ // Don't allow wiimote config while in Gamecube mode
+ m_ToolBar->EnableTool(IDM_CONFIG_WIIMOTE_PLUGIN, !RunningGamecube);
+ }
+
+ // File
+ GetMenuBar()->FindItem(wxID_OPEN)->Enable(!Initialized);
+ GetMenuBar()->FindItem(IDM_DRIVES)->Enable(!Initialized);
+ GetMenuBar()->FindItem(wxID_REFRESH)->Enable(!Initialized);
+ GetMenuBar()->FindItem(IDM_BROWSE)->Enable(!Initialized);
+
+ // Emulation
+ GetMenuBar()->FindItem(IDM_STOP)->Enable(Running || Paused);
+ GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused);
+ GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsRecordingInput());
+ GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(!Initialized);
+ GetMenuBar()->FindItem(IDM_RECORDEXPORT)->Enable(Movie::IsPlayingInput() || Movie::IsRecordingInput());
+ GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused);
+ GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused);
+ GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused);
+
+ // Update Menu Accelerators
+ for (unsigned int i = 0; i < NUM_HOTKEYS; i++)
+ {
+ if (GetCmdForHotkey(i) == -1)
+ continue;
+ GetMenuBar()->FindItem(GetCmdForHotkey(i))->SetItemLabel(GetMenuLabel(i));
+ }
+
+ GetMenuBar()->FindItem(IDM_LOADSTATE)->Enable(Initialized);
+ GetMenuBar()->FindItem(IDM_SAVESTATE)->Enable(Initialized);
+ // Misc
+ GetMenuBar()->FindItem(IDM_CHANGEDISC)->Enable(Initialized);
+ if (DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU).IsValid())
+ GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized);
+
+ // Tools
+ GetMenuBar()->FindItem(IDM_CHEATS)->Enable(SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats);
+
+ GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(RunningWii);
+ GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(RunningWii);
+ GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(RunningWii);
+ GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(RunningWii);
+ GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Enable(RunningWii);
+ GetMenuBar()->FindItem(IDM_CONFIG_WIIMOTE_PLUGIN)->Enable(!RunningGamecube);
+ if (RunningWii)
+ {
+ GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(GetUsbPointer()->
+ AccessWiiMote(0x0100)->IsConnected());
+ GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Check(GetUsbPointer()->
+ AccessWiiMote(0x0101)->IsConnected());
+ GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Check(GetUsbPointer()->
+ AccessWiiMote(0x0102)->IsConnected());
+ GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Check(GetUsbPointer()->
+ AccessWiiMote(0x0103)->IsConnected());
+ GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Check(GetUsbPointer()->
+ AccessWiiMote(0x0104)->IsConnected());
+ }
+
+ if (Running)
+ {
+ if (m_ToolBar)
+ {
+ m_ToolBar->SetToolBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Pause]);
+ m_ToolBar->SetToolShortHelp(IDM_PLAY, _("Pause"));
+ m_ToolBar->SetToolLabel(IDM_PLAY, _("Pause"));
+ }
+ }
+ else
+ {
+ if (m_ToolBar)
+ {
+ m_ToolBar->SetToolBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Play]);
+ m_ToolBar->SetToolShortHelp(IDM_PLAY, _("Play"));
+ m_ToolBar->SetToolLabel(IDM_PLAY, _("Play"));
+ }
+ }
+
+ GetMenuBar()->FindItem(IDM_RECORDREADONLY)->Enable(Running || Paused);
+
+ if (!Initialized && !m_bGameLoading)
+ {
+ if (m_GameListCtrl->IsEnabled())
+ {
+ // Prepare to load Default ISO, enable play button
+ if (!SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM.empty())
+ {
+ if (m_ToolBar)
+ m_ToolBar->EnableTool(IDM_PLAY, true);
+ GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
+ GetMenuBar()->FindItem(IDM_RECORD)->Enable(true);
+ GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(true);
+ }
+ // Prepare to load last selected file, enable play button
+ else if (!SConfig::GetInstance().m_LastFilename.empty()
+ && wxFileExists(wxSafeConvertMB2WX(SConfig::GetInstance().m_LastFilename.c_str())))
+ {
+ if (m_ToolBar)
+ m_ToolBar->EnableTool(IDM_PLAY, true);
+ GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
+ GetMenuBar()->FindItem(IDM_RECORD)->Enable(true);
+ GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(true);
+ }
+ else
+ {
+ // No game has been selected yet, disable play button
+ if (m_ToolBar)
+ m_ToolBar->EnableTool(IDM_PLAY, false);
+ GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
+ GetMenuBar()->FindItem(IDM_RECORD)->Enable(false);
+ GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(false);
+ }
+ }
+
+ // Game has not started, show game list
+ if (!m_GameListCtrl->IsShown())
+ {
+ m_GameListCtrl->Enable();
+ m_GameListCtrl->Show();
+ }
+ // Game has been selected but not started, enable play button
+ if (m_GameListCtrl->GetSelectedISO() != NULL && m_GameListCtrl->IsEnabled())
+ {
+ if (m_ToolBar)
+ m_ToolBar->EnableTool(IDM_PLAY, true);
+ GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
+ GetMenuBar()->FindItem(IDM_RECORD)->Enable(true);
+ GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(true);
+ }
+ }
+ else if (Initialized)
+ {
+ // Game has been loaded, enable the pause button
+ if (m_ToolBar)
+ m_ToolBar->EnableTool(IDM_PLAY, true);
+ GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
+
+ // Reset game loading flag
+ m_bGameLoading = false;
+ }
+
+ // Refresh toolbar
+ if (m_ToolBar)
+ {
+ m_ToolBar->Refresh();
+ }
+
+ // Commit changes to manager
+ m_Mgr->Update();
+
+ // Update non-modal windows
+ if (g_CheatsWindow)
+ {
+ if (SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats)
+ g_CheatsWindow->UpdateGUI();
+ else
+ g_CheatsWindow->Close();
+ }
+}
+
+void CFrame::UpdateGameList()
+{
+ m_GameListCtrl->Update();
+}
+
+void CFrame::GameListChanged(wxCommandEvent& event)
+{
+ switch (event.GetId())
+ {
+ case IDM_LISTWII:
+ SConfig::GetInstance().m_ListWii = event.IsChecked();
+ break;
+ case IDM_LISTGC:
+ SConfig::GetInstance().m_ListGC = event.IsChecked();
+ break;
+ case IDM_LISTWAD:
+ SConfig::GetInstance().m_ListWad = event.IsChecked();
+ break;
+ case IDM_LISTJAP:
+ SConfig::GetInstance().m_ListJap = event.IsChecked();
+ break;
+ case IDM_LISTPAL:
+ SConfig::GetInstance().m_ListPal = event.IsChecked();
+ break;
+ case IDM_LISTUSA:
+ SConfig::GetInstance().m_ListUsa = event.IsChecked();
+ break;
+ case IDM_LISTFRANCE:
+ SConfig::GetInstance().m_ListFrance = event.IsChecked();
+ break;
+ case IDM_LISTITALY:
+ SConfig::GetInstance().m_ListItaly = event.IsChecked();
+ break;
+ case IDM_LISTKOREA:
+ SConfig::GetInstance().m_ListKorea = event.IsChecked();
+ break;
+ case IDM_LISTTAIWAN:
+ SConfig::GetInstance().m_ListTaiwan = event.IsChecked();
+ break;
+ case IDM_LIST_UNK:
+ SConfig::GetInstance().m_ListUnknown = event.IsChecked();
+ break;
+ case IDM_LISTDRIVES:
+ SConfig::GetInstance().m_ListDrives = event.IsChecked();
+ break;
+ case IDM_PURGECACHE:
+ CFileSearch::XStringVector Directories;
+ Directories.push_back(File::GetUserPath(D_CACHE_IDX).c_str());
+ CFileSearch::XStringVector Extensions;
+ Extensions.push_back("*.cache");
+
+ CFileSearch FileSearch(Extensions, Directories);
+ const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
+
+ for (auto& rFilename : rFilenames)
+ {
+ File::Delete(rFilename);
+ }
+ break;
+ }
+
+ // Update gamelist
+ if (m_GameListCtrl)
+ {
+ m_GameListCtrl->Update();
+ }
+}
+
+// Enable and disable the toolbar
+void CFrame::OnToggleToolbar(wxCommandEvent& event)
+{
+ SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked();
+ DoToggleToolbar(event.IsChecked());
+}
+void CFrame::DoToggleToolbar(bool _show)
+{
+ if (_show)
+ {
+ m_Mgr->GetPane(wxT("TBMain")).Show();
+ if (g_pCodeWindow)
+ {
+ m_Mgr->GetPane(wxT("TBDebug")).Show();
+ m_Mgr->GetPane(wxT("TBAui")).Show();
+ }
+ m_Mgr->Update();
+ }
+ else
+ {
+ m_Mgr->GetPane(wxT("TBMain")).Hide();
+ if (g_pCodeWindow)
+ {
+ m_Mgr->GetPane(wxT("TBDebug")).Hide();
+ m_Mgr->GetPane(wxT("TBAui")).Hide();
+ }
+ m_Mgr->Update();
+ }
+}
+
+// Enable and disable the status bar
+void CFrame::OnToggleStatusbar(wxCommandEvent& event)
+{
+ SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked();
+ if (SConfig::GetInstance().m_InterfaceStatusbar == true)
+ GetStatusBar()->Show();
+ else
+ GetStatusBar()->Hide();
+
+ this->SendSizeEvent();
+}