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authorLéo Lam <leo@innovatetechnologi.es>2017-01-18 20:27:51 +0100
committerLéo Lam <leo@innovatetechnologi.es>2017-01-18 21:42:33 +0100
commit49b9c723e23d89140fcc45662b6b0079eed33010 (patch)
tree9b7efb4b98632338600c975c7fe9bebd61249220 /Source/Core/DolphinWX/FrameTools.cpp
parent24199293d37f42b657cd5f9736d6eea10d1384f2 (diff)
Put IOS devices in a namespace and drop WII_IPC_HLE prefix
Diffstat (limited to 'Source/Core/DolphinWX/FrameTools.cpp')
-rw-r--r--Source/Core/DolphinWX/FrameTools.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp
index 7c57776b74..50dec10be5 100644
--- a/Source/Core/DolphinWX/FrameTools.cpp
+++ b/Source/Core/DolphinWX/FrameTools.cpp
@@ -861,12 +861,8 @@ void CFrame::DoStop()
bool CFrame::TriggerSTMPowerEvent()
{
const auto stm = IOS::HLE::GetDeviceByName("/dev/stm/eventhook");
- if (!stm ||
- !std::static_pointer_cast<IOS::HLE::CWII_IPC_HLE_Device_stm_eventhook>(stm)
- ->HasHookInstalled())
- {
+ if (!stm || !std::static_pointer_cast<IOS::HLE::Device::STMEventHook>(stm)->HasHookInstalled())
return false;
- }
Core::DisplayMessage("Shutting down", 30000);
// Unpause because gracefully shutting down needs the game to actually request a shutdown