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authorJordan Woyak <jordan.woyak@gmail.com>2010-06-16 02:57:50 +0000
committerJordan Woyak <jordan.woyak@gmail.com>2010-06-16 02:57:50 +0000
commitcefc0b2c6f3d4e72c5122b5495f63ba4aa159b52 (patch)
tree658f4e250818ded15ed0d1a2da5411c8f2587785 /Source/Core/DolphinWX/Src/FrameTools.cpp
parentb0dff2853945c91212d526985293bcc21efc903f (diff)
GCPad/WiimoteNew: Hopefully fixed a problem where devices with extended ascii characters in their names didn't work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5718 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DolphinWX/Src/FrameTools.cpp')
-rw-r--r--Source/Core/DolphinWX/Src/FrameTools.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/DolphinWX/Src/FrameTools.cpp b/Source/Core/DolphinWX/Src/FrameTools.cpp
index 2e3fc0d106..0f09e06732 100644
--- a/Source/Core/DolphinWX/Src/FrameTools.cpp
+++ b/Source/Core/DolphinWX/Src/FrameTools.cpp
@@ -956,10 +956,10 @@ void CFrame::OnPluginPAD(wxCommandEvent& WXUNUSED (event))
GCPad_Init(GetHandle());
#endif
}
- InputConfigDialog* m_ConfigFrame = new InputConfigDialog(this, *pad_plugin, "GCPadNew", was_init );
+ InputConfigDialog* m_ConfigFrame = new InputConfigDialog(this, *pad_plugin, "Dolphin GCPad Configuration");
m_ConfigFrame->ShowModal();
m_ConfigFrame->Destroy();
- if ( !was_init ) // if game is running
+ if (!was_init) // if game isn't running
{
GCPad_Deinit();
}