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authorMatthew Parlane <parlane@gmail.com>2015-04-21 11:13:30 +1200
committerMatthew Parlane <parlane@gmail.com>2015-04-21 11:13:30 +1200
commita86f2fe2e799e7ea92149d86cf72aa9a46f69421 (patch)
treefbe02a554550fb67faa0bcb67bc17e6e69117510 /Source/Core/DolphinWX/InputConfigDiagBitmaps.cpp
parent82bbada3524f6007b0ad82cf911962c028a728b3 (diff)
parentc76008b4b9eccf0c8fc04a0dada0313fc6d8c3f6 (diff)
Merge pull request #2199 from skidau/remove-controls-lock
Cleaned up the controller locking mechanism
Diffstat (limited to 'Source/Core/DolphinWX/InputConfigDiagBitmaps.cpp')
-rw-r--r--Source/Core/DolphinWX/InputConfigDiagBitmaps.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/Source/Core/DolphinWX/InputConfigDiagBitmaps.cpp b/Source/Core/DolphinWX/InputConfigDiagBitmaps.cpp
index 3da0253581..e6beb5ef4a 100644
--- a/Source/Core/DolphinWX/InputConfigDiagBitmaps.cpp
+++ b/Source/Core/DolphinWX/InputConfigDiagBitmaps.cpp
@@ -453,11 +453,6 @@ void InputConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
g_controller_interface.UpdateInput();
- // don't want game thread updating input when we are using it here
- std::unique_lock<std::recursive_mutex> lk(g_controller_interface.update_lock, std::try_to_lock);
- if (!lk.owns_lock())
- return;
-
GamepadPage* const current_page = (GamepadPage*)m_pad_notebook->GetPage(m_pad_notebook->GetSelection());
for (ControlGroupBox* g : current_page->control_groups)