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path: root/Source/Core/DolphinWX/FrameTools.cpp
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Diffstat (limited to 'Source/Core/DolphinWX/FrameTools.cpp')
-rw-r--r--Source/Core/DolphinWX/FrameTools.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp
index 44de0e8e99..6b07736d7a 100644
--- a/Source/Core/DolphinWX/FrameTools.cpp
+++ b/Source/Core/DolphinWX/FrameTools.cpp
@@ -1034,6 +1034,13 @@ void CFrame::StartGame(const std::string& filename)
X11Utils::XWindowFromHandle(GetHandle()), true);
#endif
+#ifdef _WIN32
+ // Prevents Windows from sleeping, turning off the display, or idling
+ EXECUTION_STATE shouldScreenSave =
+ SConfig::GetInstance().bDisableScreenSaver ? ES_DISPLAY_REQUIRED : 0;
+ SetThreadExecutionState(ES_CONTINUOUS | shouldScreenSave | ES_SYSTEM_REQUIRED);
+#endif
+
m_RenderParent->SetFocus();
wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
@@ -1181,6 +1188,12 @@ void CFrame::OnStopped()
X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
X11Utils::XWindowFromHandle(GetHandle()), false);
#endif
+
+#ifdef _WIN32
+ // Allow windows to resume normal idling behavior
+ SetThreadExecutionState(ES_CONTINUOUS);
+#endif
+
m_RenderFrame->SetTitle(StrToWxStr(scm_rev_str));
// Destroy the renderer frame when not rendering to main