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authorEmptyChaos <EmptyChaos@users.noreply.github.com>2016-10-03 07:19:56 +0000
committerEmptyChaos <EmptyChaos@users.noreply.github.com>2016-10-04 13:47:22 +1100
commitc4f5ced37ca9eff6a5c62c08f1cc7a9e6dc47f7d (patch)
tree40f57e85be3073d528e9e5a5776a905170a3a7ac /Source/Core/DolphinWX/NetPlay/NetWindow.cpp
parent27d295ec7e456240d97327b3c4351d3e168c479f (diff)
WX: Replace SetIcon with SetIcons(wxIconBundle)
Setting a single icon at a single resolution doesn't scale well, Windows requires a 16x16 icon for the window and a 32x32/48x48 for the taskbar. Providing all icons produces less pixellated results at HiDPI.
Diffstat (limited to 'Source/Core/DolphinWX/NetPlay/NetWindow.cpp')
-rw-r--r--Source/Core/DolphinWX/NetPlay/NetWindow.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/DolphinWX/NetPlay/NetWindow.cpp b/Source/Core/DolphinWX/NetPlay/NetWindow.cpp
index 1c7a7dc57f..90f60e3c1b 100644
--- a/Source/Core/DolphinWX/NetPlay/NetWindow.cpp
+++ b/Source/Core/DolphinWX/NetPlay/NetWindow.cpp
@@ -70,6 +70,7 @@ NetPlayDialog::NetPlayDialog(wxWindow* const parent, const CGameListCtrl* const
{
Bind(wxEVT_THREAD, &NetPlayDialog::OnThread, this);
CreateGUI();
+ SetIcons(WxUtils::GetDolphinIconBundle());
Center();
// Remember the window size and position for NetWindow