diff options
Diffstat (limited to 'Source/Core/DolphinWX/FrameTools.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/FrameTools.cpp | 1852 |
1 files changed, 1852 insertions, 0 deletions
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp new file mode 100644 index 0000000000..09cf2a0530 --- /dev/null +++ b/Source/Core/DolphinWX/FrameTools.cpp @@ -0,0 +1,1852 @@ +// Copyright 2013 Dolphin Emulator Project +// Licensed under GPLv2 +// Refer to the license.txt file included. + + +/* +1.1 Windows + +CFrame is the main parent window. Inside CFrame there is m_Panel which is the +parent for the rendering window (when we render to the main window). In Windows +the rendering window is created by giving CreateWindow() m_Panel->GetHandle() +as parent window and creating a new child window to m_Panel. The new child +window handle that is returned by CreateWindow() can be accessed from +Core::GetWindowHandle(). +*/ + +#include "NetWindow.h" +#include "Common.h" // Common +#include "FileUtil.h" +#include "FileSearch.h" +#include "Timer.h" +#include "VideoBackendBase.h" + +#ifdef __APPLE__ +#include <AppKit/AppKit.h> +#endif + +#include "Globals.h" // Local +#include "Frame.h" +#include "ConfigMain.h" +#include "MemcardManager.h" +#include "CheatsWindow.h" +#include "AboutDolphin.h" +#include "GameListCtrl.h" +#include "BootManager.h" +#include "LogWindow.h" +#include "LogConfigWindow.h" +#include "FifoPlayerDlg.h" +#include "WxUtils.h" +#include "Host.h" + +#include "ConfigManager.h" // Core +#include "Core.h" +#include "Movie.h" +#include "HW/CPU.h" +#include "PowerPC/PowerPC.h" +#include "HW/DVDInterface.h" +#include "HW/ProcessorInterface.h" +#include "HW/GCPad.h" +#include "HW/Wiimote.h" +#include "IPC_HLE/WII_IPC_HLE_Device_usb.h" +//#include "IPC_HLE/WII_IPC_HLE_Device_FileIO.h" +#include "State.h" +#include "VolumeHandler.h" +#include "NANDContentLoader.h" +#include "WXInputBase.h" +#include "WiimoteConfigDiag.h" +#include "InputConfigDiag.h" +#include "HotkeyDlg.h" +#include "TASInputDlg.h" + +#include <wx/datetime.h> // wxWidgets + +#ifdef _WIN32 +#ifndef SM_XVIRTUALSCREEN +#define SM_XVIRTUALSCREEN 76 +#endif +#ifndef SM_YVIRTUALSCREEN +#define SM_YVIRTUALSCREEN 77 +#endif +#ifndef SM_CXVIRTUALSCREEN +#define SM_CXVIRTUALSCREEN 78 +#endif +#ifndef SM_CYVIRTUALSCREEN +#define SM_CYVIRTUALSCREEN 79 +#endif +#endif + +// Resources +extern "C" { +#include "resources/Dolphin.c" // Dolphin icon +}; + +bool confirmStop = false; + +// Create menu items +// --------------------- +void CFrame::CreateMenu() +{ + if (GetMenuBar()) GetMenuBar()->Destroy(); + + wxMenuBar *m_MenuBar = new wxMenuBar(); + + // file menu + wxMenu* fileMenu = new wxMenu; + fileMenu->Append(wxID_OPEN, GetMenuLabel(HK_OPEN)); + fileMenu->Append(IDM_CHANGEDISC, GetMenuLabel(HK_CHANGE_DISC)); + + wxMenu *externalDrive = new wxMenu; + fileMenu->Append(IDM_DRIVES, _("&Boot from DVD Drive..."), externalDrive); + + drives = cdio_get_devices(); + // Windows Limitation of 24 character drives + for (unsigned int i = 0; i < drives.size() && i < 24; i++) { + externalDrive->Append(IDM_DRIVE1 + i, StrToWxStr(drives[i])); + } + + fileMenu->AppendSeparator(); + fileMenu->Append(wxID_REFRESH, GetMenuLabel(HK_REFRESH_LIST)); + fileMenu->AppendSeparator(); + fileMenu->Append(IDM_BROWSE, _("&Browse for ISOs...")); + fileMenu->AppendSeparator(); + fileMenu->Append(wxID_EXIT, _("E&xit") + wxString(wxT("\tAlt+F4"))); + m_MenuBar->Append(fileMenu, _("&File")); + + // Emulation menu + wxMenu* emulationMenu = new wxMenu; + emulationMenu->Append(IDM_PLAY, GetMenuLabel(HK_PLAY_PAUSE)); + emulationMenu->Append(IDM_STOP, GetMenuLabel(HK_STOP)); + emulationMenu->Append(IDM_RESET, GetMenuLabel(HK_RESET)); + emulationMenu->AppendSeparator(); + emulationMenu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN)); + emulationMenu->AppendSeparator(); + emulationMenu->Append(IDM_RECORD, GetMenuLabel(HK_START_RECORDING)); + emulationMenu->Append(IDM_PLAYRECORD, GetMenuLabel(HK_PLAY_RECORDING)); + emulationMenu->Append(IDM_RECORDEXPORT, GetMenuLabel(HK_EXPORT_RECORDING)); + emulationMenu->Append(IDM_RECORDREADONLY, GetMenuLabel(HK_READ_ONLY_MODE), wxEmptyString, wxITEM_CHECK); + emulationMenu->Append(IDM_TASINPUT, _("TAS Input")); + emulationMenu->AppendCheckItem(IDM_TOGGLE_PAUSEMOVIE, _("Pause at end of movie")); + emulationMenu->Check(IDM_TOGGLE_PAUSEMOVIE, SConfig::GetInstance().m_PauseMovie); + emulationMenu->AppendCheckItem(IDM_SHOWLAG, _("Show lag counter")); + emulationMenu->Check(IDM_SHOWLAG, SConfig::GetInstance().m_ShowLag); + emulationMenu->Check(IDM_RECORDREADONLY, true); + emulationMenu->AppendSeparator(); + + emulationMenu->Append(IDM_FRAMESTEP, GetMenuLabel(HK_FRAME_ADVANCE), wxEmptyString); + + wxMenu *skippingMenu = new wxMenu; + emulationMenu->AppendSubMenu(skippingMenu, _("Frame S&kipping")); + for(int i = 0; i < 10; i++) + skippingMenu->Append(IDM_FRAMESKIP0 + i, wxString::Format(wxT("%i"), i), wxEmptyString, wxITEM_RADIO); + + emulationMenu->AppendSeparator(); + emulationMenu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT)); + + emulationMenu->AppendSeparator(); + wxMenu *saveMenu = new wxMenu; + wxMenu *loadMenu = new wxMenu; + emulationMenu->Append(IDM_LOADSTATE, _("&Load State"), loadMenu); + emulationMenu->Append(IDM_SAVESTATE, _("Sa&ve State"), saveMenu); + + saveMenu->Append(IDM_SAVESTATEFILE, GetMenuLabel(HK_SAVE_STATE_FILE)); + saveMenu->Append(IDM_SAVEFIRSTSTATE, GetMenuLabel(HK_SAVE_FIRST_STATE)); + loadMenu->Append(IDM_UNDOSAVESTATE, GetMenuLabel(HK_UNDO_SAVE_STATE)); + saveMenu->AppendSeparator(); + + loadMenu->Append(IDM_LOADSTATEFILE, GetMenuLabel(HK_LOAD_STATE_FILE)); + + loadMenu->Append(IDM_UNDOLOADSTATE, GetMenuLabel(HK_UNDO_LOAD_STATE)); + loadMenu->AppendSeparator(); + + for (unsigned int i = 1; i <= State::NUM_STATES; i++) + { + loadMenu->Append(IDM_LOADSLOT1 + i - 1, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i - 1)); + saveMenu->Append(IDM_SAVESLOT1 + i - 1, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i - 1)); + } + + loadMenu->AppendSeparator(); + for (unsigned int i = 1; i <= State::NUM_STATES; i++) + loadMenu->Append(IDM_LOADLAST1 + i - 1, GetMenuLabel(HK_LOAD_LAST_STATE_1 + i - 1)); + + m_MenuBar->Append(emulationMenu, _("&Emulation")); + + // Options menu + wxMenu* pOptionsMenu = new wxMenu; + pOptionsMenu->Append(wxID_PREFERENCES, _("Co&nfigure...")); + pOptionsMenu->AppendSeparator(); + pOptionsMenu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings")); + pOptionsMenu->Append(IDM_CONFIG_DSP_EMULATOR, _("&DSP Settings")); + pOptionsMenu->Append(IDM_CONFIG_PAD_PLUGIN, _("Gamecube &Pad Settings")); + pOptionsMenu->Append(IDM_CONFIG_WIIMOTE_PLUGIN, _("&Wiimote Settings")); + pOptionsMenu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings")); + if (g_pCodeWindow) + { + pOptionsMenu->AppendSeparator(); + g_pCodeWindow->CreateMenuOptions(pOptionsMenu); + } + m_MenuBar->Append(pOptionsMenu, _("&Options")); + + // Tools menu + wxMenu* toolsMenu = new wxMenu; + toolsMenu->Append(IDM_MEMCARD, _("&Memcard Manager (GC)")); + toolsMenu->Append(IDM_IMPORTSAVE, _("Import Wii Save")); + toolsMenu->Append(IDM_EXPORTALLSAVE, _("Export All Wii Saves")); + toolsMenu->Append(IDM_CHEATS, _("&Cheats Manager")); + + toolsMenu->Append(IDM_NETPLAY, _("Start &NetPlay")); + + toolsMenu->Append(IDM_MENU_INSTALLWAD, _("Install WAD")); + UpdateWiiMenuChoice(toolsMenu->Append(IDM_LOAD_WII_MENU, wxT("Dummy string to keep wxw happy"))); + + toolsMenu->Append(IDM_FIFOPLAYER, _("Fifo Player")); + + toolsMenu->AppendSeparator(); + toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE1, GetMenuLabel(HK_WIIMOTE1_CONNECT)); + toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, GetMenuLabel(HK_WIIMOTE2_CONNECT)); + toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, GetMenuLabel(HK_WIIMOTE3_CONNECT)); + toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, GetMenuLabel(HK_WIIMOTE4_CONNECT)); + toolsMenu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, GetMenuLabel(HK_BALANCEBOARD_CONNECT)); + + m_MenuBar->Append(toolsMenu, _("&Tools")); + + wxMenu* viewMenu = new wxMenu; + viewMenu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar")); + viewMenu->Check(IDM_TOGGLE_TOOLBAR, SConfig::GetInstance().m_InterfaceToolbar); + viewMenu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Statusbar")); + viewMenu->Check(IDM_TOGGLE_STATUSBAR, SConfig::GetInstance().m_InterfaceStatusbar); + viewMenu->AppendSeparator(); + viewMenu->AppendCheckItem(IDM_LOGWINDOW, _("Show &Log")); + viewMenu->AppendCheckItem(IDM_LOGCONFIGWINDOW, _("Show Log &Configuration")); + viewMenu->AppendCheckItem(IDM_CONSOLEWINDOW, _("Show &Console")); + viewMenu->AppendSeparator(); + +#ifndef _WIN32 + viewMenu->Enable(IDM_CONSOLEWINDOW, false); +#endif + + if (g_pCodeWindow) + { + viewMenu->Check(IDM_LOGWINDOW, g_pCodeWindow->bShowOnStart[0]); + viewMenu->Check(IDM_CONSOLEWINDOW, g_pCodeWindow->bShowOnStart[1]); + + const wxString MenuText[] = { + wxTRANSLATE("&Registers"), + wxTRANSLATE("&Breakpoints"), + wxTRANSLATE("&Memory"), + wxTRANSLATE("&JIT"), + wxTRANSLATE("&Sound"), + wxTRANSLATE("&Video") + }; + + for (int i = IDM_REGISTERWINDOW; i <= IDM_VIDEOWINDOW; i++) + { + viewMenu->AppendCheckItem(i, wxGetTranslation(MenuText[i - IDM_REGISTERWINDOW])); + viewMenu->Check(i, g_pCodeWindow->bShowOnStart[i - IDM_LOGWINDOW]); + } + + viewMenu->AppendSeparator(); + } + else + { + viewMenu->Check(IDM_LOGWINDOW, SConfig::GetInstance().m_InterfaceLogWindow); + viewMenu->Check(IDM_LOGCONFIGWINDOW, SConfig::GetInstance().m_InterfaceLogConfigWindow); + viewMenu->Check(IDM_CONSOLEWINDOW, SConfig::GetInstance().m_InterfaceConsole); + } + + wxMenu *platformMenu = new wxMenu; + viewMenu->AppendSubMenu(platformMenu, _("Show Platforms")); + platformMenu->AppendCheckItem(IDM_LISTWII, _("Show Wii")); + platformMenu->Check(IDM_LISTWII, SConfig::GetInstance().m_ListWii); + platformMenu->AppendCheckItem(IDM_LISTGC, _("Show GameCube")); + platformMenu->Check(IDM_LISTGC, SConfig::GetInstance().m_ListGC); + platformMenu->AppendCheckItem(IDM_LISTWAD, _("Show Wad")); + platformMenu->Check(IDM_LISTWAD, SConfig::GetInstance().m_ListWad); + + wxMenu *regionMenu = new wxMenu; + viewMenu->AppendSubMenu(regionMenu, _("Show Regions")); + regionMenu->AppendCheckItem(IDM_LISTJAP, _("Show JAP")); + regionMenu->Check(IDM_LISTJAP, SConfig::GetInstance().m_ListJap); + regionMenu->AppendCheckItem(IDM_LISTPAL, _("Show PAL")); + regionMenu->Check(IDM_LISTPAL, SConfig::GetInstance().m_ListPal); + regionMenu->AppendCheckItem(IDM_LISTUSA, _("Show USA")); + regionMenu->Check(IDM_LISTUSA, SConfig::GetInstance().m_ListUsa); + regionMenu->AppendSeparator(); + regionMenu->AppendCheckItem(IDM_LISTFRANCE, _("Show France")); + regionMenu->Check(IDM_LISTFRANCE, SConfig::GetInstance().m_ListFrance); + regionMenu->AppendCheckItem(IDM_LISTITALY, _("Show Italy")); + regionMenu->Check(IDM_LISTITALY, SConfig::GetInstance().m_ListItaly); + regionMenu->AppendCheckItem(IDM_LISTKOREA, _("Show Korea")); + regionMenu->Check(IDM_LISTKOREA, SConfig::GetInstance().m_ListKorea); + regionMenu->AppendCheckItem(IDM_LISTTAIWAN, _("Show Taiwan")); + regionMenu->Check(IDM_LISTTAIWAN, SConfig::GetInstance().m_ListTaiwan); + regionMenu->AppendCheckItem(IDM_LIST_UNK, _("Show unknown")); + regionMenu->Check(IDM_LIST_UNK, SConfig::GetInstance().m_ListUnknown); + viewMenu->AppendCheckItem(IDM_LISTDRIVES, _("Show Drives")); + viewMenu->Check(IDM_LISTDRIVES, SConfig::GetInstance().m_ListDrives); + viewMenu->Append(IDM_PURGECACHE, _("Purge Cache")); + m_MenuBar->Append(viewMenu, _("&View")); + + if (g_pCodeWindow) + { + g_pCodeWindow->CreateMenu(SConfig::GetInstance().m_LocalCoreStartupParameter, m_MenuBar); + } + + // Help menu + wxMenu* helpMenu = new wxMenu; + // Re-enable when there's something useful to display */ + // helpMenu->Append(wxID_HELP, _("&Help")); + helpMenu->Append(IDM_HELPWEBSITE, _("Dolphin &Web Site")); + helpMenu->Append(IDM_HELPONLINEDOCS, _("Online &Documentation")); + helpMenu->Append(IDM_HELPGOOGLECODE, _("Dolphin at &Google Code")); + helpMenu->AppendSeparator(); + helpMenu->Append(wxID_ABOUT, _("&About...")); + m_MenuBar->Append(helpMenu, _("&Help")); + + // Associate the menu bar with the frame + SetMenuBar(m_MenuBar); +} + +wxString CFrame::GetMenuLabel(int Id) +{ + int hotkey = SConfig::GetInstance().\ + m_LocalCoreStartupParameter.iHotkey[Id]; + int hotkeymodifier = SConfig::GetInstance().\ + m_LocalCoreStartupParameter.iHotkeyModifier[Id]; + wxString Hotkey, Label, Modifier; + + switch (Id) + { + case HK_OPEN: + Label = _("&Open..."); + break; + case HK_CHANGE_DISC: + Label = _("Change &Disc..."); + break; + case HK_REFRESH_LIST: + Label = _("&Refresh List"); + break; + + case HK_PLAY_PAUSE: + if (Core::GetState() == Core::CORE_RUN) + Label = _("&Pause"); + else + Label = _("&Play"); + break; + case HK_STOP: + Label = _("&Stop"); + break; + case HK_RESET: + Label = _("&Reset"); + break; + case HK_FRAME_ADVANCE: + Label = _("&Frame Advance"); + break; + + case HK_START_RECORDING: + Label = _("Start Re&cording"); + break; + case HK_PLAY_RECORDING: + Label = _("P&lay Recording..."); + break; + case HK_EXPORT_RECORDING: + Label = _("Export Recording..."); + break; + case HK_READ_ONLY_MODE: + Label = _("&Read-only mode"); + break; + + case HK_FULLSCREEN: + Label = _("&Fullscreen"); + break; + case HK_SCREENSHOT: + Label = _("Take Screenshot"); + break; + case HK_EXIT: + Label = _("Exit"); + break; + + case HK_WIIMOTE1_CONNECT: + case HK_WIIMOTE2_CONNECT: + case HK_WIIMOTE3_CONNECT: + case HK_WIIMOTE4_CONNECT: + Label = wxString::Format(_("Connect Wiimote %i"), + Id - HK_WIIMOTE1_CONNECT + 1); + break; + case HK_BALANCEBOARD_CONNECT: + Label = _("Connect Balance Board"); + break; + case HK_LOAD_STATE_SLOT_1: + case HK_LOAD_STATE_SLOT_2: + case HK_LOAD_STATE_SLOT_3: + case HK_LOAD_STATE_SLOT_4: + case HK_LOAD_STATE_SLOT_5: + case HK_LOAD_STATE_SLOT_6: + case HK_LOAD_STATE_SLOT_7: + case HK_LOAD_STATE_SLOT_8: + case HK_LOAD_STATE_SLOT_9: + case HK_LOAD_STATE_SLOT_10: + Label = wxString::Format(_("Slot %i"), + Id - HK_LOAD_STATE_SLOT_1 + 1); + break; + + case HK_SAVE_STATE_SLOT_1: + case HK_SAVE_STATE_SLOT_2: + case HK_SAVE_STATE_SLOT_3: + case HK_SAVE_STATE_SLOT_4: + case HK_SAVE_STATE_SLOT_5: + case HK_SAVE_STATE_SLOT_6: + case HK_SAVE_STATE_SLOT_7: + case HK_SAVE_STATE_SLOT_8: + case HK_SAVE_STATE_SLOT_9: + case HK_SAVE_STATE_SLOT_10: + Label = wxString::Format(_("Slot %i"), + Id - HK_SAVE_STATE_SLOT_1 + 1); + break; + case HK_SAVE_STATE_FILE: + Label = _("Save State..."); + break; + + case HK_LOAD_LAST_STATE_1: + case HK_LOAD_LAST_STATE_2: + case HK_LOAD_LAST_STATE_3: + case HK_LOAD_LAST_STATE_4: + case HK_LOAD_LAST_STATE_5: + case HK_LOAD_LAST_STATE_6: + case HK_LOAD_LAST_STATE_7: + case HK_LOAD_LAST_STATE_8: + Label = wxString::Format(_("Last %i"), + Id - HK_LOAD_LAST_STATE_1 + 1); + break; + case HK_LOAD_STATE_FILE: + Label = _("Load State..."); + break; + + case HK_SAVE_FIRST_STATE: Label = wxString("Save Oldest State"); break; + case HK_UNDO_LOAD_STATE: Label = wxString("Undo Load State"); break; + case HK_UNDO_SAVE_STATE: Label = wxString("Undo Save State"); break; + + default: + Label = wxString::Format(_("Undefined %i"), Id); + } + + // wxWidgets only accepts Ctrl/Alt/Shift as menu accelerator + // modifiers. On OS X, "Ctrl+" is mapped to the Command key. +#ifdef __APPLE__ + if (hotkeymodifier & wxMOD_CMD) + hotkeymodifier |= wxMOD_CONTROL; +#endif + hotkeymodifier &= wxMOD_CONTROL | wxMOD_ALT | wxMOD_SHIFT; + + Modifier = InputCommon::WXKeymodToString(hotkeymodifier); + Hotkey = InputCommon::WXKeyToString(hotkey); + if (Modifier.Len() + Hotkey.Len() > 0) + Label += '\t'; + + return Label + Modifier + Hotkey; +} + + +// Create toolbar items +// --------------------- +void CFrame::PopulateToolbar(wxAuiToolBar* ToolBar) +{ + int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(), + h = m_Bitmaps[Toolbar_FileOpen].GetHeight(); + ToolBar->SetToolBitmapSize(wxSize(w, h)); + + + ToolBar->AddTool(wxID_OPEN, _("Open"), m_Bitmaps[Toolbar_FileOpen], _("Open file...")); + ToolBar->AddTool(wxID_REFRESH, _("Refresh"), m_Bitmaps[Toolbar_Refresh], _("Refresh game list")); + ToolBar->AddTool(IDM_BROWSE, _("Browse"), m_Bitmaps[Toolbar_Browse], _("Browse for an ISO directory...")); + ToolBar->AddSeparator(); + ToolBar->AddTool(IDM_PLAY, _("Play"), m_Bitmaps[Toolbar_Play], _("Play")); + ToolBar->AddTool(IDM_STOP, _("Stop"), m_Bitmaps[Toolbar_Stop], _("Stop")); + ToolBar->AddTool(IDM_TOGGLE_FULLSCREEN, _("FullScr"), m_Bitmaps[Toolbar_FullScreen], _("Toggle Fullscreen")); + ToolBar->AddTool(IDM_SCREENSHOT, _("ScrShot"), m_Bitmaps[Toolbar_Screenshot], _("Take Screenshot")); + ToolBar->AddSeparator(); + ToolBar->AddTool(wxID_PREFERENCES, _("Config"), m_Bitmaps[Toolbar_ConfigMain], _("Configure...")); + ToolBar->AddTool(IDM_CONFIG_GFX_BACKEND, _("Graphics"), m_Bitmaps[Toolbar_ConfigGFX], _("Graphics settings")); + ToolBar->AddTool(IDM_CONFIG_DSP_EMULATOR, _("DSP"), m_Bitmaps[Toolbar_ConfigDSP], _("DSP settings")); + ToolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _("GCPad"), m_Bitmaps[Toolbar_ConfigPAD], _("Gamecube Pad settings")); + ToolBar->AddTool(IDM_CONFIG_WIIMOTE_PLUGIN, _("Wiimote"), m_Bitmaps[Toolbar_Wiimote], _("Wiimote settings")); + + // after adding the buttons to the toolbar, must call Realize() to reflect + // the changes + ToolBar->Realize(); +} + +void CFrame::PopulateToolbarAui(wxAuiToolBar* ToolBar) +{ + int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(), + h = m_Bitmaps[Toolbar_FileOpen].GetHeight(); + ToolBar->SetToolBitmapSize(wxSize(w, h)); + + ToolBar->AddTool(IDM_SAVE_PERSPECTIVE, _("Save"), g_pCodeWindow->m_Bitmaps[Toolbar_GotoPC], _("Save current perspective")); + ToolBar->AddTool(IDM_EDIT_PERSPECTIVES, _("Edit"), g_pCodeWindow->m_Bitmaps[Toolbar_GotoPC], _("Edit current perspective")); + + ToolBar->SetToolDropDown(IDM_SAVE_PERSPECTIVE, true); + ToolBar->SetToolDropDown(IDM_EDIT_PERSPECTIVES, true); + + ToolBar->Realize(); +} + + +// Delete and recreate the toolbar +void CFrame::RecreateToolbar() +{ + if (m_ToolBar) + { + m_Mgr->DetachPane(m_ToolBar); + m_ToolBar->Destroy(); + } + + long TOOLBAR_STYLE = wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_TEXT /*wxAUI_TB_OVERFLOW overflow visible*/; + m_ToolBar = new wxAuiToolBar(this, ID_TOOLBAR, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE); + + PopulateToolbar(m_ToolBar); + + m_Mgr->AddPane(m_ToolBar, wxAuiPaneInfo(). + Name(wxT("TBMain")).Caption(wxT("TBMain")). + ToolbarPane().Top(). + LeftDockable(false).RightDockable(false).Floatable(false)); + + if (g_pCodeWindow && !m_ToolBarDebug) + { + m_ToolBarDebug = new wxAuiToolBar(this, ID_TOOLBAR_DEBUG, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE); + g_pCodeWindow->PopulateToolbar(m_ToolBarDebug); + + m_Mgr->AddPane(m_ToolBarDebug, wxAuiPaneInfo(). + Name(wxT("TBDebug")).Caption(wxT("TBDebug")). + ToolbarPane().Top(). + LeftDockable(false).RightDockable(false).Floatable(false)); + + m_ToolBarAui = new wxAuiToolBar(this, ID_TOOLBAR_AUI, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE); + PopulateToolbarAui(m_ToolBarAui); + m_Mgr->AddPane(m_ToolBarAui, wxAuiPaneInfo(). + Name(wxT("TBAui")).Caption(wxT("TBAui")). + ToolbarPane().Top(). + LeftDockable(false).RightDockable(false).Floatable(false)); + } + + UpdateGUI(); +} + +void CFrame::InitBitmaps() +{ + auto const dir = StrToWxStr(File::GetThemeDir(SConfig::GetInstance().m_LocalCoreStartupParameter.theme_name)); + + m_Bitmaps[Toolbar_FileOpen].LoadFile(dir + "open.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_Refresh].LoadFile(dir + "refresh.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_Browse].LoadFile(dir + "browse.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_Play].LoadFile(dir + "play.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_Stop].LoadFile(dir + "stop.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_Pause].LoadFile(dir + "pause.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_ConfigMain].LoadFile(dir + "config.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_ConfigGFX].LoadFile(dir + "graphics.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_ConfigDSP].LoadFile(dir + "dsp.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_ConfigPAD].LoadFile(dir + "gcpad.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_Wiimote].LoadFile(dir + "wiimote.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_Screenshot].LoadFile(dir + "screenshot.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_FullScreen].LoadFile(dir + "fullscreen.png", wxBITMAP_TYPE_PNG); + + // Update in case the bitmap has been updated + if (m_ToolBar != NULL) + RecreateToolbar(); +} + +// Menu items + +// Start the game or change the disc. +// Boot priority: +// 1. Show the game list and boot the selected game. +// 2. Default ISO +// 3. Boot last selected game +void CFrame::BootGame(const std::string& filename) +{ + std::string bootfile = filename; + SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter; + + if (Core::GetState() != Core::CORE_UNINITIALIZED) + return; + + // Start filename if non empty. + // Start the selected ISO, or try one of the saved paths. + // If all that fails, ask to add a dir and don't boot + if (bootfile.empty()) + { + if (m_GameListCtrl->GetSelectedISO() != NULL) + { + if (m_GameListCtrl->GetSelectedISO()->IsValid()) + bootfile = m_GameListCtrl->GetSelectedISO()->GetFileName(); + } + else if (!StartUp.m_strDefaultGCM.empty() + && wxFileExists(wxSafeConvertMB2WX(StartUp.m_strDefaultGCM.c_str()))) + { + bootfile = StartUp.m_strDefaultGCM; + } + else + { + if (!SConfig::GetInstance().m_LastFilename.empty() + && wxFileExists(wxSafeConvertMB2WX(SConfig::GetInstance().m_LastFilename.c_str()))) + { + bootfile = SConfig::GetInstance().m_LastFilename; + } + else + { + m_GameListCtrl->BrowseForDirectory(); + return; + } + } + } + if (!bootfile.empty()) + StartGame(bootfile); +} + +// Open file to boot +void CFrame::OnOpen(wxCommandEvent& WXUNUSED (event)) +{ + DoOpen(true); +} + +void CFrame::DoOpen(bool Boot) +{ + std::string currentDir = File::GetCurrentDir(); + + wxString path = wxFileSelector( + _("Select the file to load"), + wxEmptyString, wxEmptyString, wxEmptyString, + _("All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)") + + wxString::Format(wxT("|*.elf;*.dol;*.gcm;*.iso;*.wbfs;*.ciso;*.gcz;*.wad;*.dff;*.tmd|%s"), + wxGetTranslation(wxALL_FILES)), + wxFD_OPEN | wxFD_FILE_MUST_EXIST, + this); + + if (path.IsEmpty()) + return; + + std::string currentDir2 = File::GetCurrentDir(); + + if (currentDir != currentDir2) + { + PanicAlertT("Current directory changed from %s to %s after wxFileSelector!", + currentDir.c_str(), currentDir2.c_str()); + File::SetCurrentDir(currentDir); + } + + // Should we boot a new game or just change the disc? + if (Boot && !path.IsEmpty()) + { + BootGame(WxStrToStr(path)); + } + else + { + DVDInterface::ChangeDisc(WxStrToStr(path).c_str()); + } +} + +void CFrame::OnRecordReadOnly(wxCommandEvent& event) +{ + Movie::SetReadOnly(event.IsChecked()); +} + +void CFrame::OnTASInput(wxCommandEvent& event) +{ + std::string number[4] = {"1","2","3","4"}; + + for (int i = 0; i < 4; ++i) + { + if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER || SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA) + { + g_TASInputDlg[i]->Show(true); + g_TASInputDlg[i]->SetTitle("TAS Input - Controller " + number[i]); + } + } +} + +void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED (event)) +{ + SConfig::GetInstance().m_PauseMovie = !SConfig::GetInstance().m_PauseMovie; + SConfig::GetInstance().SaveSettings(); +} + +void CFrame::OnShowLag(wxCommandEvent& WXUNUSED (event)) +{ + SConfig::GetInstance().m_ShowLag = !SConfig::GetInstance().m_ShowLag; + SConfig::GetInstance().SaveSettings(); +} + +void CFrame::OnFrameStep(wxCommandEvent& event) +{ + bool wasPaused = (Core::GetState() == Core::CORE_PAUSE); + + Movie::DoFrameStep(); + + bool isPaused = (Core::GetState() == Core::CORE_PAUSE); + if(isPaused && !wasPaused) // don't update on unpause, otherwise the status would be wrong when pausing next frame + UpdateGUI(); +} + +void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED (event)) +{ + DoOpen(false); +} + +void CFrame::OnRecord(wxCommandEvent& WXUNUSED (event)) +{ + int controllers = 0; + + if (Movie::IsReadOnly()) + { + //PanicAlertT("Cannot record movies in read-only mode."); + //return; + // the user just chose to record a movie, so that should take precedence + Movie::SetReadOnly(false); + GetMenuBar()->FindItem(IDM_RECORDREADONLY)->Check(false); + } + + for (int i = 0; i < 4; i++) + { + if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER || SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA) + controllers |= (1 << i); + + if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE) + controllers |= (1 << (i + 4)); + } + + if(Movie::BeginRecordingInput(controllers)) + BootGame(std::string("")); +} + +void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED (event)) +{ + wxString path = wxFileSelector( + _("Select The Recording File"), + wxEmptyString, wxEmptyString, wxEmptyString, + _("Dolphin TAS Movies (*.dtm)") + + wxString::Format(wxT("|*.dtm|%s"), wxGetTranslation(wxALL_FILES)), + wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, + this); + + if(path.IsEmpty()) + return; + + if (!Movie::IsReadOnly()) + { + // let's make the read-only flag consistent at the start of a movie. + Movie::SetReadOnly(true); + GetMenuBar()->FindItem(IDM_RECORDREADONLY)->Check(true); + } + + if (Movie::PlayInput(WxStrToStr(path).c_str())) + BootGame(std::string("")); +} + +void CFrame::OnRecordExport(wxCommandEvent& WXUNUSED (event)) +{ + DoRecordingSave(); +} + +void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event)) +{ + if (Core::GetState() != Core::CORE_UNINITIALIZED) + { + // Core is initialized and emulator is running + if (UseDebugger) + { + if (CCPU::IsStepping()) + CCPU::EnableStepping(false); + else + CCPU::EnableStepping(true); // Break + + wxThread::Sleep(20); + g_pCodeWindow->JumpToAddress(PC); + g_pCodeWindow->Update(); + // Update toolbar with Play/Pause status + UpdateGUI(); + } + else + { + DoPause(); + } + } + else + { + // Core is uninitialized, start the game + BootGame(std::string("")); + } +} + +void CFrame::OnRenderParentClose(wxCloseEvent& event) +{ + DoStop(); + if (Core::GetState() == Core::CORE_UNINITIALIZED) + event.Skip(); +} + +void CFrame::OnRenderParentMove(wxMoveEvent& event) +{ + if (Core::GetState() != Core::CORE_UNINITIALIZED && + !RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized()) + { + SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos = m_RenderFrame->GetPosition().x; + SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos = m_RenderFrame->GetPosition().y; + } + event.Skip(); +} + +void CFrame::OnRenderParentResize(wxSizeEvent& event) +{ + if (Core::GetState() != Core::CORE_UNINITIALIZED) + { + int width, height; + if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && + !RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized()) + { + m_RenderFrame->GetClientSize(&width, &height); + SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth = width; + SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight = height; + } +#if defined(HAVE_X11) && HAVE_X11 + wxRect client_rect = m_RenderParent->GetClientRect(); + XMoveResizeWindow(X11Utils::XDisplayFromHandle(GetHandle()), + (Window) Core::GetWindowHandle(), + client_rect.x, client_rect.y, + client_rect.width, client_rect.height); +#endif + m_LogWindow->Refresh(); + m_LogWindow->Update(); + } + event.Skip(); +} + +void CFrame::ToggleDisplayMode(bool bFullscreen) +{ +#ifdef _WIN32 + if (bFullscreen && SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution != "Auto") + { + DEVMODE dmScreenSettings; + memset(&dmScreenSettings,0,sizeof(dmScreenSettings)); + dmScreenSettings.dmSize = sizeof(dmScreenSettings); + sscanf(SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution.c_str(), + "%dx%d", &dmScreenSettings.dmPelsWidth, &dmScreenSettings.dmPelsHeight); + dmScreenSettings.dmBitsPerPel = 32; + dmScreenSettings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT; + + // Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar. + ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN); + } + else + { + // Change to default resolution + ChangeDisplaySettings(NULL, CDS_FULLSCREEN); + } +#elif defined(HAVE_XRANDR) && HAVE_XRANDR + if (SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution != "Auto") + m_XRRConfig->ToggleDisplayMode(bFullscreen); +#elif defined __APPLE__ + if(bFullscreen) + CGDisplayHideCursor(CGMainDisplayID()); + else + CGDisplayShowCursor(CGMainDisplayID()); +#endif +} + +// Prepare the GUI to start the game. +void CFrame::StartGame(const std::string& filename) +{ + m_bGameLoading = true; + + if (m_ToolBar) + m_ToolBar->EnableTool(IDM_PLAY, false); + GetMenuBar()->FindItem(IDM_PLAY)->Enable(false); + + if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) + { + // Game has been started, hide the game list + m_GameListCtrl->Disable(); + m_GameListCtrl->Hide(); + + m_RenderParent = m_Panel; + m_RenderFrame = this; + if (SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop) + m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP); + else + m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP); + + // No, I really don't want TAB_TRAVERSAL being set behind my back, + // thanks. (Note that calling DisableSelfFocus would prevent this flag + // from being set for new children, but wouldn't reset the existing + // flag.) + m_RenderParent->SetWindowStyle(m_RenderParent->GetWindowStyle() & ~wxTAB_TRAVERSAL); + } + else + { + wxPoint position(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos, + SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos); +#ifdef __APPLE__ + // On OS X, the render window's title bar is not visible, + // and the window therefore not easily moved, when the + // position is 0,0. Weed out the 0's from existing configs. + if (position == wxPoint(0, 0)) + position = wxDefaultPosition; +#endif + + wxSize size(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth, + SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight); +#ifdef _WIN32 + // Out of desktop check + int leftPos = GetSystemMetrics(SM_XVIRTUALSCREEN); + int topPos = GetSystemMetrics(SM_YVIRTUALSCREEN); + int width = GetSystemMetrics(SM_CXVIRTUALSCREEN); + int height = GetSystemMetrics(SM_CYVIRTUALSCREEN); + if ((leftPos + width) < (position.x + size.GetWidth()) || leftPos > position.x || (topPos + height) < (position.y + size.GetHeight()) || topPos > position.y) + position.x = position.y = wxDefaultCoord; +#endif + m_RenderFrame = new CRenderFrame((wxFrame*)this, wxID_ANY, _("Dolphin"), position); + if (SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop) + m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP); + else + m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP); + + m_RenderFrame->SetClientSize(size.GetWidth(), size.GetHeight()); + m_RenderFrame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this); + m_RenderFrame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this); + m_RenderFrame->Bind(wxEVT_MOVE, &CFrame::OnRenderParentMove, this); + m_RenderParent = new CPanel(m_RenderFrame, wxID_ANY); + m_RenderFrame->Show(); + } + +#if defined(__APPLE__) + NSView *view = (NSView *) m_RenderFrame->GetHandle(); + NSWindow *window = [view window]; + + [window setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; +#endif + + wxBeginBusyCursor(); + + DoFullscreen(SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen); + + if (!BootManager::BootCore(filename)) + { + DoFullscreen(false); + // Destroy the renderer frame when not rendering to main + if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) + m_RenderFrame->Destroy(); + m_RenderParent = NULL; + m_bGameLoading = false; + UpdateGUI(); + } + else + { +#if defined(HAVE_X11) && HAVE_X11 + if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver) + X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()), + X11Utils::XWindowFromHandle(GetHandle()), true); +#endif + +#ifdef _WIN32 + ::SetFocus((HWND)m_RenderParent->GetHandle()); +#else + m_RenderParent->SetFocus(); +#endif + + wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this); + wxTheApp->Bind(wxEVT_KEY_UP, &CFrame::OnKeyUp, this); + wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this); + wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this); + wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this); + wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this); + wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this); + m_RenderParent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this); + } + + wxEndBusyCursor(); +} + +void CFrame::OnBootDrive(wxCommandEvent& event) +{ + BootGame(drives[event.GetId()-IDM_DRIVE1]); +} + +// Refresh the file list and browse for a favorites directory +void CFrame::OnRefresh(wxCommandEvent& WXUNUSED (event)) +{ + if (m_GameListCtrl) + { + m_GameListCtrl->Update(); + } +} + + +void CFrame::OnBrowse(wxCommandEvent& WXUNUSED (event)) +{ + if (m_GameListCtrl) + { + m_GameListCtrl->BrowseForDirectory(); + } +} + +// Create screenshot +void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED (event)) +{ + Core::SaveScreenShot(); +} + +// Pause the emulation +void CFrame::DoPause() +{ + if (Core::GetState() == Core::CORE_RUN) + { + Core::SetState(Core::CORE_PAUSE); + if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor) + m_RenderParent->SetCursor(wxNullCursor); + Core::UpdateTitle(); + } + else + { + Core::SetState(Core::CORE_RUN); + if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor && + RendererHasFocus()) + m_RenderParent->SetCursor(wxCURSOR_BLANK); + } + UpdateGUI(); +} + +// Stop the emulation +void CFrame::DoStop() +{ + if (!Core::IsRunningAndStarted()) + return; + if (confirmStop) + return; + + // don't let this function run again until it finishes, or is aborted. + confirmStop = true; + + m_bGameLoading = false; + if (Core::GetState() != Core::CORE_UNINITIALIZED || + m_RenderParent != NULL) + { +#if defined __WXGTK__ + wxMutexGuiLeave(); + std::lock_guard<std::recursive_mutex> lk(keystate_lock); + wxMutexGuiEnter(); +#endif + // Ask for confirmation in case the user accidentally clicked Stop / Escape + if (SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop) + { + Core::EState state = Core::GetState(); + Core::SetState(Core::CORE_PAUSE); + wxMessageDialog m_StopDlg( + this, + _("Do you want to stop the current emulation?"), + _("Please confirm..."), + wxYES_NO | wxSTAY_ON_TOP | wxICON_EXCLAMATION, + wxDefaultPosition); + + int Ret = m_StopDlg.ShowModal(); + if (Ret != wxID_YES) + { + Core::SetState(state); + confirmStop = false; + return; + } + } + + // TODO: Show the author/description dialog here + if(Movie::IsRecordingInput()) + DoRecordingSave(); + if(Movie::IsPlayingInput() || Movie::IsRecordingInput()) + Movie::EndPlayInput(false); + NetPlay::StopGame(); + + wxBeginBusyCursor(); + BootManager::Stop(); + wxEndBusyCursor(); + confirmStop = false; + +#if defined(HAVE_X11) && HAVE_X11 + if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver) + X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()), + X11Utils::XWindowFromHandle(GetHandle()), false); +#endif + m_RenderFrame->SetTitle(StrToWxStr(scm_rev_str)); + + // Destroy the renderer frame when not rendering to main + m_RenderParent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this); + + // Keyboard + wxTheApp->Unbind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this); + wxTheApp->Unbind(wxEVT_KEY_UP, &CFrame::OnKeyUp, this); + + // Mouse + wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this); + wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this); + wxTheApp->Unbind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this); + wxTheApp->Unbind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this); + wxTheApp->Unbind(wxEVT_MOTION, &CFrame::OnMouse, this); + if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor) + m_RenderParent->SetCursor(wxNullCursor); + DoFullscreen(false); + if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) + { + m_RenderFrame->Destroy(); + } + else + { +#if defined(__APPLE__) + // Disable the full screen button when not in a game. + NSView *view = (NSView *) m_RenderFrame->GetHandle(); + NSWindow *window = [view window]; + + [window setCollectionBehavior:NSWindowCollectionBehaviorDefault]; +#endif + + // Make sure the window is not longer set to stay on top + m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP); + } + m_RenderParent = NULL; + + // Clean framerate indications from the status bar. + GetStatusBar()->SetStatusText(wxT(" "), 0); + + // Clear wiimote connection status from the status bar. + GetStatusBar()->SetStatusText(wxT(" "), 1); + + // If batch mode was specified on the command-line, exit now. + if (m_bBatchMode) + Close(true); + + // If using auto size with render to main, reset the application size. + if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && + SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize) + SetSize(SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth, + SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight); + + m_GameListCtrl->Enable(); + m_GameListCtrl->Show(); + m_GameListCtrl->SetFocus(); + UpdateGUI(); + } +} + +void CFrame::DoRecordingSave() +{ + bool paused = (Core::GetState() == Core::CORE_PAUSE); + + if (!paused) + DoPause(); + + wxString path = wxFileSelector( + _("Select The Recording File"), + wxEmptyString, wxEmptyString, wxEmptyString, + _("Dolphin TAS Movies (*.dtm)") + + wxString::Format(wxT("|*.dtm|%s"), wxGetTranslation(wxALL_FILES)), + wxFD_SAVE | wxFD_PREVIEW | wxFD_OVERWRITE_PROMPT, + this); + + if(path.IsEmpty()) + return; + + Movie::SaveRecording(WxStrToStr(path).c_str()); + + if (!paused) + DoPause(); +} + +void CFrame::OnStop(wxCommandEvent& WXUNUSED (event)) +{ + DoStop(); +} + +void CFrame::OnReset(wxCommandEvent& WXUNUSED (event)) +{ + ProcessorInterface::ResetButton_Tap(); +} + +void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED (event)) +{ + CConfigMain ConfigMain(this); + if (ConfigMain.ShowModal() == wxID_OK) + m_GameListCtrl->Update(); + UpdateGUI(); +} + +void CFrame::OnConfigGFX(wxCommandEvent& WXUNUSED (event)) +{ + if (g_video_backend) + g_video_backend->ShowConfig(this); +} + +void CFrame::OnConfigDSP(wxCommandEvent& WXUNUSED (event)) +{ + CConfigMain ConfigMain(this); + ConfigMain.SetSelectedTab(CConfigMain::ID_AUDIOPAGE); + if (ConfigMain.ShowModal() == wxID_OK) + m_GameListCtrl->Update(); +} + +void CFrame::OnConfigPAD(wxCommandEvent& WXUNUSED (event)) +{ + InputPlugin *const pad_plugin = Pad::GetPlugin(); + bool was_init = false; + if (g_controller_interface.IsInit()) // check if game is running + { + was_init = true; + } + else + { +#if defined(HAVE_X11) && HAVE_X11 + Window win = X11Utils::XWindowFromHandle(GetHandle()); + Pad::Initialize((void *)win); +#elif defined(__APPLE__) + Pad::Initialize((void *)this); +#else + Pad::Initialize(GetHandle()); +#endif + } + InputConfigDialog m_ConfigFrame(this, *pad_plugin, _trans("Dolphin GCPad Configuration")); + m_ConfigFrame.ShowModal(); + m_ConfigFrame.Destroy(); + if (!was_init) // if game isn't running + { + Pad::Shutdown(); + } +} + +void CFrame::OnConfigWiimote(wxCommandEvent& WXUNUSED (event)) +{ + InputPlugin *const wiimote_plugin = Wiimote::GetPlugin(); + bool was_init = false; + if (g_controller_interface.IsInit()) // check if game is running + { + was_init = true; + } + else + { +#if defined(HAVE_X11) && HAVE_X11 + Window win = X11Utils::XWindowFromHandle(GetHandle()); + Wiimote::Initialize((void *)win); +#elif defined(__APPLE__) + Wiimote::Initialize((void *)this); +#else + Wiimote::Initialize(GetHandle()); +#endif + } + WiimoteConfigDiag m_ConfigFrame(this, *wiimote_plugin); + m_ConfigFrame.ShowModal(); + m_ConfigFrame.Destroy(); + if (!was_init) // if game isn't running + { + Wiimote::Shutdown(); + } +} + +void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED (event)) +{ + HotkeyConfigDialog *m_HotkeyDialog = new HotkeyConfigDialog(this); + m_HotkeyDialog->ShowModal(); + m_HotkeyDialog->Destroy(); + // Update the GUI in case menu accelerators were changed + UpdateGUI(); +} + +void CFrame::OnHelp(wxCommandEvent& event) +{ + switch (event.GetId()) + { + case wxID_ABOUT: + { + AboutDolphin frame(this); + frame.ShowModal(); + } + break; + case IDM_HELPWEBSITE: + WxUtils::Launch("https://dolphin-emu.org/"); + break; + case IDM_HELPONLINEDOCS: + WxUtils::Launch("https://dolphin-emu.org/docs/guides/"); + break; + case IDM_HELPGOOGLECODE: + WxUtils::Launch("https://code.google.com/p/dolphin-emu/"); + break; + } +} + +void CFrame::ClearStatusBar() +{ + if (this->GetStatusBar()->IsEnabled()) + { + this->GetStatusBar()->SetStatusText(wxT(""),0); + } +} + +void CFrame::StatusBarMessage(const char * Text, ...) +{ + const int MAX_BYTES = 1024*10; + char Str[MAX_BYTES]; + va_list ArgPtr; + va_start(ArgPtr, Text); + vsnprintf(Str, MAX_BYTES, Text, ArgPtr); + va_end(ArgPtr); + + if (this->GetStatusBar()->IsEnabled()) + { + this->GetStatusBar()->SetStatusText(StrToWxStr(Str),0); + } +} + + +// Miscellaneous menus +// --------------------- +// NetPlay stuff +void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event)) +{ + if (!g_NetPlaySetupDiag) + { + if (NetPlayDiag::GetInstance() != NULL) + NetPlayDiag::GetInstance()->Raise(); + else + g_NetPlaySetupDiag = new NetPlaySetupDiag(this, m_GameListCtrl); + } + else + { + g_NetPlaySetupDiag->Raise(); + } +} + +void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event)) +{ + CMemcardManager MemcardManager(this); + MemcardManager.ShowModal(); +} + +void CFrame::OnExportAllSaves(wxCommandEvent& WXUNUSED (event)) +{ + CWiiSaveCrypted::ExportAllSaves(); +} + +void CFrame::OnImportSave(wxCommandEvent& WXUNUSED (event)) +{ + wxString path = wxFileSelector(_("Select the save file"), + wxEmptyString, wxEmptyString, wxEmptyString, + _("Wii save files (*.bin)|*.bin"), + wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, + this); + + if (!path.IsEmpty()) + { + CWiiSaveCrypted::ImportWiiSave(WxStrToStr(path).c_str()); + } +} + +void CFrame::OnShow_CheatsWindow(wxCommandEvent& WXUNUSED (event)) +{ + if (!g_CheatsWindow) + g_CheatsWindow = new wxCheatsWindow(this); + else + g_CheatsWindow->Raise(); +} + +void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED(event)) +{ + BootGame(Common::GetTitleContentPath(TITLEID_SYSMENU)); +} + +void CFrame::OnInstallWAD(wxCommandEvent& event) +{ + std::string fileName; + + switch(event.GetId()) + { + case IDM_LIST_INSTALLWAD: + { + const GameListItem *iso = m_GameListCtrl->GetSelectedISO(); + if (!iso) + return; + fileName = iso->GetFileName(); + break; + } + case IDM_MENU_INSTALLWAD: + { + wxString path = wxFileSelector( + _("Select a Wii WAD file to install"), + wxEmptyString, wxEmptyString, wxEmptyString, + _T("Wii WAD file (*.wad)|*.wad"), + wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, + this); + fileName = WxStrToStr(path); + break; + } + default: + return; + } + + wxProgressDialog dialog(_("Installing WAD..."), + _("Working..."), + 1000, + this, + wxPD_APP_MODAL | + wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME | + wxPD_SMOOTH + ); + + u64 titleID = DiscIO::CNANDContentManager::Access().Install_WiiWAD(fileName); + if (titleID == TITLEID_SYSMENU) + { + UpdateWiiMenuChoice(); + } +} + + +void CFrame::UpdateWiiMenuChoice(wxMenuItem *WiiMenuItem) +{ + if (!WiiMenuItem) + { + WiiMenuItem = GetMenuBar()->FindItem(IDM_LOAD_WII_MENU); + } + + const DiscIO::INANDContentLoader & SysMenu_Loader = DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU, true); + if (SysMenu_Loader.IsValid()) + { + int sysmenuVersion = SysMenu_Loader.GetTitleVersion(); + char sysmenuRegion = SysMenu_Loader.GetCountryChar(); + WiiMenuItem->Enable(); + WiiMenuItem->SetItemLabel(wxString::Format(_("Load Wii System Menu %d%c"), sysmenuVersion, sysmenuRegion)); + } + else + { + WiiMenuItem->Enable(false); + WiiMenuItem->SetItemLabel(_("Load Wii System Menu")); + } +} + +void CFrame::OnFifoPlayer(wxCommandEvent& WXUNUSED (event)) +{ + if (m_FifoPlayerDlg) + { + m_FifoPlayerDlg->Show(); + m_FifoPlayerDlg->SetFocus(); + } + else + { + m_FifoPlayerDlg = new FifoPlayerDlg(this); + } +} + +void CFrame::ConnectWiimote(int wm_idx, bool connect) +{ + if (Core::IsRunning() && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii) + { + GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect); + wxString msg(wxString::Format(wxT("Wiimote %i %s"), wm_idx + 1, + connect ? wxT("Connected") : wxT("Disconnected"))); + Core::DisplayMessage(WxStrToStr(msg), 3000); + Host_UpdateMainFrame(); + } +} + +void CFrame::OnConnectWiimote(wxCommandEvent& event) +{ + ConnectWiimote(event.GetId() - IDM_CONNECT_WIIMOTE1, !GetUsbPointer()->AccessWiiMote((event.GetId() - IDM_CONNECT_WIIMOTE1) | 0x100)->IsConnected()); +} + +// Toogle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to cover +// the entire screen (when we render to the main window). +void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED (event)) +{ + DoFullscreen(!RendererIsFullscreen()); +} + +void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED (event)) +{ + SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread = !SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread; + SConfig::GetInstance().SaveSettings(); +} + +void CFrame::OnToggleSkipIdle(wxCommandEvent& WXUNUSED (event)) +{ + SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle = !SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle; + SConfig::GetInstance().SaveSettings(); +} + +void CFrame::OnLoadStateFromFile(wxCommandEvent& WXUNUSED (event)) +{ + wxString path = wxFileSelector( + _("Select the state to load"), + wxEmptyString, wxEmptyString, wxEmptyString, + _("All Save States (sav, s##)") + + wxString::Format(wxT("|*.sav;*.s??|%s"), wxGetTranslation(wxALL_FILES)), + wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, + this); + + if (!path.IsEmpty()) + State::LoadAs(WxStrToStr(path)); +} + +void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED (event)) +{ + wxString path = wxFileSelector( + _("Select the state to save"), + wxEmptyString, wxEmptyString, wxEmptyString, + _("All Save States (sav, s##)") + + wxString::Format(wxT("|*.sav;*.s??|%s"), wxGetTranslation(wxALL_FILES)), + wxFD_SAVE, + this); + + if (!path.IsEmpty()) + State::SaveAs(WxStrToStr(path)); +} + +void CFrame::OnLoadLastState(wxCommandEvent& event) +{ + if (Core::IsRunningAndStarted()) + { + int id = event.GetId(); + int slot = id - IDM_LOADLAST1 + 1; + State::LoadLastSaved(slot); + } +} + +void CFrame::OnSaveFirstState(wxCommandEvent& WXUNUSED(event)) +{ + if (Core::GetState() != Core::CORE_UNINITIALIZED) + State::SaveFirstSaved(); +} + +void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED (event)) +{ + if (Core::IsRunningAndStarted()) + State::UndoLoadState(); +} + +void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED (event)) +{ + if (Core::IsRunningAndStarted()) + State::UndoSaveState(); +} + + +void CFrame::OnLoadState(wxCommandEvent& event) +{ + if (Core::IsRunningAndStarted()) + { + int id = event.GetId(); + int slot = id - IDM_LOADSLOT1 + 1; + State::Load(slot); + } +} + +void CFrame::OnSaveState(wxCommandEvent& event) +{ + if (Core::IsRunningAndStarted()) + { + int id = event.GetId(); + int slot = id - IDM_SAVESLOT1 + 1; + State::Save(slot); + } +} + +void CFrame::OnFrameSkip(wxCommandEvent& event) +{ + int amount = event.GetId() - IDM_FRAMESKIP0; + + Movie::SetFrameSkipping((unsigned int)amount); +} + + + + +// GUI +// --------------------- + +// Update the enabled/disabled status +void CFrame::UpdateGUI() +{ + // Save status + bool Initialized = Core::IsRunning(); + bool Running = Core::GetState() == Core::CORE_RUN; + bool Paused = Core::GetState() == Core::CORE_PAUSE; + bool RunningWii = Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii; + bool RunningGamecube = Initialized && !SConfig::GetInstance().m_LocalCoreStartupParameter.bWii; + + // Make sure that we have a toolbar + if (m_ToolBar) + { + // Enable/disable the Config and Stop buttons + m_ToolBar->EnableTool(wxID_OPEN, !Initialized); + // Don't allow refresh when we don't show the list + m_ToolBar->EnableTool(wxID_REFRESH, !Initialized); + m_ToolBar->EnableTool(IDM_STOP, Running || Paused); + m_ToolBar->EnableTool(IDM_TOGGLE_FULLSCREEN, Running || Paused); + m_ToolBar->EnableTool(IDM_SCREENSHOT, Running || Paused); + // Don't allow wiimote config while in Gamecube mode + m_ToolBar->EnableTool(IDM_CONFIG_WIIMOTE_PLUGIN, !RunningGamecube); + } + + // File + GetMenuBar()->FindItem(wxID_OPEN)->Enable(!Initialized); + GetMenuBar()->FindItem(IDM_DRIVES)->Enable(!Initialized); + GetMenuBar()->FindItem(wxID_REFRESH)->Enable(!Initialized); + GetMenuBar()->FindItem(IDM_BROWSE)->Enable(!Initialized); + + // Emulation + GetMenuBar()->FindItem(IDM_STOP)->Enable(Running || Paused); + GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused); + GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsRecordingInput()); + GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(!Initialized); + GetMenuBar()->FindItem(IDM_RECORDEXPORT)->Enable(Movie::IsPlayingInput() || Movie::IsRecordingInput()); + GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused); + GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused); + GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused); + + // Update Menu Accelerators + for (unsigned int i = 0; i < NUM_HOTKEYS; i++) + { + if (GetCmdForHotkey(i) == -1) + continue; + GetMenuBar()->FindItem(GetCmdForHotkey(i))->SetItemLabel(GetMenuLabel(i)); + } + + GetMenuBar()->FindItem(IDM_LOADSTATE)->Enable(Initialized); + GetMenuBar()->FindItem(IDM_SAVESTATE)->Enable(Initialized); + // Misc + GetMenuBar()->FindItem(IDM_CHANGEDISC)->Enable(Initialized); + if (DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU).IsValid()) + GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized); + + // Tools + GetMenuBar()->FindItem(IDM_CHEATS)->Enable(SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats); + + GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(RunningWii); + GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(RunningWii); + GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(RunningWii); + GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(RunningWii); + GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Enable(RunningWii); + GetMenuBar()->FindItem(IDM_CONFIG_WIIMOTE_PLUGIN)->Enable(!RunningGamecube); + if (RunningWii) + { + GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(GetUsbPointer()-> + AccessWiiMote(0x0100)->IsConnected()); + GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Check(GetUsbPointer()-> + AccessWiiMote(0x0101)->IsConnected()); + GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Check(GetUsbPointer()-> + AccessWiiMote(0x0102)->IsConnected()); + GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Check(GetUsbPointer()-> + AccessWiiMote(0x0103)->IsConnected()); + GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Check(GetUsbPointer()-> + AccessWiiMote(0x0104)->IsConnected()); + } + + if (Running) + { + if (m_ToolBar) + { + m_ToolBar->SetToolBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Pause]); + m_ToolBar->SetToolShortHelp(IDM_PLAY, _("Pause")); + m_ToolBar->SetToolLabel(IDM_PLAY, _("Pause")); + } + } + else + { + if (m_ToolBar) + { + m_ToolBar->SetToolBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Play]); + m_ToolBar->SetToolShortHelp(IDM_PLAY, _("Play")); + m_ToolBar->SetToolLabel(IDM_PLAY, _("Play")); + } + } + + GetMenuBar()->FindItem(IDM_RECORDREADONLY)->Enable(Running || Paused); + + if (!Initialized && !m_bGameLoading) + { + if (m_GameListCtrl->IsEnabled()) + { + // Prepare to load Default ISO, enable play button + if (!SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM.empty()) + { + if (m_ToolBar) + m_ToolBar->EnableTool(IDM_PLAY, true); + GetMenuBar()->FindItem(IDM_PLAY)->Enable(true); + GetMenuBar()->FindItem(IDM_RECORD)->Enable(true); + GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(true); + } + // Prepare to load last selected file, enable play button + else if (!SConfig::GetInstance().m_LastFilename.empty() + && wxFileExists(wxSafeConvertMB2WX(SConfig::GetInstance().m_LastFilename.c_str()))) + { + if (m_ToolBar) + m_ToolBar->EnableTool(IDM_PLAY, true); + GetMenuBar()->FindItem(IDM_PLAY)->Enable(true); + GetMenuBar()->FindItem(IDM_RECORD)->Enable(true); + GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(true); + } + else + { + // No game has been selected yet, disable play button + if (m_ToolBar) + m_ToolBar->EnableTool(IDM_PLAY, false); + GetMenuBar()->FindItem(IDM_PLAY)->Enable(false); + GetMenuBar()->FindItem(IDM_RECORD)->Enable(false); + GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(false); + } + } + + // Game has not started, show game list + if (!m_GameListCtrl->IsShown()) + { + m_GameListCtrl->Enable(); + m_GameListCtrl->Show(); + } + // Game has been selected but not started, enable play button + if (m_GameListCtrl->GetSelectedISO() != NULL && m_GameListCtrl->IsEnabled()) + { + if (m_ToolBar) + m_ToolBar->EnableTool(IDM_PLAY, true); + GetMenuBar()->FindItem(IDM_PLAY)->Enable(true); + GetMenuBar()->FindItem(IDM_RECORD)->Enable(true); + GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(true); + } + } + else if (Initialized) + { + // Game has been loaded, enable the pause button + if (m_ToolBar) + m_ToolBar->EnableTool(IDM_PLAY, true); + GetMenuBar()->FindItem(IDM_PLAY)->Enable(true); + + // Reset game loading flag + m_bGameLoading = false; + } + + // Refresh toolbar + if (m_ToolBar) + { + m_ToolBar->Refresh(); + } + + // Commit changes to manager + m_Mgr->Update(); + + // Update non-modal windows + if (g_CheatsWindow) + { + if (SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats) + g_CheatsWindow->UpdateGUI(); + else + g_CheatsWindow->Close(); + } +} + +void CFrame::UpdateGameList() +{ + m_GameListCtrl->Update(); +} + +void CFrame::GameListChanged(wxCommandEvent& event) +{ + switch (event.GetId()) + { + case IDM_LISTWII: + SConfig::GetInstance().m_ListWii = event.IsChecked(); + break; + case IDM_LISTGC: + SConfig::GetInstance().m_ListGC = event.IsChecked(); + break; + case IDM_LISTWAD: + SConfig::GetInstance().m_ListWad = event.IsChecked(); + break; + case IDM_LISTJAP: + SConfig::GetInstance().m_ListJap = event.IsChecked(); + break; + case IDM_LISTPAL: + SConfig::GetInstance().m_ListPal = event.IsChecked(); + break; + case IDM_LISTUSA: + SConfig::GetInstance().m_ListUsa = event.IsChecked(); + break; + case IDM_LISTFRANCE: + SConfig::GetInstance().m_ListFrance = event.IsChecked(); + break; + case IDM_LISTITALY: + SConfig::GetInstance().m_ListItaly = event.IsChecked(); + break; + case IDM_LISTKOREA: + SConfig::GetInstance().m_ListKorea = event.IsChecked(); + break; + case IDM_LISTTAIWAN: + SConfig::GetInstance().m_ListTaiwan = event.IsChecked(); + break; + case IDM_LIST_UNK: + SConfig::GetInstance().m_ListUnknown = event.IsChecked(); + break; + case IDM_LISTDRIVES: + SConfig::GetInstance().m_ListDrives = event.IsChecked(); + break; + case IDM_PURGECACHE: + CFileSearch::XStringVector Directories; + Directories.push_back(File::GetUserPath(D_CACHE_IDX).c_str()); + CFileSearch::XStringVector Extensions; + Extensions.push_back("*.cache"); + + CFileSearch FileSearch(Extensions, Directories); + const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames(); + + for (auto& rFilename : rFilenames) + { + File::Delete(rFilename); + } + break; + } + + // Update gamelist + if (m_GameListCtrl) + { + m_GameListCtrl->Update(); + } +} + +// Enable and disable the toolbar +void CFrame::OnToggleToolbar(wxCommandEvent& event) +{ + SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked(); + DoToggleToolbar(event.IsChecked()); +} +void CFrame::DoToggleToolbar(bool _show) +{ + if (_show) + { + m_Mgr->GetPane(wxT("TBMain")).Show(); + if (g_pCodeWindow) + { + m_Mgr->GetPane(wxT("TBDebug")).Show(); + m_Mgr->GetPane(wxT("TBAui")).Show(); + } + m_Mgr->Update(); + } + else + { + m_Mgr->GetPane(wxT("TBMain")).Hide(); + if (g_pCodeWindow) + { + m_Mgr->GetPane(wxT("TBDebug")).Hide(); + m_Mgr->GetPane(wxT("TBAui")).Hide(); + } + m_Mgr->Update(); + } +} + +// Enable and disable the status bar +void CFrame::OnToggleStatusbar(wxCommandEvent& event) +{ + SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked(); + if (SConfig::GetInstance().m_InterfaceStatusbar == true) + GetStatusBar()->Show(); + else + GetStatusBar()->Hide(); + + this->SendSizeEvent(); +} |
