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authorJosJuice <josjuice@gmail.com>2017-02-20 16:08:07 +0100
committerJosJuice <josjuice@gmail.com>2017-02-20 16:08:07 +0100
commita7e11db4bfa33b5e3f6d43022a9c3f87d7052deb (patch)
tree6641795ea1d317e7a5abd7eca6368d0bd676df59 /Source/Core/DolphinWX/ISOFile.cpp
parentb1589a6337c4a1c608a92b6c1bb68c88737d1e7b (diff)
DolphinWX: Remove usage of IsCompressed() in compression code
What we actually care about is whether it's a GCZ file, not whether it's compressed. (This commit doesn't change the behavior, since the beginning of CompressSelection discards items that aren't BlobType::GCZ or BlobType::PLAIN.)
Diffstat (limited to 'Source/Core/DolphinWX/ISOFile.cpp')
-rw-r--r--Source/Core/DolphinWX/ISOFile.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/Source/Core/DolphinWX/ISOFile.cpp b/Source/Core/DolphinWX/ISOFile.cpp
index 5a46458d81..0962f17893 100644
--- a/Source/Core/DolphinWX/ISOFile.cpp
+++ b/Source/Core/DolphinWX/ISOFile.cpp
@@ -386,9 +386,3 @@ const std::string GameListItem::GetWiiFSPath() const
return ret;
}
-
-bool GameListItem::IsCompressed() const
-{
- return m_blob_type == DiscIO::BlobType::GCZ || m_blob_type == DiscIO::BlobType::CISO ||
- m_blob_type == DiscIO::BlobType::WBFS;
-}