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authorGlenn Rice <glennricster@gmail.com>2010-05-01 21:27:48 +0000
committerGlenn Rice <glennricster@gmail.com>2010-05-01 21:27:48 +0000
commitb2e0dc25193352ba5b3585f0e5efe57151c5ffa7 (patch)
treefb3ce4ce4b44064727cc7c2da5bdbb42c1c689d0 /Source/Core/DolphinWX/Src/NetWindow.cpp
parenta6d6d2732847720119410c28ba4e0f4f863a2c05 (diff)
Netplay build fix for linux, and a little clean up.
For some reason something in (or included in) Frame.h messes up the SFML inclusion in NetPlay.cpp. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5426 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DolphinWX/Src/NetWindow.cpp')
-rw-r--r--Source/Core/DolphinWX/Src/NetWindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/DolphinWX/Src/NetWindow.cpp b/Source/Core/DolphinWX/Src/NetWindow.cpp
index 166f5ceb07..242b49f323 100644
--- a/Source/Core/DolphinWX/Src/NetWindow.cpp
+++ b/Source/Core/DolphinWX/Src/NetWindow.cpp
@@ -221,8 +221,8 @@ void NetPlaySetupDiag::OnQuit(wxCommandEvent& event)
NetPlayDiag::NetPlayDiag(wxWindow* parent, const CGameListCtrl* const game_list
, const std::string& game, const bool is_hosting)
: wxFrame(parent, wxID_ANY, wxT(NETPLAY_TITLEBAR), wxDefaultPosition, wxDefaultSize)
- , m_game_list(game_list)
, m_selected_game(game)
+ , m_game_list(game_list)
{
wxPanel* const panel = new wxPanel(this);