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authorJosJuice <josjuice@gmail.com>2016-10-21 21:44:56 +0200
committerGitHub <noreply@github.com>2016-10-21 21:44:56 +0200
commita2644cd102efd99db97b4055a9a1e86ad8dd8bd0 (patch)
tree49f961c714919b0909ca6d4c7346301ab0418c52 /Source/Core/DolphinWX/MainMenuBar.cpp
parentd62a0368666d35a0660a0dfdf0d0fa75e0ff96d5 (diff)
parent42e1dafd6dc312d85bad2605fb494af0b7895892 (diff)
Merge pull request #4363 from lioncash/wx-menu
DolphinWX: Move main menu creation into a wxMenuBar subclass
Diffstat (limited to 'Source/Core/DolphinWX/MainMenuBar.cpp')
-rw-r--r--Source/Core/DolphinWX/MainMenuBar.cpp584
1 files changed, 584 insertions, 0 deletions
diff --git a/Source/Core/DolphinWX/MainMenuBar.cpp b/Source/Core/DolphinWX/MainMenuBar.cpp
new file mode 100644
index 0000000000..df66275b2c
--- /dev/null
+++ b/Source/Core/DolphinWX/MainMenuBar.cpp
@@ -0,0 +1,584 @@
+// Copyright 2016 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "DolphinWX/MainMenuBar.h"
+
+#include <string>
+#include <vector>
+
+#include "Common/CDUtils.h"
+#include "Core/ConfigManager.h"
+#include "Core/Core.h"
+#include "Core/PowerPC/PowerPC.h"
+#include "Core/State.h"
+#include "DiscIO/NANDContentLoader.h"
+#include "DolphinWX/Globals.h"
+#include "DolphinWX/WxUtils.h"
+
+wxDEFINE_EVENT(EVT_POPULATE_PERSPECTIVES_MENU, MainMenuBar::PopulatePerspectivesEvent);
+
+// Utilized for menu items where their labels don't matter on initial construction.
+// This is necessary, as wx, in its infinite glory, asserts if a menu item is appended to a menu
+// with an empty label. Entries with this string are intended to have their correct label
+// loaded through the refresh cycle.
+constexpr const char dummy_string[] = "Dummy string";
+
+MainMenuBar::MainMenuBar(MenuType type, long style) : wxMenuBar{style}, m_type{type}
+{
+ BindEvents();
+ AddMenus();
+
+ MainMenuBar::Refresh(false);
+}
+
+void MainMenuBar::Refresh(bool erase_background, const wxRect* rect)
+{
+ wxMenuBar::Refresh(erase_background, rect);
+
+ RefreshMenuLabels();
+}
+
+void MainMenuBar::AddMenus()
+{
+ Append(CreateFileMenu(), _("&File"));
+ Append(CreateEmulationMenu(), _("&Emulation"));
+ Append(CreateMovieMenu(), _("&Movie"));
+ Append(CreateOptionsMenu(), _("&Options"));
+ Append(CreateToolsMenu(), _("&Tools"));
+ Append(CreateViewMenu(), _("&View"));
+
+ if (m_type == MenuType::Debug)
+ {
+ Append(CreateJITMenu(), _("&JIT"));
+ Append(CreateDebugMenu(), _("&Debug"));
+ Append(CreateSymbolsMenu(), _("&Symbols"));
+ Append(CreateProfilerMenu(), _("&Profiler"));
+ }
+
+ Append(CreateHelpMenu(), _("&Help"));
+}
+
+void MainMenuBar::BindEvents()
+{
+ Bind(EVT_POPULATE_PERSPECTIVES_MENU, &MainMenuBar::OnPopulatePerspectivesMenu, this);
+}
+
+wxMenu* MainMenuBar::CreateFileMenu() const
+{
+ auto* const external_drive_menu = new wxMenu;
+
+ const std::vector<std::string> drives = cdio_get_devices();
+ // Windows Limitation of 24 character drives
+ for (size_t i = 0; i < drives.size() && i < 24; i++)
+ {
+ const int drive_id = static_cast<int>(IDM_DRIVE1 + i);
+ external_drive_menu->Append(drive_id, StrToWxStr(drives[i]));
+ }
+
+ auto* const file_menu = new wxMenu;
+ file_menu->Append(wxID_OPEN, _("&Open..."));
+ file_menu->Append(IDM_CHANGE_DISC, _("Change &Disc..."));
+ file_menu->Append(IDM_DRIVES, _("&Boot from DVD Backup"), external_drive_menu);
+ file_menu->AppendSeparator();
+ file_menu->Append(wxID_REFRESH, _("&Refresh List"));
+ file_menu->AppendSeparator();
+ file_menu->Append(wxID_EXIT, _("E&xit") + "\tAlt+F4");
+
+ return file_menu;
+}
+
+wxMenu* MainMenuBar::CreateEmulationMenu() const
+{
+ auto* const load_state_menu = new wxMenu;
+ load_state_menu->Append(IDM_LOAD_STATE_FILE, _("Load State..."));
+ load_state_menu->Append(IDM_LOAD_SELECTED_SLOT, _("Load State from Selected Slot"));
+ load_state_menu->Append(IDM_UNDO_LOAD_STATE, _("Undo Load State"));
+ load_state_menu->AppendSeparator();
+
+ auto* const save_state_menu = new wxMenu;
+ save_state_menu->Append(IDM_SAVE_STATE_FILE, _("Save State..."));
+ save_state_menu->Append(IDM_SAVE_SELECTED_SLOT, _("Save State to Selected Slot"));
+ save_state_menu->Append(IDM_SAVE_FIRST_STATE, _("Save Oldest State"));
+ save_state_menu->Append(IDM_UNDO_SAVE_STATE, _("Undo Save State"));
+ save_state_menu->AppendSeparator();
+
+ auto* const slot_select_menu = new wxMenu;
+
+ for (unsigned int i = 0; i < State::NUM_STATES; i++)
+ {
+ load_state_menu->Append(IDM_LOAD_SLOT_1 + i, dummy_string);
+ save_state_menu->Append(IDM_SAVE_SLOT_1 + i, dummy_string);
+ slot_select_menu->Append(IDM_SELECT_SLOT_1 + i, dummy_string);
+ }
+
+ load_state_menu->AppendSeparator();
+ for (unsigned int i = 0; i < State::NUM_STATES; i++)
+ load_state_menu->Append(IDM_LOAD_LAST_1 + i, wxString::Format(_("Last %i"), i + 1));
+
+ auto* const emulation_menu = new wxMenu;
+ emulation_menu->Append(IDM_PLAY, dummy_string);
+ emulation_menu->Append(IDM_STOP, _("&Stop"));
+ emulation_menu->Append(IDM_RESET, _("&Reset"));
+ emulation_menu->AppendSeparator();
+ emulation_menu->Append(IDM_TOGGLE_FULLSCREEN, _("&Fullscreen"));
+ emulation_menu->Append(IDM_FRAMESTEP, _("&Frame Advance"));
+ emulation_menu->AppendSeparator();
+ emulation_menu->Append(IDM_SCREENSHOT, _("Take Screenshot"));
+ emulation_menu->AppendSeparator();
+ emulation_menu->Append(IDM_LOAD_STATE, _("&Load State"), load_state_menu);
+ emulation_menu->Append(IDM_SAVE_STATE, _("Sa&ve State"), save_state_menu);
+ emulation_menu->Append(IDM_SELECT_SLOT, _("Select State Slot"), slot_select_menu);
+
+ return emulation_menu;
+}
+
+wxMenu* MainMenuBar::CreateMovieMenu() const
+{
+ auto* const movie_menu = new wxMenu;
+ const auto& config_instance = SConfig::GetInstance();
+
+ movie_menu->Append(IDM_RECORD, _("Start Re&cording Input"));
+ movie_menu->Append(IDM_PLAY_RECORD, _("P&lay Input Recording..."));
+ movie_menu->Append(IDM_RECORD_EXPORT, _("Export Recording..."));
+ movie_menu->AppendCheckItem(IDM_RECORD_READ_ONLY, _("&Read-Only Mode"));
+ movie_menu->Append(IDM_TAS_INPUT, _("TAS Input"));
+ movie_menu->AppendSeparator();
+ movie_menu->AppendCheckItem(IDM_TOGGLE_PAUSE_MOVIE, _("Pause at End of Movie"));
+ movie_menu->Check(IDM_TOGGLE_PAUSE_MOVIE, config_instance.m_PauseMovie);
+ movie_menu->AppendCheckItem(IDM_SHOW_LAG, _("Show Lag Counter"));
+ movie_menu->Check(IDM_SHOW_LAG, config_instance.m_ShowLag);
+ movie_menu->AppendCheckItem(IDM_SHOW_FRAME_COUNT, _("Show Frame Counter"));
+ movie_menu->Check(IDM_SHOW_FRAME_COUNT, config_instance.m_ShowFrameCount);
+ movie_menu->Check(IDM_RECORD_READ_ONLY, true);
+ movie_menu->AppendCheckItem(IDM_SHOW_INPUT_DISPLAY, _("Show Input Display"));
+ movie_menu->Check(IDM_SHOW_INPUT_DISPLAY, config_instance.m_ShowInputDisplay);
+ movie_menu->AppendCheckItem(IDM_SHOW_RTC_DISPLAY, _("Show System Clock"));
+ movie_menu->Check(IDM_SHOW_RTC_DISPLAY, config_instance.m_ShowRTC);
+ movie_menu->AppendSeparator();
+ movie_menu->AppendCheckItem(IDM_TOGGLE_DUMP_FRAMES, _("Dump Frames"));
+ movie_menu->Check(IDM_TOGGLE_DUMP_FRAMES, config_instance.m_DumpFrames);
+ movie_menu->AppendCheckItem(IDM_TOGGLE_DUMP_AUDIO, _("Dump Audio"));
+ movie_menu->Check(IDM_TOGGLE_DUMP_AUDIO, config_instance.m_DumpAudio);
+
+ return movie_menu;
+}
+
+wxMenu* MainMenuBar::CreateOptionsMenu() const
+{
+ auto* const options_menu = new wxMenu;
+ options_menu->Append(wxID_PREFERENCES, _("Co&nfigure..."));
+ options_menu->AppendSeparator();
+ options_menu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
+ options_menu->Append(IDM_CONFIG_AUDIO, _("&Audio Settings"));
+ options_menu->Append(IDM_CONFIG_CONTROLLERS, _("&Controller Settings"));
+ options_menu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
+
+ if (m_type == MenuType::Debug)
+ {
+ options_menu->AppendSeparator();
+
+ const auto& config_instance = SConfig::GetInstance();
+
+ auto* const boot_to_pause =
+ options_menu->AppendCheckItem(IDM_BOOT_TO_PAUSE, _("Boot to Pause"),
+ _("Start the game directly instead of booting to pause"));
+ boot_to_pause->Check(config_instance.bBootToPause);
+
+ auto* const automatic_start = options_menu->AppendCheckItem(
+ IDM_AUTOMATIC_START, _("&Automatic Start"),
+ _("Automatically load the Default ISO when Dolphin starts, or the last game you loaded,"
+ " if you have not given it an elf file with the --elf command line. [This can be"
+ " convenient if you are bug-testing with a certain game and want to rebuild"
+ " and retry it several times, either with changes to Dolphin or if you are"
+ " developing a homebrew game.]"));
+ automatic_start->Check(config_instance.bAutomaticStart);
+
+ options_menu->Append(IDM_FONT_PICKER, _("&Font..."));
+ }
+
+ return options_menu;
+}
+
+wxMenu* MainMenuBar::CreateToolsMenu() const
+{
+ auto* const wiimote_menu = new wxMenu;
+ for (int i = 0; i < 4; i++)
+ {
+ wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE1 + i,
+ wxString::Format(_("Connect Wiimote %i"), i + 1));
+ }
+ wiimote_menu->AppendSeparator();
+ wiimote_menu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, _("Connect Balance Board"));
+
+ auto* const tools_menu = new wxMenu;
+ tools_menu->Append(IDM_MEMCARD, _("&Memcard Manager (GC)"));
+ tools_menu->Append(IDM_IMPORT_SAVE, _("Import Wii Save..."));
+ tools_menu->Append(IDM_EXPORT_ALL_SAVE, _("Export All Wii Saves"));
+ tools_menu->Append(IDM_CHEATS, _("&Cheat Manager"));
+ tools_menu->Append(IDM_NETPLAY, _("Start &NetPlay..."));
+ tools_menu->Append(IDM_MENU_INSTALL_WAD, _("Install WAD..."));
+ tools_menu->Append(IDM_LOAD_WII_MENU, dummy_string);
+ tools_menu->Append(IDM_FIFOPLAYER, _("FIFO Player"));
+ tools_menu->AppendSeparator();
+ tools_menu->AppendSubMenu(wiimote_menu, _("Connect Wiimotes"));
+
+ return tools_menu;
+}
+
+wxMenu* MainMenuBar::CreateViewMenu() const
+{
+ const auto& config_instance = SConfig::GetInstance();
+
+ auto* const platform_menu = new wxMenu;
+ platform_menu->AppendCheckItem(IDM_LIST_WII, _("Show Wii"));
+ platform_menu->Check(IDM_LIST_WII, config_instance.m_ListWii);
+ platform_menu->AppendCheckItem(IDM_LIST_GC, _("Show GameCube"));
+ platform_menu->Check(IDM_LIST_GC, config_instance.m_ListGC);
+ platform_menu->AppendCheckItem(IDM_LIST_WAD, _("Show WAD"));
+ platform_menu->Check(IDM_LIST_WAD, config_instance.m_ListWad);
+ platform_menu->AppendCheckItem(IDM_LIST_ELFDOL, _("Show ELF/DOL"));
+ platform_menu->Check(IDM_LIST_ELFDOL, config_instance.m_ListElfDol);
+
+ auto* const region_menu = new wxMenu;
+ region_menu->AppendCheckItem(IDM_LIST_JAP, _("Show JAP"));
+ region_menu->Check(IDM_LIST_JAP, config_instance.m_ListJap);
+ region_menu->AppendCheckItem(IDM_LIST_PAL, _("Show PAL"));
+ region_menu->Check(IDM_LIST_PAL, config_instance.m_ListPal);
+ region_menu->AppendCheckItem(IDM_LIST_USA, _("Show USA"));
+ region_menu->Check(IDM_LIST_USA, config_instance.m_ListUsa);
+ region_menu->AppendSeparator();
+ region_menu->AppendCheckItem(IDM_LIST_AUSTRALIA, _("Show Australia"));
+ region_menu->Check(IDM_LIST_AUSTRALIA, config_instance.m_ListAustralia);
+ region_menu->AppendCheckItem(IDM_LIST_FRANCE, _("Show France"));
+ region_menu->Check(IDM_LIST_FRANCE, config_instance.m_ListFrance);
+ region_menu->AppendCheckItem(IDM_LIST_GERMANY, _("Show Germany"));
+ region_menu->Check(IDM_LIST_GERMANY, config_instance.m_ListGermany);
+ region_menu->AppendCheckItem(IDM_LIST_ITALY, _("Show Italy"));
+ region_menu->Check(IDM_LIST_ITALY, config_instance.m_ListItaly);
+ region_menu->AppendCheckItem(IDM_LIST_KOREA, _("Show Korea"));
+ region_menu->Check(IDM_LIST_KOREA, config_instance.m_ListKorea);
+ region_menu->AppendCheckItem(IDM_LIST_NETHERLANDS, _("Show Netherlands"));
+ region_menu->Check(IDM_LIST_NETHERLANDS, config_instance.m_ListNetherlands);
+ region_menu->AppendCheckItem(IDM_LIST_RUSSIA, _("Show Russia"));
+ region_menu->Check(IDM_LIST_RUSSIA, config_instance.m_ListRussia);
+ region_menu->AppendCheckItem(IDM_LIST_SPAIN, _("Show Spain"));
+ region_menu->Check(IDM_LIST_SPAIN, config_instance.m_ListSpain);
+ region_menu->AppendCheckItem(IDM_LIST_TAIWAN, _("Show Taiwan"));
+ region_menu->Check(IDM_LIST_TAIWAN, config_instance.m_ListTaiwan);
+ region_menu->AppendCheckItem(IDM_LIST_WORLD, _("Show World"));
+ region_menu->Check(IDM_LIST_WORLD, config_instance.m_ListWorld);
+ region_menu->AppendCheckItem(IDM_LIST_UNKNOWN, _("Show Unknown"));
+ region_menu->Check(IDM_LIST_UNKNOWN, config_instance.m_ListUnknown);
+
+ auto* const columns_menu = new wxMenu;
+ columns_menu->AppendCheckItem(IDM_SHOW_SYSTEM, _("Platform"));
+ columns_menu->Check(IDM_SHOW_SYSTEM, config_instance.m_showSystemColumn);
+ columns_menu->AppendCheckItem(IDM_SHOW_BANNER, _("Banner"));
+ columns_menu->Check(IDM_SHOW_BANNER, config_instance.m_showBannerColumn);
+ columns_menu->AppendCheckItem(IDM_SHOW_MAKER, _("Maker"));
+ columns_menu->Check(IDM_SHOW_MAKER, config_instance.m_showMakerColumn);
+ columns_menu->AppendCheckItem(IDM_SHOW_FILENAME, _("File Name"));
+ columns_menu->Check(IDM_SHOW_FILENAME, config_instance.m_showFileNameColumn);
+ columns_menu->AppendCheckItem(IDM_SHOW_ID, _("Game ID"));
+ columns_menu->Check(IDM_SHOW_ID, config_instance.m_showIDColumn);
+ columns_menu->AppendCheckItem(IDM_SHOW_REGION, _("Region"));
+ columns_menu->Check(IDM_SHOW_REGION, config_instance.m_showRegionColumn);
+ columns_menu->AppendCheckItem(IDM_SHOW_SIZE, _("File Size"));
+ columns_menu->Check(IDM_SHOW_SIZE, config_instance.m_showSizeColumn);
+ columns_menu->AppendCheckItem(IDM_SHOW_STATE, _("State"));
+ columns_menu->Check(IDM_SHOW_STATE, config_instance.m_showStateColumn);
+
+ auto* const view_menu = new wxMenu;
+ view_menu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar"));
+ view_menu->Check(IDM_TOGGLE_TOOLBAR, config_instance.m_InterfaceToolbar);
+ view_menu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Status Bar"));
+ view_menu->Check(IDM_TOGGLE_STATUSBAR, config_instance.m_InterfaceStatusbar);
+ view_menu->AppendSeparator();
+ view_menu->AppendCheckItem(IDM_LOG_WINDOW, _("Show &Log"));
+ view_menu->AppendCheckItem(IDM_LOG_CONFIG_WINDOW, _("Show Log &Configuration"));
+ view_menu->AppendSeparator();
+
+ if (m_type == MenuType::Debug)
+ {
+ view_menu->AppendCheckItem(IDM_REGISTER_WINDOW, _("&Registers"));
+ view_menu->AppendCheckItem(IDM_WATCH_WINDOW, _("&Watch"));
+ view_menu->AppendCheckItem(IDM_BREAKPOINT_WINDOW, _("&Breakpoints"));
+ view_menu->AppendCheckItem(IDM_MEMORY_WINDOW, _("&Memory"));
+ view_menu->AppendCheckItem(IDM_JIT_WINDOW, _("&JIT"));
+ view_menu->AppendCheckItem(IDM_SOUND_WINDOW, _("&Sound"));
+ view_menu->AppendCheckItem(IDM_VIDEO_WINDOW, _("&Video"));
+ view_menu->AppendSeparator();
+ }
+ else
+ {
+ view_menu->Check(IDM_LOG_WINDOW, config_instance.m_InterfaceLogWindow);
+ view_menu->Check(IDM_LOG_CONFIG_WINDOW, config_instance.m_InterfaceLogConfigWindow);
+ }
+
+ view_menu->AppendSubMenu(platform_menu, _("Show Platforms"));
+ view_menu->AppendSubMenu(region_menu, _("Show Regions"));
+
+ view_menu->AppendCheckItem(IDM_LIST_DRIVES, _("Show Drives"));
+ view_menu->Check(IDM_LIST_DRIVES, config_instance.m_ListDrives);
+
+ view_menu->Append(IDM_PURGE_GAME_LIST_CACHE, _("Purge Game List Cache"));
+ view_menu->AppendSubMenu(columns_menu, _("Select Columns"));
+
+ return view_menu;
+}
+
+wxMenu* MainMenuBar::CreateJITMenu() const
+{
+ auto* const jit_menu = new wxMenu;
+ const auto& config_instance = SConfig::GetInstance();
+
+ auto* const interpreter = jit_menu->AppendCheckItem(
+ IDM_INTERPRETER, _("&Interpreter Core"),
+ _("This is necessary to get break points"
+ " and stepping to work as explained in the Developer Documentation. But it can be very"
+ " slow, perhaps slower than 1 fps."));
+ interpreter->Check(config_instance.iCPUCore == PowerPC::CORE_INTERPRETER);
+
+ jit_menu->AppendSeparator();
+ jit_menu->AppendCheckItem(IDM_JIT_NO_BLOCK_LINKING, _("&JIT Block Linking Off"),
+ _("Provide safer execution by not linking the JIT blocks."));
+
+ jit_menu->AppendCheckItem(
+ IDM_JIT_NO_BLOCK_CACHE, _("&Disable JIT Cache"),
+ _("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
+ "crashing.\n[This option must be selected before a game is started.]"));
+
+ jit_menu->Append(IDM_CLEAR_CODE_CACHE, _("&Clear JIT Cache"));
+ jit_menu->AppendSeparator();
+ jit_menu->Append(IDM_LOG_INSTRUCTIONS, _("&Log JIT Instruction Coverage"));
+ jit_menu->Append(IDM_SEARCH_INSTRUCTION, _("&Search for an Instruction"));
+ jit_menu->AppendSeparator();
+
+ jit_menu->AppendCheckItem(
+ IDM_JIT_OFF, _("&JIT Off (JIT Core)"),
+ _("Turn off all JIT functions, but still use the JIT core from Jit.cpp"));
+
+ jit_menu->AppendCheckItem(IDM_JIT_LS_OFF, _("&JIT LoadStore Off"));
+ jit_menu->AppendCheckItem(IDM_JIT_LSLBZX_OFF, _("&JIT LoadStore lbzx Off"));
+ jit_menu->AppendCheckItem(IDM_JIT_LSLXZ_OFF, _("&JIT LoadStore lXz Off"));
+ jit_menu->AppendCheckItem(IDM_JIT_LSLWZ_OFF, _("&JIT LoadStore lwz Off"));
+ jit_menu->AppendCheckItem(IDM_JIT_LSF_OFF, _("&JIT LoadStore Floating Off"));
+ jit_menu->AppendCheckItem(IDM_JIT_LSP_OFF, _("&JIT LoadStore Paired Off"));
+ jit_menu->AppendCheckItem(IDM_JIT_FP_OFF, _("&JIT FloatingPoint Off"));
+ jit_menu->AppendCheckItem(IDM_JIT_I_OFF, _("&JIT Integer Off"));
+ jit_menu->AppendCheckItem(IDM_JIT_P_OFF, _("&JIT Paired Off"));
+ jit_menu->AppendCheckItem(IDM_JIT_SR_OFF, _("&JIT SystemRegisters Off"));
+
+ return jit_menu;
+}
+
+wxMenu* MainMenuBar::CreateDebugMenu()
+{
+ m_saved_perspectives_menu = new wxMenu;
+
+ auto* const add_pane_menu = new wxMenu;
+ add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_TOP, _("Top"));
+ add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_BOTTOM, _("Bottom"));
+ add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_LEFT, _("Left"));
+ add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_RIGHT, _("Right"));
+ add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_CENTER, _("Center"));
+
+ auto* const perspective_menu = new wxMenu;
+ perspective_menu->Append(IDM_SAVE_PERSPECTIVE, _("Save Perspectives"),
+ _("Save currently-toggled perspectives"));
+ perspective_menu->AppendCheckItem(IDM_EDIT_PERSPECTIVES, _("Edit Perspectives"),
+ _("Toggle editing of perspectives"));
+ perspective_menu->AppendSeparator();
+ perspective_menu->Append(IDM_ADD_PERSPECTIVE, _("Create New Perspective"));
+ perspective_menu->AppendSubMenu(m_saved_perspectives_menu, _("Saved Perspectives"));
+ perspective_menu->AppendSeparator();
+ perspective_menu->AppendSubMenu(add_pane_menu, _("Add New Pane To"));
+ perspective_menu->AppendCheckItem(IDM_TAB_SPLIT, _("Tab Split"));
+ perspective_menu->AppendCheckItem(IDM_NO_DOCKING, _("Disable Docking"),
+ _("Disable docking of perspective panes to main window"));
+
+ auto* const debug_menu = new wxMenu;
+ debug_menu->Append(IDM_STEP, _("Step &Into\tF11"));
+ debug_menu->Append(IDM_STEPOVER, _("Step &Over\tF10"));
+ debug_menu->Append(IDM_STEPOUT, _("Step O&ut\tSHIFT+F11"));
+ debug_menu->Append(IDM_TOGGLE_BREAKPOINT, _("Toggle &Breakpoint\tF9"));
+ debug_menu->AppendSeparator();
+ debug_menu->AppendSubMenu(perspective_menu, _("Perspectives"), _("Edit Perspectives"));
+
+ return debug_menu;
+}
+
+wxMenu* MainMenuBar::CreateSymbolsMenu() const
+{
+ auto* const symbols_menu = new wxMenu;
+ symbols_menu->Append(IDM_CLEAR_SYMBOLS, _("&Clear Symbols"),
+ _("Remove names from all functions and variables."));
+ symbols_menu->Append(IDM_SCAN_FUNCTIONS, _("&Generate Symbol Map"),
+ _("Recognise standard functions from sys\\totaldb.dsy, and use generic zz_ "
+ "names for other functions."));
+ symbols_menu->AppendSeparator();
+ symbols_menu->Append(IDM_LOAD_MAP_FILE, _("&Load Symbol Map"),
+ _("Try to load this game's function names automatically - but doesn't check "
+ ".map files stored on the disc image yet."));
+ symbols_menu->Append(IDM_SAVEMAPFILE, _("&Save Symbol Map"),
+ _("Save the function names for each address to a .map file in your user "
+ "settings map folder, named after the title id."));
+ symbols_menu->AppendSeparator();
+ symbols_menu->Append(
+ IDM_LOAD_MAP_FILE_AS, _("Load &Other Map File..."),
+ _("Load any .map file containing the function names and addresses for this game."));
+ symbols_menu->Append(
+ IDM_LOAD_BAD_MAP_FILE, _("Load &Bad Map File..."),
+ _("Try to load a .map file that might be from a slightly different version."));
+ symbols_menu->Append(IDM_SAVE_MAP_FILE_AS, _("Save Symbol Map &As..."),
+ _("Save the function names and addresses for this game as a .map file. If "
+ "you want to open it in IDA pro, use the .idc script."));
+ symbols_menu->AppendSeparator();
+ symbols_menu->Append(
+ IDM_SAVE_MAP_FILE_WITH_CODES, _("Save Code"),
+ _("Save the entire disassembled code. This may take a several seconds"
+ " and may require between 50 and 100 MB of hard drive space. It will only save code"
+ " that are in the first 4 MB of memory, if you are debugging a game that load .rel"
+ " files with code to memory you may want to increase that to perhaps 8 MB, you can do"
+ " that from SymbolDB::SaveMap()."));
+
+ symbols_menu->AppendSeparator();
+ symbols_menu->Append(
+ IDM_CREATE_SIGNATURE_FILE, _("&Create Signature File..."),
+ _("Create a .dsy file that can be used to recognise these same functions in other games."));
+ symbols_menu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &Existing Signature File..."),
+ _("Add any named functions missing from a .dsy file, so it can also "
+ "recognise these additional functions in other games."));
+ symbols_menu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine Two Signature Files..."),
+ _("Make a new .dsy file which can recognise more functions, by combining "
+ "two existing files. The first input file has priority."));
+ symbols_menu->Append(
+ IDM_USE_SIGNATURE_FILE, _("Apply Signat&ure File..."),
+ _("Must use Generate symbol map first! Recognise names of any standard library functions "
+ "used in multiple games, by loading them from a .dsy file."));
+ symbols_menu->AppendSeparator();
+ symbols_menu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE Functions"));
+ symbols_menu->Append(IDM_RENAME_SYMBOLS, _("&Rename Symbols from File..."));
+
+ return symbols_menu;
+}
+
+wxMenu* MainMenuBar::CreateProfilerMenu() const
+{
+ auto* const profiler_menu = new wxMenu;
+ profiler_menu->AppendCheckItem(IDM_PROFILE_BLOCKS, _("&Profile Blocks"));
+ profiler_menu->AppendSeparator();
+ profiler_menu->Append(IDM_WRITE_PROFILE, _("&Write to profile.txt, Show"));
+
+ return profiler_menu;
+}
+
+wxMenu* MainMenuBar::CreateHelpMenu() const
+{
+ auto* const help_menu = new wxMenu;
+ help_menu->Append(IDM_HELP_WEBSITE, _("&Website"));
+ help_menu->Append(IDM_HELP_ONLINE_DOCS, _("Online &Documentation"));
+ help_menu->Append(IDM_HELP_GITHUB, _("&GitHub Repository"));
+ help_menu->AppendSeparator();
+ help_menu->Append(wxID_ABOUT, _("&About"));
+
+ return help_menu;
+}
+
+void MainMenuBar::OnPopulatePerspectivesMenu(PopulatePerspectivesEvent& event)
+{
+ ClearSavedPerspectivesMenu();
+
+ const auto& perspective_names = event.PerspectiveNames();
+ if (perspective_names.empty())
+ return;
+
+ PopulateSavedPerspectivesMenu(perspective_names);
+ CheckPerspectiveWithID(IDM_PERSPECTIVES_0 + event.ActivePerspective());
+}
+
+void MainMenuBar::RefreshMenuLabels() const
+{
+ RefreshPlayMenuLabel();
+ RefreshSaveStateMenuLabels();
+ RefreshWiiSystemMenuLabel();
+}
+
+void MainMenuBar::RefreshPlayMenuLabel() const
+{
+ auto* const item = FindItem(IDM_PLAY);
+
+ if (Core::GetState() == Core::CORE_RUN)
+ item->SetItemLabel(_("&Pause"));
+ else
+ item->SetItemLabel(_("&Play"));
+}
+
+void MainMenuBar::RefreshSaveStateMenuLabels() const
+{
+ for (unsigned int i = 0; i < State::NUM_STATES; i++)
+ {
+ const auto slot_number = i + 1;
+ const auto slot_string = StrToWxStr(State::GetInfoStringOfSlot(i + 1));
+
+ FindItem(IDM_LOAD_SLOT_1 + i)
+ ->SetItemLabel(wxString::Format(_("Slot %u - %s"), slot_number, slot_string));
+
+ FindItem(IDM_SAVE_SLOT_1 + i)
+ ->SetItemLabel(wxString::Format(_("Slot %u - %s"), slot_number, slot_string));
+
+ FindItem(IDM_SELECT_SLOT_1 + i)
+ ->SetItemLabel(wxString::Format(_("Select Slot %u - %s"), slot_number, slot_string));
+ }
+}
+
+void MainMenuBar::RefreshWiiSystemMenuLabel() const
+{
+ auto* const item = FindItem(IDM_LOAD_WII_MENU);
+
+ const auto& sys_menu_loader = DiscIO::CNANDContentManager::Access().GetNANDLoader(
+ TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT);
+
+ if (sys_menu_loader.IsValid())
+ {
+ const auto sys_menu_version = sys_menu_loader.GetTitleVersion();
+ const auto sys_menu_region = sys_menu_loader.GetCountryChar();
+ item->Enable();
+ item->SetItemLabel(
+ wxString::Format(_("Load Wii System Menu %u%c"), sys_menu_version, sys_menu_region));
+ }
+ else
+ {
+ item->Enable(false);
+ item->SetItemLabel(_("Load Wii System Menu"));
+ }
+}
+
+void MainMenuBar::ClearSavedPerspectivesMenu() const
+{
+ while (m_saved_perspectives_menu->GetMenuItemCount() != 0)
+ {
+ // Delete the first menu item in the list (while there are menu items)
+ m_saved_perspectives_menu->Delete(m_saved_perspectives_menu->FindItemByPosition(0));
+ }
+}
+
+void MainMenuBar::PopulateSavedPerspectivesMenu(
+ const std::vector<std::string>& perspective_names) const
+{
+ for (size_t i = 0; i < perspective_names.size(); i++)
+ {
+ const int item_id = static_cast<int>(IDM_PERSPECTIVES_0 + i);
+ m_saved_perspectives_menu->AppendCheckItem(item_id, StrToWxStr(perspective_names[i]));
+ }
+}
+
+void MainMenuBar::CheckPerspectiveWithID(int perspective_id) const
+{
+ auto* const item = m_saved_perspectives_menu->FindItem(perspective_id);
+ if (item == nullptr)
+ return;
+
+ item->Check();
+}