diff options
| author | JosJuice <josjuice@gmail.com> | 2017-02-20 16:08:07 +0100 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2017-02-20 16:08:07 +0100 |
| commit | a7e11db4bfa33b5e3f6d43022a9c3f87d7052deb (patch) | |
| tree | 6641795ea1d317e7a5abd7eca6368d0bd676df59 /Source/Core/DolphinWX/ISOFile.cpp | |
| parent | b1589a6337c4a1c608a92b6c1bb68c88737d1e7b (diff) | |
DolphinWX: Remove usage of IsCompressed() in compression code
What we actually care about is whether it's a GCZ file,
not whether it's compressed. (This commit doesn't change
the behavior, since the beginning of CompressSelection
discards items that aren't BlobType::GCZ or BlobType::PLAIN.)
Diffstat (limited to 'Source/Core/DolphinWX/ISOFile.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/ISOFile.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/Source/Core/DolphinWX/ISOFile.cpp b/Source/Core/DolphinWX/ISOFile.cpp index 5a46458d81..0962f17893 100644 --- a/Source/Core/DolphinWX/ISOFile.cpp +++ b/Source/Core/DolphinWX/ISOFile.cpp @@ -386,9 +386,3 @@ const std::string GameListItem::GetWiiFSPath() const return ret; } - -bool GameListItem::IsCompressed() const -{ - return m_blob_type == DiscIO::BlobType::GCZ || m_blob_type == DiscIO::BlobType::CISO || - m_blob_type == DiscIO::BlobType::WBFS; -} |
