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authorJosJuice <josjuice@gmail.com>2015-12-19 11:34:01 +0100
committerJosJuice <josjuice@gmail.com>2016-01-05 19:11:58 +0100
commit81466d7fa3bd3fdbb4f00039342d878c4dc8aad7 (patch)
treeca35f489a1aeebb313490cbf0d610ca2430e1268 /Source/Core/DolphinWX/ISOFile.cpp
parent460cef492a5b18dae8e9701ecbd324331b2929e3 (diff)
DolphinWX: Stop using XPM images
Using the XPM format for images has become a maintenance problem because people don't know how to create them. This commit removes all XPM images and all C files that contain PNG images. DolphinWX now uses the PNGs in the Resources folder instead, just like DolphinQt and DolphinQt2 do.
Diffstat (limited to 'Source/Core/DolphinWX/ISOFile.cpp')
-rw-r--r--Source/Core/DolphinWX/ISOFile.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/DolphinWX/ISOFile.cpp b/Source/Core/DolphinWX/ISOFile.cpp
index dc53e55756..3312394dda 100644
--- a/Source/Core/DolphinWX/ISOFile.cpp
+++ b/Source/Core/DolphinWX/ISOFile.cpp
@@ -261,8 +261,7 @@ bool GameListItem::ReadPNGBanner(const std::string& path)
if (!File::Exists(path))
return false;
- wxImage image;
- image.LoadFile(StrToWxStr(path), wxBITMAP_TYPE_PNG);
+ wxImage image(StrToWxStr(path), wxBITMAP_TYPE_PNG);
m_Bitmap = ScaleBanner(&image);
return true;
}