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| author | Pierre Bourdon <delroth@gmail.com> | 2016-07-11 23:45:53 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-07-11 23:45:53 +0200 |
| commit | ac00b249aaf223d2d16755c04e353b6f5174bfe7 (patch) | |
| tree | a3f9c5fb6f0b9d9daa77e49d31e98167c649cfbb /Source/Core/DolphinWX/FrameTools.cpp | |
| parent | 2de6d073605566b76ad464c1bb967630cf2eeae4 (diff) | |
| parent | 0856e162a3b1d68fd26cc1cbcbafb4b0a4594eb8 (diff) | |
Merge pull request #3985 from thegrb93/master
Prevent windows from idling while playing a game with a gc controller
Diffstat (limited to 'Source/Core/DolphinWX/FrameTools.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/FrameTools.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp index 44de0e8e99..6b07736d7a 100644 --- a/Source/Core/DolphinWX/FrameTools.cpp +++ b/Source/Core/DolphinWX/FrameTools.cpp @@ -1034,6 +1034,13 @@ void CFrame::StartGame(const std::string& filename) X11Utils::XWindowFromHandle(GetHandle()), true); #endif +#ifdef _WIN32 + // Prevents Windows from sleeping, turning off the display, or idling + EXECUTION_STATE shouldScreenSave = + SConfig::GetInstance().bDisableScreenSaver ? ES_DISPLAY_REQUIRED : 0; + SetThreadExecutionState(ES_CONTINUOUS | shouldScreenSave | ES_SYSTEM_REQUIRED); +#endif + m_RenderParent->SetFocus(); wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this); @@ -1181,6 +1188,12 @@ void CFrame::OnStopped() X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()), X11Utils::XWindowFromHandle(GetHandle()), false); #endif + +#ifdef _WIN32 + // Allow windows to resume normal idling behavior + SetThreadExecutionState(ES_CONTINUOUS); +#endif + m_RenderFrame->SetTitle(StrToWxStr(scm_rev_str)); // Destroy the renderer frame when not rendering to main |
